thewood Posted July 29, 2019 Share Posted July 29, 2019 Just ran benchmark on my i7 MS Surface Book. It has a Gfx 1050 and 8Gb RAM. It runs basically like my laptop above, but 7-15 fps slower. In 4.023 it dropped into the teens in the city with smoke. 0 Quote Link to comment Share on other sites More sharing options...
Renders Posted July 29, 2019 Share Posted July 29, 2019 unfortunately i have a similar issue, on a lower system, but steady and then dropping as lusik said. I will elaborate and post screenshots of benchmark tomorrow 0 Quote Link to comment Share on other sites More sharing options...
Lusik Posted July 29, 2019 Share Posted July 29, 2019 (edited) I’ve just noticed that Dynamic Cache Size has the greatest impact on frame rates on my system. Once decreased to 55, the problem I described above is far less severe. Edited July 29, 2019 by Lusik 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted July 29, 2019 Administrators Share Posted July 29, 2019 4 minutes ago, Lusik said: I’ve just noticed that Dynamic Cache Size has the greatest impact on frame rates on my system. Once decreased to 55, the problem I described above is far less severe. Interesting. Can you tell us your cpu, ram amount, video card, and video ram amount? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 29, 2019 Share Posted July 29, 2019 Would also be interesting to know if you have SBPro exe on one drive and maps on another. 0 Quote Link to comment Share on other sites More sharing options...
Fuchs_Leo1_TC Posted July 30, 2019 Share Posted July 30, 2019 9 hours ago, Ssnake said: Okay, you could open it and then choose to replace the map with the Hannover-Weserbergland map that is part of the legacy map installer. Thanks for the info, I ll try after work ++ 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2019 Share Posted July 30, 2019 (edited) Okay you guys reeled me back in. I bought a new license and installed the new version. It's playable on my modest laptop (specs below) using a 40" TV as a monitor. I'm getting frame rates under 20 fps (understandable with my setup), but it still looks fine to me. I am, however, unable to run the benchmarking scenario posted by Ssnake. It says I don't have the required map. I did download the map installer and downloader and I think I did everything right. Querying the package results in a "not found" message. I've had no problem running a few other scenarios. Laptop Specs: ------------------ System Information ------------------ Time of this report: 7/30/2019, 00:41:48 Machine name: INSPIRON-5000 Machine Id: ********** Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 5559 BIOS: 1.2.3 (type: UEFI) Processor: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 CPUs), ~2.6GHz Memory: 8192MB RAM Available OS Memory: 8084MB RAM Page File: 3687MB used, 8252MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Supported DxDiag Version: 10.00.17134.0001 64bit Unicode ------------ Display Devices --------------- Card name: Intel(R) HD Graphics 520 Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family DAC type: Internal Device Type: Full Device (POST) Display Memory: 4169 MB Dedicated Memory: 128 MB Shared Memory: 4041 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SAMSUNG Monitor Id: SAM02A5 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI ] Hybrid Graphics GPU: Integrated Card name: AMD Radeon R5 M335 Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x6660) DAC type: Internal DAC(400MHz) Device Type: Render-Only Device Display Memory: 6081 MB Dedicated Memory: 2039 MB Shared Memory: 4041 MB Hybrid Graphics GPU: Discrete Video Accel: Unknown ------------- Sound Devices ------------- Description: SAMSUNG (Intel(R) Display Audio) Default Sound Playback: Yes Default Voice Playback: Yes Description: Speakers / Headphones (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No --------------------- ----------- USB Devices ---------------- Gameport Devices ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard + HID Keyboard Device + HID Keyboard Device + HID-compliant mouse + HID-compliant mouse + PS/2 Compatible Mouse + HID-compliant mouse + HID-compliant mouse ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C : Free Space: 693.5 GB Total Space: 937.9 GB File System: NTFS Model: TOSHIBA MQ01ABD100 Drive: D : Model: PLDS DVD+-RW DU-8A5LH Driver: c:\windows\system32\drivers\cdrom.sys, 10.00.17134.0137 (English), 6/15/2018 00:36:47, 159744 bytes Edited July 30, 2019 by Lt DeFault 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2019 Share Posted July 30, 2019 Oh, just saw Fuchs' post about the same problem. I'm going to try Ssnake's recommended solution. Wait out ... