Members Ssnake Posted June 7, 2019 Author Members Share Posted June 7, 2019 1 hour ago, Gibsonm said: Nice improvements / enhancements. Interested to see if these have been applied to "old school" natures like Canister too? Not yet. For canister we need ballistic flight for all pellets/flechettes, and that will have to wait until a follow-on development step at a later point. 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 8, 2019 Share Posted June 8, 2019 Thanks guys. In the NDoulou video the vehicle mounted top attack system is tracking the tank with three V cursors. Is this the choking mechanism as described with stadia rangefinders? Or are these configurable to size like javelin cursors? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted June 8, 2019 Share Posted June 8, 2019 That's just the lock-on indicator for the Spike. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 8, 2019 Share Posted June 8, 2019 9 hours ago, Grenny said: Another nice video @Grenny, thanks. It looks like there's an updated BTR-80 model in 4.1 too. I may not have looked at an Mi-24 through TI recently but I loved the thermal effect of its turbine exhausts. Pretty excited to get my hands on the update. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted June 8, 2019 Share Posted June 8, 2019 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 8, 2019 Share Posted June 8, 2019 ^^ A very nice target indeed! 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 8, 2019 Share Posted June 8, 2019 3 hours ago, Rotareneg said: That's just the lock-on indicator for the Spike. Ah thanks. I wasn't sure about it. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted June 8, 2019 Share Posted June 8, 2019 NEAT stuff and GREAT terrain THX 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 8, 2019 Share Posted June 8, 2019 9 hours ago, DarkAngel said: Thought the BTR-80 had been remodeled Hopefully the BTR-90 BMP-2 turret variant will make it in to a future update. 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted June 9, 2019 Share Posted June 9, 2019 Does the new HE/ fragmentation model include FAPDS /PELE behind armor effects ? 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted June 9, 2019 Share Posted June 9, 2019 On 6/7/2019 at 10:56 PM, Grenny said: First thank you....its a great video🙂.......the air defence part especially look awesome.👍......though i'll admit to being a little disappointed ......my first reaction was , great!....now 3P is a true one-shot wunder waffen.......and KETF is still useless😠.....particularly in unprogrammed mode. But i dont want to be a party-pooper and i know the video clip might not show the full potential or effectiveness of the round, so i will withhold judgement until i get my hands on the new edition myself......cant wait😁.......and in fairness at least we can actually shoot down helicopters with the CV9035 now, which is a huge improvement. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 9, 2019 Author Members Share Posted June 9, 2019 2 hours ago, MikeKiloPapa said: Does the new HE/ fragmentation model include FAPDS /PELE behind armor effects ? No. There's still work to do in this field, it'll have to wait until a future update. KETF is a very special case. Here we will (later) have to apply a different sub-model for the terminal effect, depending on the selection of the fuze mode. What makes it particularly versatile in real life unfortunately also makes it much harder to implement in the simulation. But, at least we have now developed the necessary technological framework within which we can at attempt to handle this case. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 9, 2019 Author Members Share Posted June 9, 2019 Also, new video in about an hour. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 9, 2019 Share Posted June 9, 2019 1 hour ago, Ssnake said: Also, new video in about an hour. Hour is up... 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 9, 2019 Share Posted June 9, 2019 Video is up. Is the BTR 82A playable? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted June 9, 2019 Share Posted June 9, 2019 28 minutes ago, Apocalypse 31 said: Is the BTR 82A playable? No 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted June 9, 2019 Share Posted June 9, 2019 (edited) video: Top ! Edited June 9, 2019 by Koen 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted June 9, 2019 Share Posted June 9, 2019 On 6/1/2019 at 3:14 PM, daskal said: Maaan, shits just got real! I really liked the proper alignment of the roads on the side of those hills. Great Video Nils - this is your best one yet! It's amazing how far you all have come. I feel lucky to have been a customer since the beginning and watch the entire project evolve. Excellent work fellas. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 9, 2019 Share Posted June 9, 2019 That is neat! What kind of hardware is used for the video? Could I expect something similar or at least not too far with my lone GTX 1800? Thank you, keep going with the good work 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 9, 2019 Author Members Share Posted June 9, 2019 I'm using a GeForce GTX980 with an aging i7-4770K processor. Not a medium range setup, but also not exactly the super-costly state of the art either. Given sufficient RAM a GTX 1060 or even a 1050 can deliver reasonable frame rates, my notebook with GTX1070 does better than my desktop system (but I have more harddisk space for video editing there). 0 Quote Link to comment Share on other sites More sharing options...
MikeKiloPapa Posted June 9, 2019 Share Posted June 9, 2019 4 hours ago, Ssnake said: No. There's still work to do in this field, it'll have to wait until a future update. KETF is a very special case. Here we will (later) have to apply a different sub-model for the terminal effect, depending on the selection of the fuze mode. What makes it particularly versatile in real life unfortunately also makes it much harder to implement in the simulation. But, at least we have now developed the necessary technological framework within which we can at attempt to handle this case. A very satisfactory answer and much appreciated....thank you . 🙂 .....Also thanks for the new vid.....looks awesome🤘 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted June 9, 2019 Share Posted June 9, 2019 Hmm, the memory usage looks a bit concerning. I've only got 8 gigs, I hope that isn't going to be an issue... 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 9, 2019 Share Posted June 9, 2019 BTR-82A! Finally! I love it! its one APC I have missed having in my sights! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 9, 2019 Author Members Share Posted June 9, 2019 Memory usage reflects terrain caching; obviously, if free memory is there, we'll utilize it (that's what it's good for, after all). Steel Beasts will adapt, though. If not all of the terrain can fit into memory there will be minor delays when teleporting to distant units. If you remain in one vehicle or just hop to units that are only a few kilometers away, things will be just fine. 0 Quote Link to comment Share on other sites More sharing options...
Viper1970 Posted June 9, 2019 Share Posted June 9, 2019 Hello, sadly I had no time for my hobby (combat simulations) the last years, cause many things in my life changed. I bought a SBP PE 4.0 Classic License with the codemeter stick two years ago or so. Never had the time to use it, but this will change now. My question is, is the upgrade to 4.1 free for owners of the 4.0 version? The last version I downloaded was 4.0.19. Thanks Sven 0 Quote Link to comment Share on other sites More sharing options...
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