bobm Posted July 19, 2019 Share Posted July 19, 2019 1 hour ago, Gibsonm said: Well I'm afraid I know a whole bunch of people at Bohemia and they'll disagree. But I must admit I have pretty much 0% interest in this topic so I wont be wasting many more keystrokes on it. So he posted fake information? and the wiki is wrong? and the imdb site also that he was working on VBS? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 19, 2019 Share Posted July 19, 2019 (edited) 2 minutes ago, bobm said: So he posted fake information? and the wiki is wrong? and the imdb site also that he was working on VBS? To be frank I don't care. But Wiki is only as accurate as the last person who played with it - its not an authoritative source. Bohemia says he didn't work on it. If you have an issue take it up with them. Edited July 19, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted July 19, 2019 Share Posted July 19, 2019 There is also this article: https://www.nytimes.com/2011/05/02/technology/02gameside.html David Lagettie, was obsessed with military simulators. Mr. Lagettie, 42, had been an industrial air-conditioning mechanic near Canberra. The son of a Vietnam War veteran, he grew up enthralled by military flight simulators. He wrote “Lifeless” in memory of a close family friend, Sgt. Tom Birnie, who was killed in Vietnam. He suggested that the Spanels turn Operation Flashpoint into a military training game. The open design and mission editor, it turned out, provided just the flexibility the military needed. Mr. Lagettie helped the Spanels customize Operation Flashpoint into a military simulator they called VBS, which the Marine Corps started purchasing in 2001. The American, British, Canadian, Australian and New Zealand armies now also use the software. “If it wasn’t for that song,” said Mr. Lagettie, “VBS wouldn’t exist today.” The military simulation business has sustained the company. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted July 19, 2019 Share Posted July 19, 2019 when you look at Ientertainment Network's roster of games, it should start to hit you. i believe the answer is right in plain sight and all of this begins to gel: https://corporate-ient.com/games/ you see several games with the warbirds title available on various platforms, and a couple other mobile only games, otherwise warbirds seems to be the primary draw. you also see m4 tank brigade. it should start to be apparent that warbirds and any other title released by Ientertainment Network are basically in the very casual game market, although they may throw the words realistic around, you can see the pattern here. when you actually open up m4 tank brigade, when you open up all the other warbirds games and click "more information" they are self applying the title action game rather than a simulation. i think that's the answer. wild bill, IEntertainment and now microprose are probably in the business to create pick up and play budget games. why do i say this? because one again, look at the pattern of behavior to see what they are about. it is right in plain sight. a-ha! will bobm manufacture some kind of conceit to get around what is in plain sight? will bobm post more concept box art? or will bobm post links offsite to something unrelated to distract your attention from what what is in plain sight? well, look at his behavior to see what he is about. 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted July 21, 2019 Share Posted July 21, 2019 lol, i'm only posting -what is in plain sight- according to your own words. David updated his twitter 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted July 21, 2019 Share Posted July 21, 2019 i would not get too attached. 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted July 27, 2019 Share Posted July 27, 2019 (edited) They have new screenshots on the site Edited July 27, 2019 by bobm 0 Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) From the Microprose website https://www.microprose.com/ Edited August 3, 2019 by Galileo 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 4, 2019 Share Posted August 4, 2019 Beautiful shots. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted August 4, 2019 Share Posted August 4, 2019 (edited) none of these screenshots come together to mention any game, no working titles that all of this points to. we already know there are similar screenshots that you see here on the titanium website, that really isn't much to transplant those to micrsoft's website, where they mix and match different eras, you have b-17 bombers and f-16s, apaches and blackhawks and what have you; this doesn't indicate to me yet there is any focus on developing a particular game, it is evidence there is an engine with models in some state of working order- but how is any of this combined into a specific product that you know of that is what is lacking. Edited August 4, 2019 by Captain_Colossus 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 5, 2019 Share Posted August 5, 2019 Uhh, Longbow 3; I'd love that! 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 5, 2019 Share Posted August 5, 2019 35 minutes ago, stormrider_sp said: Uhh, Longbow 3; I'd love that! Microprose, I bought almost each of their simulations. Would be too good to be true, is there more than just nice images? 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted August 18, 2019 Share Posted August 18, 2019 OMG it's happening, we are getting close now ! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 18, 2019 Members Share Posted August 18, 2019 You realize that all you have to go by are a few pretty pictures and a brand name, right? 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted August 18, 2019 Share Posted August 18, 2019 1 hour ago, Ssnake said: You realize that all you have to go by are a few pretty pictures and a brand name, right? They also got twitter https://twitter.com/micro_prose and it says ' Up coming game announcement later in the year, stay tuned' 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 18, 2019 Members Share Posted August 18, 2019 That changes everything, of course. 0 Quote Link to comment Share on other sites More sharing options...
