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KANIUM SUNDAY - Island Liberation part II - The final push by ChrisReb


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KANIUM SUNDAY 22nd of September - Island Liberation part II - The final push by ChrisReb

Where: Kanium TS : teamspeak3.i3d.net:10077 
World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) 

World clock 1800 GMT



This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 



I suggest to all who play with us download and install Chris mappack - and needed for this scenario:


https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0


For the next three months at least we will be working with this mappack and the official one when making scenarios.


Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance :D 





CG08 Island Liberation Final Push V4.1 for4.161

Excerpts of the battalion commander's orders for... CG08 Island Liberation the Final Push  May 2018 1400. 


Weather good. Visibility 3000m




Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.
Enemy continue to land forces from their second wave at the port

    a) Enemy:

    Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.
    We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).

    Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.
    Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded

    The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.
    Again the enemy has limited Indirect Fire Support

    Air defences are thought to be in place around the port


    The situation is fluid in that as enemy forces deploy from the port area they are likely  to be spreading out and can be expected to attack from a variety of directions. Therefore
    you should retain the ability to react to flank attacks


    FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.


    b) Own:

    TF Jackal is being re armed and replenished for this second push. Again you have M3 Reconnaisance split into 2 sections of 3 Vics. 2 x Coy M1A1 ( both minus 1 PLT still re-arming and/or awaiting replacements),
    Only one Coy of M2 (Inf and Javelin) is presently ready but rather than wait we will push on and the remaining Coy will join us as soon as they are replenished as will the missing Tank PLT.
    c) Attachments and detachments: Further USMC Troops will be airlifted into the Training base once secured

    Again you have offshore fire support of 2 batteries of 6 tubes each. Also US Marines can supply 3 airstrikes on request and are rearming the Cobra Gunships as fast as possible



To Liberate the Island and prevent further enemy landings we need to seize Port Kyrounis and also the Army Training Base.
Once these Objectives are seized and the enemy Armour is destroyed it is likely any enemy forces will surrender.


You will be awarded success under following Criteria - Army Base cleared of enemy AFVs and you have at least 2 AFVs in area
The Port is captured when cleared of all enemy AFVs.


Remaining enemy infantry will be deemed as being cleared in a mopping up later but the enemy will no longer be able to land heavy support forces




a) In order to complete the liberation of the Island you are to seize and hold the following:

1. Port Kyrounis
2. The Army Training Centre


b)Destruction of non AFV enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission


c)Once the Army Training Base is secure USMC forces will airlift in to help hold the position


    Concept of Operation:

    a) Seize the 2 objectives outlined above destroying any opposition preventing the attainment of this.
    b) Whilst there is no time limit the enemy will use time to land their reinforcements


It is believed that most of the numerous walls are easily breached by AFVs

Weather is dry and sunny




Edited by Nike-Ajax
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OBSERVE: This is a good scenario, but somewhat large. In fact bigger than last week - but dont let that deter you in any way, shape or form. Just means more opportunities - and there will be challenges no matter what you pick. So please spread out initially and pick PLT LDR or PLT XO initially unless you dont feel like it, in which case pick what you prefer.




TF JACKAL Command 

H66 (M1A2(SEP)): Assassin (Kanium,US)

H65 (M1A2(SEP)): Raven434th (?,US)


B1 (M1A1)

B11 Colebrook (Kanium,ESP)

B12 Tankenator (Kanium,US)




B3 (M1A1)

B31 Major Duck (Kanium,DK)

B32 Battle Bureaucrat (Kanium,PL)

B33 DK (Kanium,DK)

B34 Roerbaek (Kanium,DK)


C2 (M1A1)






D1 (M2A2(ODS))

D11 Kingtiger (Kanium,SE)



D14 Wiglif (Kanium,US)


D2 (M2A2(ODS))

D21 Dboy (Kanium,UK)



D24 Cavgunner (Kanium,US)


D3 (M2A2(ODS))

D31 Nike-Ajax (Kanium,DK)

D32 SwordsmanDK (Kanium,DK)


D34 Chrisreb (Kanium,UK) - 50%


R1 (M3A2(ODS))

R11 Mirzayev (Kanium,US)




R2 (M3A2(ODS))

R21 SnS (Kanium,UK)





H11 -  CSS: Medic, ARV and SUPPLY

H21 and H24 - FAC Teams





C3 (M1A1)








None needed - scripted with AI


Where needed:


Cant make it:

Hoggydog (UKarmour,UK)

Furia (3. Reg TIZOMA,ESP)

Connaugh (Kanium,US)





Edited by Nike-Ajax
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