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Colebrook

M1A1AI burning laser when engaging infantry.

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Its an old bug, but is still present and i'm not sure if it has been reported. Also the damage report shows 2 lasers damaged.

Edited by Colebrook

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15 hours ago, Colebrook said:

Its an old bug, but is still present and i'm not sure if it has been reported. Also the damage report shows 2 lasers damaged.

Trying to reproduce, and I'd like to ask: what realism settings are you using?  I have a suspicion(backed by my own observations), that LRF problem is present only if realism is set to 'low'.

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It was in a mp mission and i was not hosting, so im not sure about the realism level. Nike-Ajax was the host,(the kanium mission) lets see if he reads this and can tell us the realism setting he was using.

Edited by Colebrook

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Realism in the past couple of kanium online games where Nike has been hosting has been set to "Low"

 

Boxes in corners of GPS sight (F2)

Crosshairs when overriding from TC hatch in M1A1

Edited by Hedgehog

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5 hours ago, Hedgehog said:

Realism in the past couple of kanium online games where Nike has been hosting has been set to "Low"

 

Boxes in corners of GPS sight (F2)

Crosshairs when overriding from TC hatch in M1A1

Thanks, you confirmed my  estimations and observations :)

 

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Speaking of the report: basically there are  two issues- disparity of LRF damages  between low and medium/high realism(LRF  burn-out if realism is low) and UI issue  with  2  'laser range finder' lines  displayed in damage  report;  both are   in the list now.

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