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 30, 2019 Share Posted July 30, 2019 (edited) Same here. Went to run the bench mark scenario and received this: Rather ironic. I understand the work around, but am a little concerned that whilst everyone presumably installed the same files / map packages, some are having this issue and others aren't (or at least aren't mentioning it)? Edited July 30, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 30, 2019 Share Posted July 30, 2019 Well, the good news is that Ssnake's workaround of replacing the map did work ... insomuch as it allowed me to open and run the scenario. The bad news is that the scenario was completely unplayable - both at the default settings and even with reduced graphics and detail settings. (Frame rates of around 6 fps in the daysight upon starting and so much lag that it was utterly pointless to continue.) I'm not surprised at this, given the fact that I'm running SB on the system mentioned above. I may try running it on our more capable desktop ... or wait until my wife buys her brand new über gaming rig and try it out on that. Although, I suppose it wouldn't be much help to eSim to find out that SB runs wonderfully on a brand new, "over-qualified" system. 0 Quote Link to comment Share on other sites More sharing options...
inexus Posted July 30, 2019 Share Posted July 30, 2019 The benchmark only tests GPU and not the CPU. The issue comes when starting to add say 5-10 units and the CPU will the bottleneck (running at 4.4ghz with six cores and no HT). I will have a core at around 90% and the GPU at around 40% and get fps around 30fps. The only real difference for me in the settings is the ground cover. Once I get above 40 it starts to have a major impact. 0 Quote Link to comment Share on other sites More sharing options...
Lusik Posted July 30, 2019 Share Posted July 30, 2019 8 hours ago, Sean said: Interesting. Can you tell us your cpu, ram amount, video card, and video ram amount? CPU: i5 @ 2.8 GHz / 12 GB of RAM and 2GB of view memory. The problem was too high setting for Dynamic Cache. Once decreased to minimum, I get steady and better frame rates than in 4.0. Smoke an 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 30, 2019 Members Share Posted July 30, 2019 The benchmark DOES test the CPU, but only after about 10...11 minutes into the test when the major combat forces spawn. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted July 30, 2019 Share Posted July 30, 2019 Mac Book pro using boot camp; first test, with 4.0 i could run a battalion sized scenario and stay above 10fps, with 4.1 one unit on a blank map with all setting bottomed out 5-9fps, this looks like end game for me, will take another look later. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 30, 2019 Members Share Posted July 30, 2019 It seems like many users are running into low framerates with settings where their graphics card's video RAM is exceeded. Things that consume a lot of video RAM are: Dynamic Cache size: This should be reduced to a minimum first; restart Steel Beasts after changing this! Road rendering detail: This should be reduced from 5 to 3, then 1 to see if things get better Shadow Mapping: Reduce to 3 first, then gradually rise until you see a noticeable decline in framerate again. If your video RAM limit is exceeded it will first use system RAM (which is still "fast" but much slower than VRAM), and if that's not enough it'll start swapping to disk (and that is the end, even if the application doesn't crash). A lot of the render techniques and tricks that we applied depend on the availability of fast video RAM. Since this is a limited resource for anyone with less than 4...6GByte (VRAM, mind you... on the graphics card) you'll need to reduce usage in order to get back into playable framerate regions. 0 Quote Link to comment Share on other sites More sharing options...
