stormrider_sp Posted October 16, 2019 Share Posted October 16, 2019 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted October 16, 2019 Share Posted October 16, 2019 Obviously it shouldn't work in such case. Completion less than 100% implies that construction is not finished and camouflage is not applied yet, e.g. user needs to utilize AEV to complete construction; this would also make camo to appear as a final touch, if 'Camouflage' option was selected in the mission editor for particular emplacement. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 17, 2019 Author Share Posted October 17, 2019 (edited) 8 hours ago, Jartsev said: Obviously it shouldn't work in such case. Completion less than 100% implies that construction is not finished and camouflage is not applied yet, e.g. user needs to utilize AEV to complete construction; this would also make camo to appear as a final touch, if 'Camouflage' option was selected in the mission editor for particular emplacement. The concept seems right, except that it means that a wip desert vehicle emplacement is covered in grass texture, regardless if camo option is selected or not. Any way to fix that with any other texture, maybe dirt or sand? Edited October 17, 2019 by stormrider_sp 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 17, 2019 Members Share Posted October 17, 2019 It was supposed to adopt the surrounding texture, but apparently that got messed up by us. Nothing that you can do, unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 17, 2019 Author Share Posted October 17, 2019 I was thinking it might had been some setting on the themes. On another desert map, this default surrounding texture was actually a dark toned dirt. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 17, 2019 Members Share Posted October 17, 2019 Is now bug 8034. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 17, 2019 Members Share Posted October 17, 2019 Well, if you could experiment a bit more to narrow it down, that would be most appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted October 17, 2019 Share Posted October 17, 2019 7 hours ago, stormrider_sp said: I was thinking it might had been some setting on the themes. On another desert map, this default surrounding texture was actually a dark toned dirt. Actually problem with wrong texture may be indeed theme-related, and this makes me to ask you for scenario where you see it; if scenario is based on custom map, it would be very handy to get it too, or at least a theme file... 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 17, 2019 Author Share Posted October 17, 2019 6 hours ago, Jartsev said: Actually problem with wrong texture may be indeed theme-related, and this makes me to ask you for scenario where you see it; if scenario is based on custom map, it would be very handy to get it too, or at least a theme file... This is the theme that gives me grass. Using a slightly modified _eSim_Desert_(Mid East) theme, on the other hand, results in a dirt texture for wip emplacements. Realism_Desert_(ME)_Iraq_Kuwait.zip 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted October 17, 2019 Share Posted October 17, 2019 It's my understanding that the "Is Dirt" checkbox in the theme determines the texture of emplacements. Could that be the issue here? Make sure only one terrain type has that checkmark ... preferably a sand or dirt one. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted October 17, 2019 Share Posted October 17, 2019 2 minutes ago, Splash said: It's my understanding that the "Is Dirt" checkbox in the theme determines the texture of emplacements. Could that be the issue here? Make sure only one terrain type has that checkmark ... preferably a sand or dirt one. Yes! 6 minutes ago, stormrider_sp said: This is the theme that gives me grass. Using a slightly modified _eSim_Desert_(Mid East) theme, on the other hand, results in a dirt texture for wip emplacements. Ok, thanks. Themes with 'Realism_' prefix were delivered with SB Pro PE 4.0(or may be earlier) and in fact are obsolete now; current 'stock' themes have '_eSim_' prefix and you will not see such problem with them. Now I'll try to explain what happened... Version 4.1 have additional option for the ground type settings- 'is dirt'. Textures for ground type, which have this option enabled will be also utilized for unfinished or not camouflaged emplacements; if theme doesn't have this option enabled for one (and only one!) ground type, then textures for ground type #0(which is a 'Field' in your case) will be applied to emplacements under construction or without camo. Old themes are still pretty much usable, but you need to enable 'Is dirt' option for the suitable ground type(only one of 16 available in the theme!) first, and after this you will need to update your scenario with fixed theme. Also this thing about flagging ground as dirt should be kept in mind during conversion of pre-4.1 maps. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 17, 2019 Author Share Posted October 17, 2019 2 minutes ago, Jartsev said: Yes! Ok, thanks. Themes with 'Realism_' prefix were delivered with SB Pro PE 4.0(or may be earlier) and in fact are obsolete now; current 'stock' themes have '_eSim_' prefix and you will not see such problem with them. Now I'll try to explain what happened... Version 4.1 have additional option for the ground type settings- 'is dirt'. Textures for ground type, which have this option enabled will be also utilized for unfinished or not camouflaged emplacements; if theme doesn't have this option enabled for one (and only one!) ground type, then textures for ground type #0(which is a 'Field' in your case) will be applied to emplacements under construction or without camo. Old themes are still pretty much usable, but you need to enable 'Is dirt' option for the suitable ground type(only one of 16 available in the theme!) first, and after this you will need to update your scenario with fixed theme. Also this thing about flagging ground as dirt should be kept in mind during conversion of pre-4.1 maps. Thank you. I was wondering about the option "is dirt", but couldn't find any reference of it in the manual. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 17, 2019 Members Share Posted October 17, 2019 "Is Dirt" sets the texture for emplacements WITHOUT camouflage (and on the inside). The manual has been updated, apparently we overlooked that this was missing. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted October 17, 2019 Share Posted October 17, 2019 11 hours ago, stormrider_sp said: The concept seems right, except that it means that a wip desert vehicle emplacement is covered in grass texture, regardless if camo option is selected or not. Any way to fix that with any other texture, maybe dirt or sand? It's a form of camouflage - the position is disguised as an oasis 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 17, 2019 Members Share Posted October 17, 2019 It does not reflect the Designer's Intent, though. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.