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Rotareneg

Texture shimmer

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I've noticed that many textures (some trees in particular) have a lot of shimmering from not using mipmapping on the specular and normal maps:

 

 

 

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Sorry but mip mapping is not supported on normals or speculars, besides technical reasons, one being to exponentially cut down on texture size/memory usage. Just going to have to accept that until further improvements are possible.

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