jens198 Posted August 18, 2019 Share Posted August 18, 2019 There is an interview with David Lagettie in the latest issue of PC-Pilot, but sadly it has no real additional info on what this is all about. Jens 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 18, 2019 Share Posted August 18, 2019 36 minutes ago, jens198 said: There is an interview with David Lagettie in the latest issue of PC-Pilot, but sadly it has no real additional info on what this is all about. Jens Well, I'll sit quiet and expect nothing...until some btea version get published, or at least there will be some info on what the team looks like and what they intent to publish... So far, I'm not impressed 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted August 18, 2019 Share Posted August 18, 2019 Please Gunship 2020 + full B-17 with those classic and nice interactive main screens! 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted August 19, 2019 Share Posted August 19, 2019 3 hours ago, Vikingo said: Please Gunship 2020 + full B-17 with those classic and nice interactive main screens! Gunship 2020. +1 Micropose Gunship and a esim collaboration for a land combat module. (Hell yes.) LoL 0 Quote Link to comment Share on other sites More sharing options...
71st_AH_Rob Posted August 19, 2019 Share Posted August 19, 2019 Falcon 5.0, with a full Dynamic Campaign from the beginning, 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 19, 2019 Share Posted August 19, 2019 It's not happening. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 19, 2019 Share Posted August 19, 2019 (edited) Since my household jumped on the Apple ][e bandwagon (thanks in no small part to Oregon Trail and Lemonade), I did not have the pleasure of playing the original Gunship and M1TP titles. I did however thoroughly enjoy M1TP2 and European Air War. I got Gunship! and surprisingly it still runs on this rig, but it's never held my attention long. Now, X-Com UFO Defense, that got plenty of my attention. Not sure the revival of this publisher will have anything for me though. I've got plenty of nostalgic titles from GOG, newer wargames from Matrix and JTS, and SBProPE remains the only sim I use with any regularity. Edited August 19, 2019 by Scrapper_511 0 Quote Link to comment Share on other sites More sharing options...
bobm Posted September 1, 2019 Share Posted September 1, 2019 Announcement coming soon ! 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted September 4, 2019 Share Posted September 4, 2019 well the concept art thing doesn't move me- it gives me the impression that someone is spending more time on packaging than on the actual game; seriously, you would rather see screenshots and a digest of features rather than more art. we get it, we've seen the art, now get to the point of what this is about. as far as i know the titan vanguard engine that the screenshots are based on is a game engine theoretically available to the public- you have to petition the company which designed it for a free consumer version of it. let us assume that is what this is all based on the titan vanguard game engine. in itself that doesn't mean there are high fidelity models available that come with it, things like the avionics and heads up displays and sensors of modern war machines don't come with the engine, those things would likely to be supplied by the end user with perhaps more refined physics, which i surmise because i have watched videos of the engine in action- strykers climbing very steep, nearly vertical rocky slopes, and tanks bouncing and floating in air and turning unrealistically, my sense is that the engine itself is a basis to create games with, but would still require the necessary tools and libraries by end users or otherwise a simulation will look quite amateurish once you get past the graphics and see how actors in the engine have funky behaviors (on a positive note, the shadows the engine is capable of rendering look good- rendering shadows off in the distance cast by buildings by large cities and trees is well done). but- if microsprose is essentially a one man show at this point, it would seem to be rather difficult that a comprehensive simulation is coming together in that way, given what we know that modern computer games are resource intensive and not easy to make, months if not years are required for high quality titles with large development teams from the major developers- not anyone could just program a game from scratch, especially one which claims to compete in the simulation market- there seems to be no game testers at least as far as anyone knows, no public announcements for jobs at microprose- artists, programmers, QA managers, software engineers, play testers, none of that, unless it was all put together in complete secrecy, which seems illogical if unnecessary to do that. maybe there is an announcement, and maybe that's what the announcement will be- an open call for people to join microprose to develop a game. on the other hand if there was suddenly an announcement of a new game in the works, theoretically the game could look good but play like crap because the actual gameplay itself is of low quality or the simulation elements are low fidelity, and so on. it takes a lot more work than just showing off a good looking game engine (however, some of the in game elements i've seen in promotional videos like civilian cars and buildings are of nowhere near the same graphics quality of the terrain) to create the rest of the world of how the actors are supposed to behave in the world 0 Quote Link to comment Share on other sites More sharing options...
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