Chiquito Posted August 5, 2019 Share Posted August 5, 2019 (edited) I have some question about how set an advanced behavior in combat for a new path route designed by me in live combat controlling the AI. So what I want to do is: give it a sneaky path while keeping shooting on enemy. I see they stop to shooting so I want to avoid that. How? I want to use this same behavior in live combat for other groups. Can I copy paste the sneaky path route to other group/units to do the same or I need doing all from scratch again? Share a video tutorial will be great too. Thanks in advance Edited August 5, 2019 by Chiquito 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 5, 2019 Share Posted August 5, 2019 (edited) A 'scout' route will have fire control implicitly set to 'return fire only'. You can change that manually by right clicking the route etc, or alternatively by giving an engage route and then right clicking the route and changing it to scout. Its worth noting here that once a unit has been given a scout route, its fire control remains at RFO regardless of any subsequent route (engage/assault etc) unless you explicitly change its fire control setting back to fire at will. You can create the route independantly and copy/ paste to multiple units as long as it only has one destination waypoint Edited August 5, 2019 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 5, 2019 Members Share Posted August 5, 2019 "Return fire only" only controls the moment when "the gloves come off". Beyond that point the unit will behave like all other units in every other combat situation. 3 hours ago, Chiquito said: So what I want to do is: give it a sneaky path while keeping shooting on enemy. Maybe I shouldn't point out the obvious but there is no such thing as being sneaky while shooting. Shooting is a LOUD activity that draws a lot of attention. 3 hours ago, Chiquito said: I see they stop to shooting so I want to avoid that. How? I don't think this is possible for a variety of reasons, limits in what you can script and how being one of them. The only workaround I can think of is so clumsy, I won't bother writing it down. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 5, 2019 Share Posted August 5, 2019 26 minutes ago, Ssnake said: I don't think this is possible Changing the fire control setting? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 5, 2019 Members Share Posted August 5, 2019 No. If it was that easy, I would have written it down. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 5, 2019 Share Posted August 5, 2019 6 hours ago, Chiquito said: I have some question about how set an advanced behavior in combat for a new path route designed by me in live combat controlling the AI. So what I want to do is: give it a sneaky path while keeping shooting on enemy. I see they stop to shooting so I want to avoid that. How? I want to use this same behavior in live combat for other groups. Can I copy paste the sneaky path route to other group/units to do the same or I need doing all from scratch again? Share a video tutorial will be great too. Thanks in advance You need to read the manual (pg.107 to pg.115). Hablas castellano? 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 5, 2019 Share Posted August 5, 2019 5 hours ago, Ssnake said: No. If it was that easy, I would have written it down. Unless im misunderstanding the original poster's question (how to get units to 'scout' whilst firing at will on enemies encountered), then the way to achieve that result is just as i suggested- you change the fire control setting one way or another. I know this works as i do it often 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 5, 2019 Share Posted August 5, 2019 12 minutes ago, Bond_Villian said: Unless im misunderstanding the original poster's question (how to get units to 'scout' whilst firing at will on enemies encountered), then the way to achieve that result is just as i suggested- you change the fire control setting one way or another. I know this works as i do it often I think the problem goes beyond that. I think there first needs to be an understanding of the standard behavior of each route type. That ofcourse if the Op meant scout route by "sneaky path". Perhaps an Engage or Assault routes, or even a Suppression tactics would be better advised. 0 Quote Link to comment Share on other sites More sharing options...
Chiquito Posted August 5, 2019 Author Share Posted August 5, 2019 5 hours ago, stormrider_sp said: You need to read the manual (pg.107 to pg.115). Hablas castellano? Si 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 5, 2019 Share Posted August 5, 2019 8 minutes ago, Chiquito said: Si Bien, puedes decir en espanol lo que quieres hacer, creo asi va a ser mas facil entender y entonces te puedo ayudar. 0 Quote Link to comment Share on other sites More sharing options...
Chiquito Posted August 6, 2019 Author Share Posted August 6, 2019 Crear una misma ruta con las mismas características para varias unidades sin tener que crearla una por una a cada unidad. Todo esto dando órdenes de ruta sobre el mapa en medio del combate. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 6, 2019 Share Posted August 6, 2019 7 hours ago, Chiquito said: Crear una misma ruta con las mismas características para varias unidades sin tener que crearla una por una a cada unidad. Todo esto dando órdenes de ruta sobre el mapa en medio del combate. On 7/4/2019 at 9:39 AM, Gibsonm said: Once the mission starts you select the option from the menu: then pick the members of a given group, you can have 6: then you'll get additional choices in the right click menu: I find it useful if you are moving say an echelon and the designer hasn't created a dedicated Platoon. You can group say a Supply Truck, ARV, AMB and Refueller as one composite group, issue one set of orders and they'll all react to it. Once you have selected the group route, the individual unit routes will be plotted and you can then fine tune them to avoid any issues. Asi se lo hace. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 6, 2019 Share Posted August 6, 2019 Or you can copy and paste 0 Quote Link to comment Share on other sites More sharing options...
Chiquito Posted August 6, 2019 Author Share Posted August 6, 2019 Muchas gracias/thanks a lot 0 Quote Link to comment Share on other sites More sharing options...
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