havoc131 Posted July 31, 2019 Share Posted July 31, 2019 Great job SB team, looks and runs great! 0 Quote Link to comment Share on other sites More sharing options...
drcancerman Posted July 31, 2019 Share Posted July 31, 2019 3 hours ago, Bond_Villian said: Just finished installing without any problems, ran the first Sinai campaign scenario to see how it looks&runs- very impressed by the new effects and lighting, trees, foliage and graphics in general are much improved! Very nice. Performance is not great, but neither is my PC ( i7 920@2.67GHz / GTX690{4GB VRAM} / 12GB RAM ). Thanks to everyone at esim for the outstanding work! Oh, hey!! We have the same CPU gen! Mine is an i7 960 3.2GHz. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted July 31, 2019 Share Posted July 31, 2019 -Infantry, now crawl less and shoot more. -Snipers, they are deadly now, one shoot, one kill -Transparency for ground cover in thermal sights, is interesting how that small change can improve playability a lot. -On the AAR the option to look for events only in the area of the map you are looking, very useful for big MP missions. 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted July 31, 2019 Share Posted July 31, 2019 Nice job. Like what I see. I noticed a little thing that appeared in my sight when I shot at vehicles. I thought it was a piece of the vehicle I hit flying off, but I think its the part that the projectile is wrapped around that discards when the round leaves the gun. I don't recall seeing that before. I have everything cranked to max and it runs smooth. I have a decent system and I'm a casual player so I can't be the final word on performance 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 31, 2019 Members Share Posted July 31, 2019 16 minutes ago, db_zero said: I noticed a little thing that appeared in my sight when I shot at vehicles. I thought it was a piece of the vehicle I hit flying off, but I think its the part that the projectile is wrapped around that discards when the round leaves the gun. A sabot petal, yes. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted August 1, 2019 Share Posted August 1, 2019 (edited) You can do pretty cool stuff now with overpasses and shit, I like it /KT Edited August 1, 2019 by Kingtiger 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 1, 2019 Share Posted August 1, 2019 1 hour ago, Kingtiger said: You can do pretty cool stuff now with overpasses and shit, I like it Very cool, indeed! 0 Quote Link to comment Share on other sites More sharing options...
Wardog Posted August 1, 2019 Share Posted August 1, 2019 Graphically top line, feels better too. Not too keen on getting bogged down mind ya especially near bridges, but realistic all the same. A new lease of life all round, loving it 👍 0 Quote Link to comment Share on other sites More sharing options...
Breakthrough7 Posted August 1, 2019 Share Posted August 1, 2019 I'm liking the PzH 2000, and the M1711A1/A2 Assegai ammo. The ability to restrict ammunition for off-map artillery is great for people that use off-map artillery. The optional altitude restriction for helicopters is good, as is the boosted willingness of infantry to fire their anti-tank weapons. The tracers look nice too. Excited to have MLRS, but it's a little tiny bit bittersweet because DPICM kills are still a little wonky in how they're handled in the mission report+AAR. The JIM-LR is great too, and I bet it'll be even better once I figure out how to switch it to thermal. Still testing things and will report back with more of the nice. 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted August 1, 2019 Share Posted August 1, 2019 Have you seen some of the work on the maps??? I am amazed..The team did a beautiful job.. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 1, 2019 Moderators Share Posted August 1, 2019 1 hour ago, Breakthrough7 said: The JIM-LR is great too, and I bet it'll be even better once I figure out how to switch it to thermal. Still testing things and will report back with more of the nice. SHIFT + NUMPAD* [TIS alt. view] One of those wiki pages we need to type up.... (JIM-LR). 😑 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted August 2, 2019 Share Posted August 2, 2019 7 minutes ago, Volcano said: One of those wiki pages we need to type up.... (JIM-LR). 😑 Your requirement to sleep once per day is becoming a problem. 0 Quote Link to comment Share on other sites More sharing options...
