CalAB Posted June 26, 2019 Share Posted June 26, 2019 Ok. I’m… I’m ready to preorder now… 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 26, 2019 Share Posted June 26, 2019 Excellent video guys. The T-14 looks great. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted June 26, 2019 Share Posted June 26, 2019 That snow ! wow 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Author Members Share Posted June 26, 2019 Glad you like it. One of the programmers spent some extra time to make it work. Looks like it was worth it. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted June 26, 2019 Share Posted June 26, 2019 Great video, beautiful models and snow. AI vehicles pass each other without slowing down. Wow, amazing work! It‘s almost like Christmas🎄🎄🎄 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 26, 2019 Share Posted June 26, 2019 (edited) Can you confirm those two packets of traffic passing on the road were under AI control? I'm also interested to see if craters created at the start of a scenario (via IED, etc.) would eventually be covered by the falling snow at some point in a scenario? Edited June 26, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 26, 2019 Share Posted June 26, 2019 Wish that Fennek was playable. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted June 26, 2019 Share Posted June 26, 2019 19 minutes ago, Gibsonm said: Can you confirm those two packets of traffic passing on the road were under AI control? No I can‘t, I thought they are under AI control, because these vehicles are not playable (crewable). Maybe I am completely wrong? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Author Members Share Posted June 26, 2019 35 minutes ago, Gibsonm said: Can you confirm those two packets of traffic passing on the road were under AI control? Oh yes, absolutely. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 26, 2019 Share Posted June 26, 2019 29 minutes ago, Apocalypse 31 said: Wish that Fennek was playable. Its a cool vehicle...since a short while i'm qualified on the recon version. Hope esim gets time to do a vehicle heavy update in a shorter time period. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 26, 2019 Share Posted June 26, 2019 (edited) 6 minutes ago, Hoover said: No I can‘t, I thought they are under AI control, because these vehicles are not playable (crewable). Maybe I am completely wrong? Sorry, please don't take this the wrong way but the question was meant for Ssnake as the author of the video. Non crewable vehicles can still be steered from F8 view. I'm almost sure that the answer will be that they were under AI control and following routes (based on dealing with him and the team for over a decade and a half), but I'd just like to be certain. And we have confirmation: 1 minute ago, Ssnake said: Oh yes, absolutely. Thanks very much. Edited June 26, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Author Members Share Posted June 26, 2019 41 minutes ago, Gibsonm said: I'm also interested to see if craters created at the start of a scenario (via IED, etc.) would eventually be covered by the falling snow at some point in a scenario? I'm sorry if I created the impression that snow would build up in a Steel Beasts scenario now. It doesn't. I spliced scenes from different scenarios into one video, to illustrate that with deeper snow the surface loses more and more detail. Beyond that, I haven't tested this idea. I'm not sure if a scenario saved in progress that has craters in it will actually preserve those craters (yet). That's certainly where we want to go eventually, but it's all so new that I haven't figured out all the details myself, yet. But if the craters were preserved, then Yes, with deep snow they would lose the visible contours (they would however remain unchanged as far as the actual terrain profile is concerned, snow is but a cover blanket on top of everything). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 26, 2019 Share Posted June 26, 2019 Fully understand. I was envisaging at some point vehicles / personnel blundering into holes that subsequent snow falls had concealed as minor undulations. Not really crucial for me and where I am but figured it maybe of interest to designers of European based scenarios. Something to test in a few weeks I guess. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted June 26, 2019 Share Posted June 26, 2019 15 minutes ago, Gibsonm said: Non crewable vehicles can still be steered from F8 view. You are right, I forgot that.😎 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Author Members Share Posted June 26, 2019 1 hour ago, Gibsonm said: Non crewable vehicles can still be steered from F8 view. Not while you're using the camera animation function. That can be started only when NOT controlling any unit (tethered view, or free-flight camera). And even then you could control only one of the two platoons. 0 Quote Link to comment Share on other sites More sharing options...
jimcarrel Posted June 26, 2019 Share Posted June 26, 2019 Chassis movement while driving in deep snow was impressive. It's maybe a small thing, as far as combat simulation but it shows the love...........something we have come to subconsciously expect from eSim. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 26, 2019 Share Posted June 26, 2019 Near misses with ATGM can hurt now. (AT-6 hits a bit low...shrapnel injures gunner and damages launcher) But nearby AD unit takes revenge 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted June 26, 2019 Share Posted June 26, 2019 Nice, the suspension looks to be more completely modeled now with the wheels and swing arms pivoting at the torsion bar instead of the wheels only moving vertically like they do in 4.0. Also noticed the mini map had terrain shading and water. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 26, 2019 Author Members Share Posted June 26, 2019 1 hour ago, Ssnake said: Beyond that, I haven't tested this idea. I'm not sure if a scenario saved in progress that has craters in it will actually preserve those craters (yet). Now I have tested it. Save in progress doesn't retain craters (yet), as suspected. That'll have to wait until a future version In deep snow, craters are formed visibly (=from the top of the snow surface) So, for the moment there won't be "surprise craters" hidden under a deceptively serene surface. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted June 27, 2019 Share Posted June 27, 2019 7 hours ago, Marko said: Excellent video guys. The T-14 looks great. well thanks. it was over 180 hours of research and modeling. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 27, 2019 Share Posted June 27, 2019 4 minutes ago, dejawolf said: well thanks. it was over 180 hours of research and modeling. Top work, as always. 0 Quote Link to comment Share on other sites More sharing options...
jumo213 Posted June 27, 2019 Share Posted June 27, 2019 3 hours ago, dejawolf said: well thanks. it was over 180 hours of research and modeling. Wow... thank you! it really shows the model looks great! 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 27, 2019 Share Posted June 27, 2019 8 hours ago, Ssnake said: Not while you're using the camera animation function. That can be started only when NOT controlling any unit (tethered view, or free-flight camera). And even then you could control only one of the two platoons. Camera animation function? Is that new as well? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 27, 2019 Author Members Share Posted June 27, 2019 The camera animation window was introduced with 4.0, but one or two important features were missing - especially the feature to set up the camera path in the 3D scene while the mission was paused. This will now be possible. But you can already experiment with it in 4.0; run a mission in Test mode (=from within the Mission Editor), go to the 3D view (not the external observer's position, use the tethered view, or the free-flight camera instead), then hit Alt+Space to bring up the dialog. Move around as you want and adjust the zoom level, use the + button to set a key frame. Hit Alt+Space again to watch the result. You can still activate triggers in camera mode. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 27, 2019 Share Posted June 27, 2019 Quite dated but nice-looking screenshot, but looks like it is a right time to publish it. 0 Quote Link to comment Share on other sites More sharing options...
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