Lusik Posted July 30, 2019 Share Posted July 30, 2019 (edited) Yes, I can keep shadow mapping quite high, at 6 - 7. In my case the biggest frame rate killer is Dynamic Cache Size. I reduced it to minimum and got really decent frame rates. Smoke and vegetation have much lower impact in my case. Great looking smoke by the way. 🙂 I keep road rendering at 3 usually but reduce it to 2 in some more intense scenarios. I've found my sweet spot in setting now and overall 4.157 is give me much better overall frames rates. Previously it was unplayable in large and heavily wooded terrain at my base settings. I had to reduce them severely to obtain manageable level. 4.1 is much more consistent and better looking at the same time. 🙂 Edited July 30, 2019 by Lusik 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 30, 2019 Share Posted July 30, 2019 What does the Dynamic Cache do? I have an Intel i5 4750k running at 4Ghz, GTX 1080 16GB, 32GB RAM and all SB files on an SSD. Ran the CV9030 Introduction mission and got a framerate of the mid teens to the low twenties in the wooded area. Playable, but not very smooth. Should I decrease the Dynamic Cache? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 30, 2019 Members Share Posted July 30, 2019 The Dynamic Cache loads "everything" (or just the local area) of the map's elevation data as a normal map texture into video memory. This allows you to teleport to distant places without much of a delay in the 3D view. If the cache is small, the terrain data need to be paged from system RAM which is still "fast enough" for most practical purposes but not quite as fast as having everything ready right away. But given the choice between framerates well under 20 and minor delays in the more or less rare case of you teleporting around to a distant unit I'd always go for the higher framerates, hands down. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2019 Share Posted July 30, 2019 What is odd is that my Surface book, with 8Gb RAM and a 2Gb 1050 Gfx runs it very decently at default settings. That's the benchmarking 4.1 scenario. That seems a lot less robust of a system than some people having issues here. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 30, 2019 Share Posted July 30, 2019 (edited) Update: I have reduced Anti-Aliasing to 2 instead of the default 4 as I don't require much AA at 4k res anyway and it has considerably improved framerates. After this I have also reduced Dynamic Cache to a minimum, restarted and ran the Benchmark scenario. I am now at a comfortable 50+ FPS during the whole mission. Aside from the above all other settings are at default and running at 3840x2160 Edited July 30, 2019 by Yskonyn 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 30, 2019 Members Share Posted July 30, 2019 3 hours ago, thewood said: What is odd is that my Surface book, with 8Gb RAM and a 2Gb 1050 Gfx runs it very decently at default settings. Quantify "very decently", please. People have very different ideas what they consider "good enough". 0 Quote Link to comment Share on other sites More sharing options...
Rosmarus Posted July 30, 2019 Share Posted July 30, 2019 So, because I'm a hard headed individual I did some troubleshooting despite saying I wouldn't do it. I did a complete clean install and updated my GPU drivers and still the same results. For me "Dynamic Chache" does absolutely nothing. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2019 Share Posted July 30, 2019 16 minutes ago, Ssnake said: Quantify "very decently", please. People have very different ideas what they consider "good enough". I did. A few posts back put up the benchmark numbers relative to the benchmark on my laptop. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2019 Share Posted July 30, 2019 (edited) I ran a few tests just to see how my best laptop handled 4.1. And before some yells out "quantify", I did the summary benchmark some posts back, I think on Page 1. It was good and better than 4.023. This time through, I used Intel tuning utility to look at a few things. Everything looked normal for a laptop under heavy load. CPU clock remained above 4 GHz, CPU utilization spiked on scenario load, and temperature of CPU package and GPU increased. But I noticed RAM usage spiked from a stable 5Gb, to 12 and settled to 10.5 (approx.). I play a lot of CPU-intensive games, like Combat Mission, Command, IL2, etc. and have never seen that much RAM get consumed beyond start up. I have a 6Gb 1665 gfx and I assume that is being maxed out as well as the GPU temp is close to 70C. Not sure if this helps, but figured it can't hurt. Edited July 30, 2019 by thewood 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2019 Share Posted July 30, 2019 (edited) Here is the run through with the dynamic memory going from 100 in the test above to 50. The first bump is with dynamic memory at 100. The second bump on the right is dynamic memory at 50. Seems to be little difference and not sure I should see a difference. I am guessing what I am seeing here is my 6Gb gfx card can't handle SB at its default settings and spills out into RAM, regardless of the dynamic memory setting. So if you have something like 2Gb of VRAM and 8Gb of RAM, you see performance hits at default settings. Just my guess and my logic could very well be wrong. Edited July 30, 2019 by thewood 0 Quote Link to comment Share on other sites More sharing options...
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