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ArmA 3: Cold War Goes Hot!


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New Arma DLC: Global Mobilization - Cold War Germany

Link: https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

 

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Willkommen! It's time for you to return to the Cold War. With its bombastic amounts of new original content, the Global Mobilization - Cold War Germany Creator DLC for Arma 3 invites you to live and breathe the military conflict between the two Germanies in the 1980s. Ride into armored combat against a determined enemy that easily outnumbers you. Experience warfare from the perspective of infantry reinforced with APCs. Or breach the historic inner German border to force the enemy’s hand in battle. Which side of the wall will you fight for? Besides the West and East German armies, this DLC pack also includes Denmark as a smaller but viable military faction.

 

Key Features

Weferlingen Terrain
Located in the northern plains of Germany, Weferlingen offers the largest Arma terrain released so far: 419 square kilometers of usable area. It's modeled after a real-world location in 1983, and uses entirely new assets – providing you with a unique experience that gives Arma 3 an entirely fresh look and feel. Explore nearly 50 fully destructible settlements in both West and East Germany, prepare your ambushes from scattered wooded areas, or have tanks battle each other at great distances on farmland – with each presenting its own major challenges. The Weferlingen terrain is also available in a special winter variant. After all, the Cold War should stay cold. Each of the available multiplayer scenarios can be played on this version of the terrain as well. In addition, be sure to check out the terrain’s largest dominating feature: the inner German border – a part of the famous Iron Curtain that was faithfully recreated using formerly classified documents. As a result, the Weferlingen terrain lets you take Arma 3 and turn it into a digital museum.


42 Vehicles & Vehicle Variants
Pitting the Federal Republic of Germany (West Germany) against the German Democratic Republic (East Germany), you will encounter 42 new vehicle assets on the battlefield:

West Germany

  • KPz 1A1A1 and KPz 1A3 Main Battle Tanks
  • M113 series of tracked Armoured Personnel Carriers in various roles
  • TPz 1 series of wheeled Armoured Personnel Carriers in various roles
  • FlakPz 1A1 Self Propelled Anti Aircraft platform
  • BPz 2A0 recovery tank
  • 0.5t Truck as fast attack vehicle and transporter
  • 2t Truck in transport, medical and supply variants
  • 5t Truck in transport and support roles
  • 10t Truck heavy transporter
  • K125 Motorcycle


East Germany

  • T-55A Main Battle Tank
  • BMP-1 SP2 tracked Armoured Personnel Carrier
  • SPW-60 series of wheeled Armoured Personnel Carriers in various roles
  • SPW-40 scout vehicle and command post variant
  • ZSU-23-4V1 Self Propelled Anti Aircraft platform
  • Truck 5 series in transport, tractor and supply variants
  • Truck 5 Mp series in three support roles


Civilian

  • P601, a car produced in East Germany (also available as police patrol)
  • Typ 1200, a car produced in West Germany (also available as police patrol)
  • Bicycle



21 Weapons
Carry 21 timeless classic weapons (including weapon variants) into battle:

West Germany

  • G3 Battle Rifle and variants
  • MG3 Machine Gun
  • MP2A1 Submachine Gun
  • PzF 44 Anti Tank Rocket Launcher
  • PzF 84 Heavy Anti Tank Rocket Launcher
  • Anti Tank Guided Missile Launcher
  • P1 Handgun
  • P2A1 Flare Gun


East Germany

  • KM-72 (East German-made AK-47) Assault Rifle and variants
  • AK-74 Assault Rifle and variants
  • RPK Light Machine Gun
  • RPK-74 Light Machine Gun
  • PKM Machine Gun
  • RPG-7 Anti Tank Rocket Launcher
  • Fagot Anti Tank Guided Missile Launcher
  • PM Handgun
  • LP-1 Flare Gun


All of the relevant optics and binoculars are also included. 


More Infantry Clothing & Gear
Global Mobilization: Cold War Germany introduces various new character assets:

West Germany

Summer, Autumn, and Winter Field Suits

Tank Crew Overall

Bundesgrenzschutz Field Suit

Police Officer Uniform

Police Patrol Uniform

Firefighter and Postman Suit

Standard Issue Compass


East Germany

Summer and Winter Field Service Suits

Tank Suit

Officer Dress Uniform

Police Officer Uniform

Standard Issue Compass


Denmark

Summer and Winter Combat Suits


The uniforms come with all of the helmets, hats, vests, and backpacks that are needed to equip the faction's soldiers for all situations. To make the experience of Cold War Germany even more immersive, the DLC also includes 8 voices for the new German radio protocol.

10-Mission Singleplayer Campaign “State Scarlet”
Witness a fierce battle over the inner German border from two different perspectives: Pvt. Klemmer, a draftee in West German military, and Sgt. Brandt, the leader of his Leopard 1 tank platoon. Developed by people with real-world military experience, "State Scarlet” is designed to quench your thirst for Cold War military action with authentic combat operations, which sometimes overlap to show how the battle develops. This singleplayer campaign is fully voiced in German (with optional English subtitles).

17 Multiplayer Scenarios
To ignite the Cold War right away, you and your friends can choose from 13 co-operative scenarios and 4 adversarial game modes. This includes a not-so-classic deathmatch mode called “Fashion Police”, in which teams can quickly change based on the clothing you wear.

