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SB Pro PE 4.1 New Features (and stuff)


Ssnake

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On 6/23/2019 at 1:03 AM, Ssnake said:

...all those new Russian vehicles shown in the Finnish Summer Day video series, or mentioned over at Rock Paper Shotgun yesterday.

 

 

A prototype by definition "is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from"

 

 

 In this case within context  "Concept" vehicles that do no represent a completed version or a production standard, are used for general showcasing or for testing out preliminary technologies. or functions, or expanding upon them to which the reach certain requirements, that would be acceptable what is envisioned of a production level vehicle.

 

 

Vehicles that are actually representative of what would be classified as a "prototype" would be TTB,   T80UM2 "black eagle" , or  Chrysler XM1. ETC, 

 

So The T14 can not be consider a protype  or not even really for the BTR82A  . T14 is simply just a low rate  production vehicle now in service. They simply have not reached mass production that was initially stated, in part due to lack of funding. 

 

 

In conclusion Its  its understandable if you haven't modeled interiors them due to lack of accessible information, but please don't miscategorize  or misrepresent  these as just " prototypes" 

 

 

 

 

Edited by Kev2go
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6 hours ago, Apocalypse 31 said:

Are there any new map editor objects?

More than I'm bothering to count, but all in the ground clutter/tree department so we can have region-specific selections rather than a global 64 object limit.

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8 hours ago, Kev2go said:

A prototype by definition "is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from"

 

 

 In this case within context  "Concept" vehicles that do no represent a completed version or a production standard, are used for general showcasing or for testing out preliminary technologies. or functions, or expanding upon them to which the reach certain requirements, that would be acceptable what is envisioned of a production level vehicle.

 

 

Vehicles that are actually representative of what would be classified as a "prototype" would be TTB,   T80UM2 "black eagle" , or  Chrysler XM1. ETC, 

 

So The T14 can not be consider a protype  or not even really for the BTR82A  . T14 is simply just a low rate  production vehicle now in service. They simply have not reached mass production that was initially stated, in part due to lack of funding. 

 

BTR82A is a further development of the 82. with  a now production batch undergoing final trials.  Neither even have the unique designations common amonst vehicles that are actually in the protype class.

 

 

In conclusion Its  its understandable if you haven't modeled interiors them due to lack of accessible information, but please don't miscategorize  or misrepresent  these as just " prototypes" 

Relax, guy.

 

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9 hours ago, Kev2go said:

Vehicles that are actually representative of what would be classified as a "prototype" would be TTB,   T80UM2 "black eagle" , or  Chrysler XM1. ETC, 

 

So The T14 can not be consider a protype  or not even really for the BTR82A  . T14 is simply just a low rate  production vehicle now in service. They simply have not reached mass production that was initially stated, in part due to lack of funding. 

 

BTR82A is a further development of the 82. with  a now production batch undergoing final trials.  Neither even have the unique designations common amonst vehicles that are actually in the protype class.

First of all, T-14 is not in service, since it  was not  passed state acceptance trials yet  and is not  standardized. It is still an industrial test batch prototype, and size of the batch doesn't matter really(even if it equates to a few battalion kits).

 

BTR-82A, contrary to this, passed  state acceptance trials years ago(in 2010) and was formally standardized by russian MoD in 2013(deliveries of series production vehicles started one year earlier).

Edited by Jartsev
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48 minutes ago, Ssnake said:

More than I'm bothering to count, but all in the ground clutter/tree department so we can have region-specific selections rather than a global 64 object limit.

 

Ah thanks.

 

I was hoping to avoid "AI pathing Olympics" as people fill maps with dust bins, park benches, yet more walls and other crap* (my technical term - yours may vary).

 

Edited by Gibsonm
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6 hours ago, Jartsev said:

First of all, T-14 is not in service, since it  was not  passed state acceptance trials yet  and is not  standardized. It is still an industrial test batch prototype, and size of the batch doesn't matter really(even if it equates to a few battalion kits).

 

 

No that cannot be seriously considered a prototype. It's late 2019 not 2015 anymore. It even has an official designation.

 

It's just finishing up finalized testing of what otherwise may as be representative of a finalized product something ready for larger scale production and army use. Considering that  additional 100 t14s are to be produced and first of which are going to be entering army hands by  2020

( ie within 1 year with)  based on motions already put into play, then is not what you can seriously call a prototype. There is fine line between prototype and a final product. 

 

Edited by Kev2go
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8 minutes ago, Kev2go said:

 

 

No that cannot be seriously considered a prototype. It's late 2019 not 2015 anymore. It even has an official designation.

 

It's just finishing up finalized testing of what otherwise may as be representative of a finalized product something ready for larger scale production and army use. Considering that  additional 100 t14s are to be produced and first of which are going to be entering army hands by  2020

( ie within 1 year with)  based on motions already put into play, then is not what you can seriously call a prototype. There is fine line between prototype and a final product. 

 

Sorry, but what's your point?

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8 hours ago, Gibsonm said:

I was hoping to avoid "AI pathing Olympics" as people fill maps with dust bins, park benches, yet more walls and other crap*

Creating roads (major ones at least) without guard rails, light posts, power lines, bill boards, etc... is creatively difficult to abstain from during initial design.

 

Having to remove them because they are difficult to negotiate during run-time (for whatever reason)  is the heartbreaking part. But, yeah, I get the “crap” remark. Edit: And more so the “pathing Olympics” remark. 😅

8 hours ago, Ssnake said:

None of that.

FTW 👍

Edited by Scrapper_511
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On 6/24/2019 at 8:24 AM, Gibsonm said:

 

Ah thanks.

 

I was hoping to avoid "AI pathing Olympics" as people fill maps with dust bins, park benches, yet more walls and other crap* (my technical term - yours may vary).

 

* Well, that's what the dust bins are for.

😁

(Sorry, not sorry)

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