Apocalypse 31 Posted April 18, 2019 Share Posted April 18, 2019 New Arma DLC: Global Mobilization - Cold War Germany Link: https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ For those who can't click: Willkommen! It's time for you to return to the Cold War. With its bombastic amounts of new original content, the Global Mobilization - Cold War Germany Creator DLC for Arma 3 invites you to live and breathe the military conflict between the two Germanies in the 1980s. Ride into armored combat against a determined enemy that easily outnumbers you. Experience warfare from the perspective of infantry reinforced with APCs. Or breach the historic inner German border to force the enemy’s hand in battle. Which side of the wall will you fight for? Besides the West and East German armies, this DLC pack also includes Denmark as a smaller but viable military faction. Key Features Weferlingen Terrain Located in the northern plains of Germany, Weferlingen offers the largest Arma terrain released so far: 419 square kilometers of usable area. It's modeled after a real-world location in 1983, and uses entirely new assets – providing you with a unique experience that gives Arma 3 an entirely fresh look and feel. Explore nearly 50 fully destructible settlements in both West and East Germany, prepare your ambushes from scattered wooded areas, or have tanks battle each other at great distances on farmland – with each presenting its own major challenges. The Weferlingen terrain is also available in a special winter variant. After all, the Cold War should stay cold. Each of the available multiplayer scenarios can be played on this version of the terrain as well. In addition, be sure to check out the terrain’s largest dominating feature: the inner German border – a part of the famous Iron Curtain that was faithfully recreated using formerly classified documents. As a result, the Weferlingen terrain lets you take Arma 3 and turn it into a digital museum. 42 Vehicles & Vehicle Variants Pitting the Federal Republic of Germany (West Germany) against the German Democratic Republic (East Germany), you will encounter 42 new vehicle assets on the battlefield: West Germany KPz 1A1A1 and KPz 1A3 Main Battle Tanks M113 series of tracked Armoured Personnel Carriers in various roles TPz 1 series of wheeled Armoured Personnel Carriers in various roles FlakPz 1A1 Self Propelled Anti Aircraft platform BPz 2A0 recovery tank 0.5t Truck as fast attack vehicle and transporter 2t Truck in transport, medical and supply variants 5t Truck in transport and support roles 10t Truck heavy transporter K125 Motorcycle East Germany T-55A Main Battle Tank BMP-1 SP2 tracked Armoured Personnel Carrier SPW-60 series of wheeled Armoured Personnel Carriers in various roles SPW-40 scout vehicle and command post variant ZSU-23-4V1 Self Propelled Anti Aircraft platform Truck 5 series in transport, tractor and supply variants Truck 5 Mp series in three support roles Civilian P601, a car produced in East Germany (also available as police patrol) Typ 1200, a car produced in West Germany (also available as police patrol) Bicycle 21 Weapons Carry 21 timeless classic weapons (including weapon variants) into battle: West Germany G3 Battle Rifle and variants MG3 Machine Gun MP2A1 Submachine Gun PzF 44 Anti Tank Rocket Launcher PzF 84 Heavy Anti Tank Rocket Launcher Anti Tank Guided Missile Launcher P1 Handgun P2A1 Flare Gun East Germany KM-72 (East German-made AK-47) Assault Rifle and variants AK-74 Assault Rifle and variants RPK Light Machine Gun RPK-74 Light Machine Gun PKM Machine Gun RPG-7 Anti Tank Rocket Launcher Fagot Anti Tank Guided Missile Launcher PM Handgun LP-1 Flare Gun All of the relevant optics and binoculars are also included. More Infantry Clothing & Gear Global Mobilization: Cold War Germany introduces various new character assets: West Germany Summer, Autumn, and Winter Field Suits Tank Crew Overall Bundesgrenzschutz Field Suit Police Officer Uniform Police Patrol Uniform Firefighter and Postman Suit Standard Issue Compass East Germany Summer and Winter Field Service Suits Tank Suit Officer Dress Uniform Police Officer Uniform Standard Issue Compass Denmark Summer and Winter Combat Suits The uniforms come with all of the helmets, hats, vests, and backpacks that are needed to equip the faction's soldiers for all situations. To make the experience of Cold War Germany even more immersive, the DLC also includes 8 voices for the new German radio protocol. 10-Mission Singleplayer Campaign “State Scarlet” Witness a fierce battle over the inner German border from two different perspectives: Pvt. Klemmer, a draftee in West German military, and Sgt. Brandt, the leader of his Leopard 1 tank platoon. Developed by people with real-world military experience, "State Scarlet” is designed to quench your thirst for Cold War military action with authentic combat operations, which sometimes overlap to show how the battle develops. This singleplayer campaign is fully voiced in German (with optional English subtitles). 