Scrapper_511 Posted August 12, 2019 Share Posted August 12, 2019 48 minutes ago, DarkAngel said: The best bet would be to haave a look at the map before doing any changes while i can still change things. Oh ok, that’s actually how I understood it originally. Again, I am waiting for Bond to share his edition of this map and I’m likely to begin where he left off. If I do find that a bunch off mass changes is more productive then i will let you know. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 13, 2019 Share Posted August 13, 2019 18 hours ago, DarkAngel said: OK I've uploaded the maps. Keep an eye on the download area. Got them, thank you. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 13, 2019 Share Posted August 13, 2019 So I'm probing into this project and have run into my first dilemma. I would like to use the package that uses the JAXA hgt map since, as I understand it, it is higher-res and perhaps takes advantage of the new 4.1 terrain. However, it produces an unsightly side-effect in the city; Buildings look buried into the ground and roads can be quite wavy. On the other hand, the 30M has a more acceptable appearance in urban areas, but likely a more bland terrain overall. (above) JAXA HGT. Note the wavy road towards the horizon. 30M HGT 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted August 13, 2019 Author Share Posted August 13, 2019 The data probably picked up the buildings which were not fully removed. If you can flag areas of issue I can alter the height data at those places. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 13, 2019 Share Posted August 13, 2019 Ok DA, I will buzz around the map and get back to you. Bond Villain, unfortunately this means I have to forgo using what you've done so far. Yikes, sorry! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 14, 2019 Share Posted August 14, 2019 2 hours ago, DarkAngel said: If you can flag areas of issue I can alter the height data at those places. I don't know if this part of Poland is just hilly in real life and/or I'm just not used to a HGT map with this kind of height detail, but the "issue" is prevalent in all urban areas of this map. I don't think it matters in the remote towns but I would imagine a built-up city such as Suwalki itself should be generally level. Never been there and can't tell from Google Earth/Map so I can't be sure. But I do think Suwalki city would benefit aesthetically from flatter roads and rail lines. If you can "automate" this, great, otherwise I can try to fiddle around with the 'level roads' editing feature. As for the "buried" buildings, I can't foresee any real issues with them aside from looking odd. I don't know how much work is involved so I'll leave you with this feedback (broad strokes, I know) and let you decide if any changes are worth it on your end. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 14, 2019 Share Posted August 14, 2019 Buried buildings can be problematic, but (in my opinion) the Suwalki city area is probably too large and dense an urban area to be the setting for a scenario anyway, from a gameplay perspective. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 14, 2019 Share Posted August 14, 2019 3 hours ago, Scrapper_511 said: Bond Villain, unfortunately this means I have to forgo using what you've done so far. Yikes, sorry! No worries, use whatever you think is best for your project! 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 14, 2019 Share Posted August 14, 2019 9 hours ago, Scrapper_511 said: So I'm probing into this project and have run into my first dilemma. I would like to use the package that uses the JAXA hgt map since, as I understand it, it is higher-res and perhaps takes advantage of the new 4.1 terrain. However, it produces an unsightly side-effect in the city; Buildings look buried into the ground and roads can be quite wavy. On the other hand, the 30M has a more acceptable appearance in urban areas, but likely a more bland terrain overall. (above) JAXA HGT. Note the wavy road towards the horizon. 30M HGT Speaking for myself, I wouldnt use it for urban warfare anyways, after all, it's suwalki gap. I checked the map and the rolling terrain in the Jaxa version looks very accurate. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 14, 2019 Share Posted August 14, 2019 Okay, let the editing fun begin... 0 Quote Link to comment Share on other sites More sharing options...
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