Captain_Colossus Posted February 17, 2019 Share Posted February 17, 2019 i do not think the claymore will explode in ver. 4.023. after a forum search, i saw a prior support topic that in an earlier version of SB the claymore seemed to blow up and direct the blast radius in the east direction only. as of SB ver. 4.023 i cannot get the claymore to explode- cannot manually detonate when set to action with a trigger, or any other condition (eg., explode if unit x can see at least 1 enemy infantry unit in region y). i replaced the claymore with an IED and the IED works fine under the same tested conditions for the claymore. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted February 17, 2019 Share Posted February 17, 2019 (edited) I made this test scenario. It works for me. Perhaps you don't have a friendly unit inside the area, a gray circle, that needs to be occupied in order to detonate the mine? If you zoom in close to the blue unit in my scenario you will see what I am talking about. If your unit is outside of this circle the mine will not detonate until a friendly unit moves into the circle (I used an unsophisticated "if" and it blew the moment I moved the unit into the area, in the first iteration of this scenario, after the trigger was activated). Claymore Test.sce Edited February 17, 2019 by TSe419E 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted February 17, 2019 Share Posted February 17, 2019 1 hour ago, Captain_Colossus said: i do not think the claymore will explode in ver. 4.023. after a forum search, i saw a prior support topic that in an earlier version of SB the claymore seemed to blow up and direct the blast radius in the east direction only. as of SB ver. 4.023 i cannot get the claymore to explode- cannot manually detonate when set to action with a trigger, or any other condition (eg., explode if unit x can see at least 1 enemy infantry unit in region y). i replaced the claymore with an IED and the IED works fine under the same tested conditions for the claymore. Hmmm... In-game Claymore is a command detonated mine and requires presence of friendly unit within a couple dozens of meters from it's position; this range is denoted with gray circle around Claymore map symbol... So if this requirement is not met, Claymore will never explode. I attached a small scenario to demonstrate this- Claymore will be activated by trigger 1, note that blue infantry unit is within control range. Claymore_4.023.sce 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted February 17, 2019 Share Posted February 17, 2019 That is quite an interesting piece there. I have to try it myself! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 17, 2019 Members Share Posted February 17, 2019 Note the INNER circle of the Claymore map icon; that's the area in which the trigger man would also be at risk, so you have to find a position that's close enough for the command wire, but far away enough to avoid blowing yourself up. In a coming release finding physical cover will be even more important as we're changing the way how fragmentation and overpressure work. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 17, 2019 Share Posted February 17, 2019 1 hour ago, Ssnake said: In a coming release finding physical cover will be even more important as we're changing the way how fragmentation and overpressure work. Thanks for fixing / addressing that. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted February 17, 2019 Share Posted February 17, 2019 10 hours ago, Ssnake said: In a coming release ... Looking forward to that ! Easter ? (okay: IRWIR - it’s ready when it’s ready ...) 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 17, 2019 Author Share Posted February 17, 2019 thank you 0 Quote Link to comment Share on other sites More sharing options...
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