17 Multiplayer Scenarios To ignite the Cold War right away, you and your friends can choose from 13 co-operative scenarios and 4 adversarial game modes. This includes a not-so-classic deathmatch mode called “Fashion Police”, in which teams can quickly change based on the clothing you wear. ABOUT THE DEVELOPERS The Arma 3 Creator DLC: Global Mobilization - Cold War Germany was created by Vertexmacht – a tight-knit team of developers who have poured thousands of hours into what can only be described as a true labor of love. Drawing from their experience as developers in the game industry, respected members of the Arma modding community since 2001, and veterans of military service, this project has been tailored specifically to the strengths of Arma 3 and the needs of its awesome community. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted April 18, 2019 Author Share Posted April 18, 2019 wunderschönen 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted April 18, 2019 Share Posted April 18, 2019 The add on armour looks wrong. The rest is indeed very very nice. They even put tape on the tools and the camo net poles 🙂 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted April 19, 2019 Share Posted April 19, 2019 thanks for the news! the more Cold War the better, insta buy for me 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted April 20, 2019 Share Posted April 20, 2019 Hmm. Might make me reinstall arma3 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted April 21, 2019 Share Posted April 21, 2019 Looks very promising. Hope that they could fix Arma 3's lame high command system, or at least made it possible to get vehicles to properly move in formation. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted April 21, 2019 Share Posted April 21, 2019 When this goes live I will try and host some map games if anyone is fit for fight? 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted April 21, 2019 Author Share Posted April 21, 2019 2 hours ago, stormrider_sp said: Looks very promising. Hope that they could fix Arma 3's lame high command system, or at least made it possible to get vehicles to properly move in formation. I wish. I don't think the HC module was ever fully finished. If only ArmA had SB AI. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted April 30, 2019 Share Posted April 30, 2019 It’s out. If anyone want to give it a run at some point let me know in here and we will kick up a mission. 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted April 30, 2019 Share Posted April 30, 2019 Picking this up this week 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 2, 2019 Share Posted May 2, 2019 New video. Have to admit it looks good graphically. 0 Quote Link to comment Share on other sites More sharing options...
smithcorp Posted May 2, 2019 Share Posted May 2, 2019 Have looked at a couple of YT videos - no-one who knows how to use tanks seems to have posted anything. Looks nice though. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 2, 2019 Share Posted May 2, 2019 1 hour ago, smithcorp said: Have looked at a couple of YT videos - no-one who knows how to use tanks seems to have posted anything. Looks nice though. Well you might say that no one who plays ARMA "knows how to use tanks" but I couldn't possibly. * meant to be tongue in cheek - I know that several here play both. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted May 2, 2019 Share Posted May 2, 2019 I always felt Arma/OPF tank simulation lacking. Last time I tried, I was messing with IFVs. They couldn't even move in formation, ATGMs were not tracking. The overall experience questionable. Its weird that they put so much effort in making it the game an awesome cinematographic tool and leave the basic aspects of warfare simulation lacking. 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted May 2, 2019 Share Posted May 2, 2019 I am hoping that multi crew is the way forward 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 2, 2019 Members Share Posted May 2, 2019 3 hours ago, stormrider_sp said: ...Its weird that they put so much effort in making it the game an awesome cinematographic tool and leave the basic aspects of warfare simulation lacking. ...while at the same time boasting about their team size of 250+ developers. At the end of the day it's, I think, a cultural difference. You can have a technology-driven innovation cycle. eSim Games focuses on training requirements first, and then looks which new technologies and techniques would support that/be required to meet those goals; maybe that's because we're oh so superior - or, more likely, because we only have six programmers and a handful of artists, so we need to be careful in our selection of development goals. Also, admittedly, our approach results in less attractive screenshots, and at times in the proverbial advice to "squint harder". At the end of the day this offers more choice to you, which can't be a bad thing. