delta6 Posted June 13, 2019 Share Posted June 13, 2019 I just viewed some video's on you tube concerning 4.1...Guys to put it bluntly you have done a fantastic job...IMHO the price should be higher for this upgrade... 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 13, 2019 Share Posted June 13, 2019 12 hours ago, Ssnake said: Well, you still need to have suitable weapons in range, of course. Sending them in a massed frontal assault against a battalion of CV90/35s fully loaded with KETF is going to end in a complete disaster. Helicopters are vulnerable to ground attack, after all. At the end of the day however they aren't yet super sophisticated as far as evasive behavior is concerned (like constant changes of flight vector to throw at least long range cannon fire off, launching flares against missiles, etc.), that will remain work for a future upgrade. I'm more concerned with the helicopters being excessively hesitant to engage targets, or their inability to accurately engage targets using rockets or cannon. Â There is a tendency to hover idle and cycle thru weapons with while staring at targets in the open. Â It is frustrating and I hope it's something that be fixed at some point. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 13, 2019 Author Members Share Posted June 13, 2019 We can tackle only so many problems simultaneously. New terrain, New HE, better AI. Those were the three big areas. That it took us three years to bring them to a releasable state - six years, if you count the previous work on the new terrain engine between 3.0 and 4.0 - should tell you something about the magnitude of the task. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 13, 2019 Share Posted June 13, 2019 (edited) I think its "performance punishment" in a good way. Â You and the team do great work so now people raise the bar and ask for other items to be fixed. Â "Eventually" the big ticket items will be fixed and you can in all likelihood start all over again to develop a 128bit version (or whatever the new Nirvana will be). Â Edited June 13, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 13, 2019 Author Members Share Posted June 13, 2019 Anyway, new video this afternoon. Yes, my time zone. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 13, 2019 Share Posted June 13, 2019 Look forward to seeing it in the "morning" my time. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 13, 2019 Share Posted June 13, 2019 Likewise. Standing by... 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted June 13, 2019 Share Posted June 13, 2019 Very curious as well 😊 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted June 13, 2019 Share Posted June 13, 2019 Â 0 Quote Link to comment Share on other sites More sharing options...
jppsx Posted June 13, 2019 Share Posted June 13, 2019 is the btr-82 and bmp b11 playable ? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 13, 2019 Share Posted June 13, 2019 2 minutes ago, jppsx said: is the btr-82 and bmp b11 playable ? No. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 13, 2019 Share Posted June 13, 2019 2 hours ago, Lumituisku said: Â Tough Little Bugger, ain't it? 0 Quote Link to comment Share on other sites More sharing options...
jppsx Posted June 13, 2019 Share Posted June 13, 2019 so what new playable vehicle this update's will have ? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 13, 2019 Share Posted June 13, 2019 6 minutes ago, jppsx said: so what new playable vehicle this update's will have ? They will all be listed in the release notes. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 13, 2019 Author Members Share Posted June 13, 2019 DF30 and DF90 have been confirmed (through without a separate video yet), there's the gazillion ATTV variants (well, 22 or so), and more. But this version is not about new playable vehicles but the high resolution terrain the new handling of high explosives and fragmentation effects better pathfinding for computer-controlled units 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted June 13, 2019 Share Posted June 13, 2019 Interesting to have the Kurganets ! Â (and who knows, then also maybe T-15 Armata ?) Â Thx for the video 0 Quote Link to comment Share on other sites More sharing options...
Andres87 Posted June 13, 2019 Share Posted June 13, 2019 21 minutes ago, Koen said: Interesting to have the Kurganets ! Â (and who knows, then also maybe T-15 Armata ?) Â Thx for the video In future updates maybe T14/T15 Armata, K-16/17 Bumerang and Typhoon-KÂ 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted June 13, 2019 Share Posted June 13, 2019 Man everyone else is looking forwards and I'm just looking backwards for old coldwar stuff. Happy to wait for another update though 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted June 13, 2019 Share Posted June 13, 2019 The ground clutter sways in the wind a little, interesting. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted June 13, 2019 Share Posted June 13, 2019 Did I seen it right, is Afganit active protection system on Kurganets-25 functional, or am I just seeing things? 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 13, 2019 Share Posted June 13, 2019 That is indeed very good graphics! Btw, how can we disable all intel on screen like time, damaged, bottom panel (for video recording)? Maybe it is pro version only?  thank you! 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 13, 2019 Share Posted June 13, 2019 Just now, BlackDeath said: Btw, how can we disable all intel on screen like time, damaged, bottom panel (for video recording)? This feature was implemented in 4.0 or earlier- 'Toggle HUD overlay', hotkeys combo  Alt+H. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 13, 2019 Share Posted June 13, 2019 19 minutes ago, Damian90 said: Did I seen it right, is Afganit active protection system on Kurganets-25 functional, or am I just seeing things? Nah, I don't think this will be implemented in SB... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 13, 2019 Share Posted June 13, 2019 (edited) 3 hours ago, Ssnake said: DF30 and DF90 have been confirmed (through without a separate video yet), there's the gazillion ATTV variants (well, 22 or so), and more. But this version is not about new playable vehicles but the high resolution terrain the new handling of high explosives and fragmentation effects better pathfinding for computer-controlled units  At 0:26 there are two telegraph poles. At 0:27 there is only one.  Its been edited, but I guess it knocked one pole down - was hoping the "improved pathfinding' would mean it would thread the needle between them (unless they were too close together)?  2:44: Land mines that look like land mines.  Edited June 13, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 13, 2019 Share Posted June 13, 2019 (edited) 36 minutes ago, Jartsev said: This feature was implemented in 4.0 or earlier- 'Toggle HUD overlay', hotkeys combo  Alt+H. Well my bad, i missed it!  But the free floating camera is a pro feature, isn't it? Edited June 13, 2019 by BlackDeath 0 Quote Link to comment Share on other sites More sharing options...
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