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Microprose is back and may use TitanIM/Outerra engine

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1 hour ago, Gibsonm said:

Well I'm afraid I know a whole bunch of people at Bohemia and they'll disagree.

 

But I must admit I have pretty much 0% interest in this topic so I wont be wasting many more  keystrokes on it.

 

So he posted fake information? and the wiki is wrong? and the imdb site also that he was working on VBS?

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Posted (edited)
2 minutes ago, bobm said:

So he posted fake information? and the wiki is wrong? and the imdb site also that he was working on VBS?

 

To be frank I don't care. But Wiki is only as accurate as the last person who played with it - its not an authoritative source.

 

Bohemia says he didn't work on it.

 

If you have an issue take it up with them.

 

Edited by Gibsonm

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There is also this article:

 

https://www.nytimes.com/2011/05/02/technology/02gameside.html

 

David Lagettie, was obsessed with military simulators. Mr. Lagettie, 42, had been an industrial air-conditioning mechanic near Canberra. The son of a Vietnam War veteran, he grew up enthralled by military flight simulators. He wrote “Lifeless” in memory of a close family friend, Sgt. Tom Birnie, who was killed in Vietnam.



He suggested that the Spanels turn Operation Flashpoint into a military training game.

The open design and mission editor, it turned out, provided just the flexibility the military needed. Mr. Lagettie helped the Spanels customize Operation Flashpoint into a military simulator they called VBS, which the Marine Corps started purchasing in 2001. The American, British, Canadian, Australian and New Zealand armies now also use the software.

“If it wasn’t for that song,” said Mr. Lagettie, “VBS wouldn’t exist today.”

The military simulation business has sustained the company.

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when you look at Ientertainment Network's roster of games, it should start to hit you. i believe the answer is right in plain sight and all of this begins to gel:

 

https://corporate-ient.com/games/

 

 you see several games with the warbirds title available on various platforms, and a couple other mobile only games, otherwise warbirds seems to be the primary draw. you also see m4 tank brigade. it should start to be apparent that warbirds and any other title released by Ientertainment Network are basically in the very casual game market, although they may throw the words realistic around, you can see the pattern here. when you actually open up m4 tank brigade, when you open up all the other warbirds games and click "more information" they are self applying the title action game rather than a simulation.  i think that's the answer. wild bill, IEntertainment and now microprose are probably in the business to create pick up and play budget games. why do i say this? because one again, look at the pattern of behavior to see what they are about. it is right in plain sight. a-ha!

 

will bobm manufacture some kind of conceit to get around what is in plain sight? will bobm post more concept box art? or will bobm post links offsite to something unrelated to distract your attention from what what is in plain sight? well, look at his behavior to see what he is about.

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lol, i'm only posting -what is in plain sight- according to your own words.

 

David updated his twitter

 

i5Ks3is.png

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Posted (edited)

They have new screenshots on the site

 

AH64_1.jpg

 

AH64_2.jpg

 

inf_2.jpg

 

 

inf_3.jpg

 

 

inf_4.jpg

 

 

 

inf_5.jpg

 

 

 

inf_6.jpg

 

 

 

Airborne_2.jpg

 

 

 

F16_2.jpg

 

 

 

 

 

 

 

 

 

Edited by bobm

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Posted (edited)

none of these screenshots come together to mention any game, no working titles that all of this points to. we already know there are similar screenshots that you see here on the titanium website, that really isn't much to transplant those to micrsoft's website, where they mix and match different eras, you have b-17 bombers and f-16s, apaches and blackhawks and what have you; this doesn't indicate to me yet there is any focus on developing a particular game, it is evidence there is an engine with models in some state of working order- but how is any of this combined into a specific product that you know of that is what is lacking.

Edited by Captain_Colossus

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35 minutes ago, stormrider_sp said:

Uhh, Longbow 3; I'd love that!

Microprose, I bought almost each of their simulations. Would be too good to be true, is there more than just nice images?

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There is an interview with David Lagettie in the latest issue of PC-Pilot, but sadly it has no real additional info on what this is all about.

 

Jens

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36 minutes ago, jens198 said:

There is an interview with David Lagettie in the latest issue of PC-Pilot, but sadly it has no real additional info on what this is all about.

 

Jens

Well, I'll sit quiet and expect nothing...until some btea version get published, or at least there will be some info on what the team looks like and what they intent to publish...

So far, I'm not impressed

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3 hours ago, Vikingo said:

Please Gunship 2020 ^_^ + full B-17 with those classic and nice interactive main screens!

Gunship 2020. +1

Micropose Gunship and a esim collaboration for a land combat module. (Hell yes.) LoL

 

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Since my household jumped on the Apple ][e bandwagon (thanks in no small part to Oregon Trail and Lemonade), I did not have the pleasure of playing the original Gunship and M1TP titles. I did however thoroughly enjoy M1TP2 and European Air War. I got Gunship! and surprisingly it still runs on this rig, but it's never held my attention long. Now, X-Com UFO Defense, that got plenty of my attention.

 

Not sure the revival of this publisher will have anything for me though. I've got plenty of nostalgic titles from GOG, newer wargames from Matrix and JTS, and SBProPE remains the only sim I use with any regularity.

Edited by Scrapper_511

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