Breakthrough7 Posted August 2, 2019 Share Posted August 2, 2019 34 minutes ago, Volcano said: SHIFT + NUMPAD* [TIS alt. view] One of those wiki pages we need to type up.... (JIM-LR). 😑 Perfect, Thank you! 0 Quote Link to comment Share on other sites More sharing options...
ben Posted August 2, 2019 Share Posted August 2, 2019 What’s the keys to zoom the JIM-LR? Or am I being dumb 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 2, 2019 Share Posted August 2, 2019 47 minutes ago, ben said: What’s the keys to zoom the JIM-LR? Or am I being dumb With default controls profile - 'N' to zoom in and 'Shift+N' to zoom out 0 Quote Link to comment Share on other sites More sharing options...
ben Posted August 2, 2019 Share Posted August 2, 2019 48 minutes ago, Jartsev said: With default controls profile - 'N' to zoom in and 'Shift+N' to zoom out Thanks, That’s what I think I tried.. I will test again, maybe finger trouble! 0 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted August 2, 2019 Share Posted August 2, 2019 (edited) I don't know if it is new to 4.1, but I noticed while creating missions that you can edit the infantry to dismount and automatically coordinate movement and suppression with their APC. Is this something new? Cheers, JC Edited August 2, 2019 by El_Chacho ESOL 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 2, 2019 Share Posted August 2, 2019 Coax seems to be more effective and the poping contro-thrusters of the Dragon atgm is great. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 2, 2019 Members Share Posted August 2, 2019 6 hours ago, El_Chacho said: I don't know if it is new to 4.1, but I noticed while creating missions that you can edit the infantry to dismount and automatically coordinate movement and suppression with their APC. Is this something new? Sorta-kinda. We had this once, we broke it a long while ago, we now rebuilt that function from scratch with an entirely different approach. Hopefully it'll be more robust against code changes. 0 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted August 2, 2019 Share Posted August 2, 2019 10 minutes ago, Ssnake said: Sorta-kinda. We had this once, we broke it a long while ago, we now rebuilt that function from scratch with an entirely different approach. Hopefully it'll be more robust against code changes. Thanks for your response. It works like a charm right now. The dismounted infantry even does suppressive fire if that tactic is pre-programmed for the vehicle. I will make a video to demonstrate this in the editor. Cheers, 0 Quote Link to comment Share on other sites More sharing options...
drcancerman Posted August 3, 2019 Share Posted August 3, 2019 I'm enjoying the new sounds(maybe it is new? I don't remember, haven't played SB for a while) for the tank guns. The closets tank sounds way more powerful than the one that is further from you. I love it! I especially like the attention to detail in regards to sound delay. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted August 3, 2019 Share Posted August 3, 2019 (edited) 1) ‘Map’ > ‘Use theme colors’ in the Mission Editor adds some spice to the map view! 2) Smoke trail from Javelin missile. 3) Tracer 4) Dust and smoke 5) Lighting 6) Ground colour palette Edited August 3, 2019 by Panzer_Leader 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted August 3, 2019 Share Posted August 3, 2019 7 hours ago, El_Chacho said: Thanks for your response. It works like a charm right now. The dismounted infantry even does suppressive fire if that tactic is pre-programmed for the vehicle. I will make a video to demonstrate this in the editor. Looking forward to that video El_Chacho! Having a blast with 4.157 but that working/enhanced feature is one of my top wanted ones 0 Quote Link to comment Share on other sites More sharing options...
inexus Posted August 3, 2019 Share Posted August 3, 2019 On 7/30/2019 at 11:14 AM, thewood said: One thing I noticed in my first run through with APS is that they do impact APFSDS, but only reduce the energy or penetration. Had a BMP-3 fire off an APS round at a sabot and hit it, but the remnants still killed the BMP-3. Happened three times. Even TOWs went on to hit T-80s, but with almost no energy. That is cool. I came across this video on youtube. Appear to be very effective 0 Quote Link to comment Share on other sites More sharing options...
munckmb Posted August 3, 2019 Share Posted August 3, 2019 9 hours ago, El_Chacho said: Thanks for your response. It works like a charm right now. The dismounted infantry even does suppressive fire if that tactic is pre-programmed for the vehicle. I will make a video to demonstrate this in the editor. Cheers, I would really appreciate that! 0 Quote Link to comment Share on other sites More sharing options...
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