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 2, 2019 Share Posted May 2, 2019 (edited) Hmm, they have the MILAN mounted on the M113 and the Fuchs. Maybe one day esim can do the same for us 😋 (ok, + the Marder of course) PS-> Have no idea how they look like in ArmA, just have the feeling I may be disappointed when I buy it Edited May 2, 2019 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 2, 2019 Share Posted May 2, 2019 14 minutes ago, Ssnake said: ...while at the same time boasting about their team size of 250+ developers. At the end of the day it's, I think, a cultural difference. You can have a technology-driven innovation cycle. eSim Games focuses on training requirements first, and then looks which new technologies and techniques would support that/be required to meet those goals; maybe that's because we're oh so superior - or, more likely, because we only have six programmers and a handful of artists, so we need to be careful in our selection of development goals. Also, admittedly, our approach results in less attractive screenshots, and at times in the proverbial advice to "squint harder". At the end of the day this offers more choice to you, which can't be a bad thing. +1 As a rule i will always pick substance over style. No other sim i have ever played has been as in depth as SB. (But i do often wonder what the dedicated consumer/retail version (long since cancelled) for those who did not know it was once on the cards would have looked like. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 2, 2019 Members Share Posted May 2, 2019 Me, too. I wanted to add a strong element of personnel management, and a set of mini-games substituting the one-size fits all gunnery test to also cover target identification under various conditions, including thermals, at variable ranges; to add gunnery tests specifically for degraded gunnery modes, and more. All this to create a more varied ability profile for all crew, and as an incentive for the player to master all aspects. I liked the M1TP idea of developing your crews, but I never liked the way how they developed the concept - that promotions and medals would boost abilities rather than reflecting achievements, and seniority. So you'd have had to train your company before a war that would start at a random point while you were still in the middle of the training, and you'd then have to start the campaign with the people you had, plus a number of last minute replacements. Injuries, if treated, would come back weeks later rather than within the same mission, so the treatment would prevent a short-term decline of morale, and might give you a skill advantage late in the game as better trained survivors would come back to you, rather than more and more green recruits. I'd like to have had a complete personnel roster with detailed capabilities and personality variations, individual faces and some individual personality traits (as you would have in some Origin games such as Strike Commander). So, those would have been some of the concepts that I would have loved to see implemented. But it was simply too ambitious for a team of our size. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 2, 2019 Share Posted May 2, 2019 1 minute ago, Ssnake said: ... So, those would have been some of the concepts that I would have loved to see implemented. But it was simply too ambitious for a team of our size. Well, just go and hire 246 programmers 😉 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 2, 2019 Members Share Posted May 2, 2019 Let me think - No. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted May 13, 2019 Author Share Posted May 13, 2019 On 5/2/2019 at 10:54 AM, stormrider_sp said: They couldn't even move in formation AI is the Achilles heel of ArmA. It's where SB blows ArmA out of the water. If SB had playable riflemen then I would uninstall ArmA forever. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted May 13, 2019 Share Posted May 13, 2019 i never got into arma 3, but with arma 2, i tried tooling around with the hind helicopter and that was actually quite a lot of fun - maybe it's because an unsophisticated electronics/flight model were not necessary, but it did have a good sense of motion, speed and violence with the rockets. generally that's what defines arma- you get a lot of playable vehicles, but for the most part they are a foil for an infantry focused simulation rather than the core experience in and of themselves- even when the developer releases new vehicles and attempts to give the impression of an afv simulation, they are still primarily actors in the infantry man's world. the lack of fire control system for modern vehicles does not suffice there for a modern afv sim in addition to the pathfinding and inconsistent spotting routines ( enemy vehicles could seem to pinpoint a pixel of your vehicle in one case, seem to have no reaction when you are parked nearby enemy in another) 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted May 13, 2019 Author Share Posted May 13, 2019 2 hours ago, Captain_Colossus said: the lack of fire control system for modern vehicles does not suffice there for a modern afv sim ArmA 3 has had fire control systems modelled since 2016. 0 Quote Link to comment Share on other sites More sharing options...
71st_AH_Rob Posted May 25, 2019 Share Posted May 25, 2019 Does anyone have a TO&E for a mid 80's Panzer Grenadier battalion? 0 Quote Link to comment Share on other sites More sharing options...
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