Assassin 7 Posted August 18, 2019 Share Posted August 18, 2019 There seems to be either stabilization issues or the AI Gunner is moving the Reticle up and down when shooting on the move. The AI Gunner should keep a steady Aim when shooting even after pulling the triggers. Here is a video 2019-08-18_16-35-51.mp4 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 18, 2019 Author Share Posted August 18, 2019 (edited) OK also the Leopards seem to have the same issue 2019-08-18_16-48-00.mp4 Edited August 18, 2019 by Assassin 7 added video 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 18, 2019 Author Share Posted August 18, 2019 Here is another video: 2019-08-18_17-08-43.mp4 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 19, 2019 Share Posted August 19, 2019 Thanks, we definitely will try to do something about this, but it is important to keep in mind that AI is not a human and relies on different routines to aim; In fact, you can see somewhat similar behavior in 4.0 from time to time. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 20, 2019 Moderators Share Posted August 20, 2019 Sorry to give conflicting information but actually, this is a feature AFAICR. The gunner has this "error" added, which is derived from the gunner moving around the sight randomly from center of aim, like an unsteady hand. If this was not the case then they would be laser-accurate on the bullseye (and people already complain that they are very accurate - even though all AI gunners do this, even in vehicles that are fully crewed by AI). I believe the error gets smaller and smaller with each successive engagement, but I could be wrong about that part. Its always been like this since version 1.0. Not to say that maybe one day there could be a better way to imperfect the AI, but accuracy comes from the aim point, I don't see what that would be. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 20, 2019 Author Share Posted August 20, 2019 14 minutes ago, Volcano said: Sorry to give conflicting information but actually, this is a feature AFAICR. The gunner has this "error" added, which is derived from the gunner moving around the sight randomly from center of aim, like an unsteady hand. If this was not the case then they would be laser-accurate on the bullseye (and people already complain that they are very accurate - even though all AI gunners do this, even in vehicles that are fully crewed by AI). I believe the error gets smaller and smaller with each successive engagement, but I could be wrong about that part. Its always been like this since version 1.0. Not to say that maybe one day there could be a better way to imperfect the AI, but accuracy comes from the aim point, I don't see what that would be. Ok 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 20, 2019 Author Share Posted August 20, 2019 Here is a video from 4.023. I reinstalled 4.023 just to test and now I will uninstall 4.023 again. 2019-08-19_22-02-50.mp4 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 20, 2019 Moderators Share Posted August 20, 2019 So does the video from 4.023 show that they don't do this movement? Seems like that it. Just state your observation between the two. I could have been wrong in my previous post, but I knew that the AI would move its sight around for added error. We cannot investigate everything, but if something is happening in 4.1 that isn't happening in 4.0 then sure, it would be a bug (just state that in the post). 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 20, 2019 Author Share Posted August 20, 2019 Just now, Volcano said: So does the video from 4.023 show that they don't do this movement? Seems like that it. Just state your observation between the two. I could have been wrong in my previous post, but I knew that the AI would move its sight around for added error. We cannot investigate everything, but if something is happening in 4.1 that isn't happening in 4.0 then sure, it would be a bug (just state that in the post). Ok my observation between the two is that 4.023 the AI gunner stays on the target though moving a little which is fine. The 4.159 the AI Gunner is on and off target as like its grabbing the palm switch really quick there was even a few rounds shot way off target. I will post another video of 4.159 if needed. I have had spoke with others and they have observed the same behavior. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 20, 2019 Moderators Share Posted August 20, 2019 OK, thanks, then it sounds like something else - not just the normal AI gunner "error". 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 20, 2019 Author Share Posted August 20, 2019 Maybe the forum admin can change the Thread Report Name. I tried to when I tested the Leopards, but there is not an option to change it. Only option is to delete it 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted August 20, 2019 Share Posted August 20, 2019 Just checked and on the same scenario and terrain, in 4.023 the AI gunner does a pretty good job of keeping the gun on target but in 4.159 the gunners aim point jumps around as if it's turning the stabilization on and off randomly. The terrain theme has little bumpiness, and the stabilization worked perfectly when a human is gunning. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 20, 2019 Moderators Share Posted August 20, 2019 OK thanks for that info. 👍 0 Quote Link to comment Share on other sites More sharing options...
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