Colebrook Posted March 17, 2019 Share Posted March 17, 2019 (edited) I put a Leo in a battle postion with a defend or hold tactic, and fires when he is in turret down position , hitting the ground. And happens very often, about 50% of the shots. Seems it happens with all Leo2a5+,but not with the m1 family. I have uploded a video in TS: Steel Beasts Pro PE 17_03_2019 9_01_29.mp4 PD: seems the link is not working, but the video is in TS main channel file browser. Edited March 17, 2019 by Colebrook 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 17, 2019 Members Share Posted March 17, 2019 This may be related to one of two bugs (one about firing too early while the gun wasn't yet in firing position again), and about line of sight calculations with specific boundary conditions. Both will be fixed with the next upgrade, but I'm wondering if you can create a scenario file with (just) the tank and the target(s) in those specific locations as a minimal test case, so that we can verify that the bug really is gone/that it's not about something else. Only you would know where exactly this occurred, so only you can create such a scenario. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 17, 2019 Share Posted March 17, 2019 3 hours ago, Ssnake said: This may be related to one of two bugs (one about firing too early while the gun wasn't yet in firing position again), and about line of sight calculations with specific boundary conditions. Both will be fixed with the next upgrade, but I'm wondering if you can create a scenario file with (just) the tank and the target(s) in those specific locations as a minimal test case, so that we can verify that the bug really is gone/that it's not about something else. Only you would know where exactly this occurred, so only you can create such a scenario. Done that, linked in BZ 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted March 17, 2019 Author Share Posted March 17, 2019 Here you have it.The first shot always works, but after that starts hitting ground about 50% of the time. test1-leo hitting ground.sce 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted March 24, 2019 Author Share Posted March 24, 2019 On 17/3/2019 at 12:11 PM, Ssnake said: This may be related to one of two bugs (one about firing too early while the gun wasn't yet in firing position again), and about line of sight calculations with specific boundary conditions. Both will be fixed with the next upgrade, but I'm wondering if you can create a scenario file with (just) the tank and the target(s) in those specific locations as a minimal test case, so that we can verify that the bug really is gone/that it's not about something else. Only you would know where exactly this occurred, so only you can create such a scenario. So the bug is fixed? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 24, 2019 Members Share Posted March 24, 2019 No bug 7034 is still under investigation. We have assigned it a high priority, though. 0 Quote Link to comment Share on other sites More sharing options...
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