ABOUT THE DEVELOPERS

The Arma 3 Creator DLC: Global Mobilization - Cold War Germany was created by Vertexmacht – a tight-knit team of developers who have poured thousands of hours into what can only be described as a true labor of love. Drawing from their experience as developers in the game industry, respected members of the Arma modding community since 2001, and veterans of military service, this project has been tailored specifically to the strengths of Arma 3 and the needs of its awesome community.

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2 hours ago, stormrider_sp said:

Looks very promising. Hope that they could fix Arma 3's lame high command system, or at least made it possible to get vehicles to properly move in formation.

I wish. 

 

I don't think the HC module was ever fully finished.

 

If only ArmA had SB AI.

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  • 2 weeks later...
1 hour ago, smithcorp said:

Have looked at a couple of YT videos - no-one who knows how to use tanks seems to have posted anything. Looks nice though.

Well you might say that no one who plays ARMA "knows how to use tanks" but I couldn't possibly. ;)

 

* meant to be tongue in cheek - I know that several here play both.

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I always felt Arma/OPF tank simulation lacking. Last time I tried, I was messing with IFVs. They couldn't even move in formation, ATGMs were not tracking. The overall experience questionable. Its weird that they put so much effort in making it the game an awesome cinematographic tool and leave the basic aspects of warfare simulation lacking.

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3 hours ago, stormrider_sp said:

...Its weird that they put so much effort in making it the game an awesome cinematographic tool and leave the basic aspects of warfare simulation lacking.

...while at the same time boasting about their team size of 250+ developers. At the end of the day it's, I think, a cultural difference. You can have a technology-driven innovation cycle. eSim Games focuses on training requirements first, and then looks which new technologies and techniques would support that/be required to meet those goals; maybe that's because we're oh so superior - or, more likely, because we only have six programmers and a handful of artists, so we need to be careful in our selection of development goals.

 

Also, admittedly, our approach results in less attractive screenshots, and at times in the proverbial advice to "squint harder".

 

At the end of the day this offers more choice to you, which can't be a bad thing.

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Hmm, they have the MILAN mounted on the M113 and the Fuchs.

Maybe one day esim can do the same for us 😋 (ok, + the Marder of course)

 

PS-> Have no idea how they look like in ArmA, just have the feeling I may be disappointed when I buy it

Edited by Grenny
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14 minutes ago, Ssnake said:

...while at the same time boasting about their team size of 250+ developers. At the end of the day it's, I think, a cultural difference. You can have a technology-driven innovation cycle. eSim Games focuses on training requirements first, and then looks which new technologies and techniques would support that/be required to meet those goals; maybe that's because we're oh so superior - or, more likely, because we only have six programmers and a handful of artists, so we need to be careful in our selection of development goals.

 

Also, admittedly, our approach results in less attractive screenshots, and at times in the proverbial advice to "squint harder".

 

At the end of the day this offers more choice to you, which can't be a bad thing.

+1

As a rule i will always pick substance over style.

No other sim i have ever played has been as in depth as SB.

(But i do often wonder what the dedicated consumer/retail version (long since cancelled) for those who did not know it was once on the cards would have looked like.

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Me, too.

I wanted to add a strong element of personnel management, and a set of mini-games substituting the one-size fits all gunnery test to also cover target identification under various conditions, including thermals, at variable ranges; to add gunnery tests specifically for degraded gunnery modes, and more. All this to create a more varied ability profile for all crew, and as an incentive for the player to master all aspects.

 

I liked the M1TP idea of developing your crews, but I never liked the way how they developed the concept - that promotions and medals would boost abilities rather than reflecting achievements, and seniority. So you'd have had to train your company before a war that would start at a random point while you were still in the middle of the training, and you'd then have to start the campaign with the people you had, plus a number of last minute replacements.

 

Injuries, if treated, would come back weeks later rather than within the same mission, so the treatment would prevent a short-term decline of morale, and might give you a skill advantage late in the game as better trained survivors would come back to you, rather than more and more green recruits.

 

I'd like to have had a complete personnel roster with detailed capabilities and personality variations, individual faces and some individual personality traits (as you would have in some Origin games such as Strike Commander).

 

 

So, those would have been some of the concepts that I would have loved to see implemented. But it was simply too ambitious for a team of our size.

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1 minute ago, Ssnake said:

...

So, those would have been some of the concepts that I would have loved to see implemented. But it was simply too ambitious for a team of our size.

Well, just go and hire 246 programmers 😉

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  • 2 weeks later...

i never got into arma 3, but with arma 2, i tried tooling around with the hind helicopter and that was actually quite a lot of fun - maybe it's because an unsophisticated electronics/flight model were not necessary, but it did have a good sense of motion, speed and violence with the rockets. generally that's what defines arma- you get a lot of playable vehicles, but for the most part they are a foil for an infantry focused simulation rather than the core experience in and of themselves- even when the developer releases new vehicles and attempts to give the impression of an afv simulation, they are still primarily actors in the infantry man's world. the lack of fire control system for modern vehicles does not suffice there for a modern afv sim in addition to the pathfinding and inconsistent spotting routines ( enemy vehicles could seem to pinpoint a pixel of your vehicle in one case, seem to have no reaction when you are parked nearby enemy in another)

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