Lumituisku Posted October 20, 2019 Share Posted October 20, 2019 When my vehicle is traveling to east. All bounces of vehicle seem to be multiplied to out of hatch view. When traveling to direct west, it is like all of sudden no bounces or movements of vehicle would affect my view stability. In between it quickly gets worse the more eastwards my vehicle is traveling. This happens for sure on most vehicles, I tested quite many. This happens at very least on Gunnery range map (map for TANKS mission), Hannover Weserbeland map, and on First operation map. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted October 20, 2019 Share Posted October 20, 2019 Thanks, will investigate. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 20, 2019 Members Share Posted October 20, 2019 Wow. You have a very good eye for details like this. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted October 20, 2019 Share Posted October 20, 2019 That also affects gps? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 20, 2019 Members Share Posted October 20, 2019 Where stabilization can compensate I don't expect a noticeable differrence. But it is reasonable to expect a reduced amount of coincidence while moving East. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) On 10/21/2019 at 12:09 AM, Colebrook said: That also affects gps? So far I have not had any experience or findings to success such. I even went to do bit of testing just now to test if this was the case. Curiously though. While most western MBT's GPS and its stabilization seem immune to any effects like this... I may have found a case that's GPS and gun stabilization has something similar visible. T-55. It's GPS and "mediocre" stabilization (note not fully but enjoying like... 80% stabilization effect) seem to be affected somewhat similar phenomenon but in a different way. On T55 - vehicle orientation doesn't seem to matter. > But rather of what direction your turret is facing compared to hull. There seems to be somewhat visibly less swaying when turret is 90 to each side, compared to direct front or rear. Edited October 23, 2019 by Lumituisku 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted October 23, 2019 Share Posted October 23, 2019 Well, this seems to be completely different thing, and may be not so much a bug in fact. You may notice, that with gun over hull side vehicle motion in pitch axis is perceived mostly as sight/gun LOS jolting in roll axis, so it's more about width/shape of the bumps, IMHO. Edit: it is very easy to see from external views how vehicle's hull is moving during off-road driving, and how this affects gun depending of turret azimuth position. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted February 7, 2021 Author Share Posted February 7, 2021 Ookay, I am necromancing this up again, because the stability of view problem still exist when unbuttoned standing out of the hatch. And that I think is most annoying bug still active that I am aware. And it does affect your view point stability. It is easy enough for anyone to test and see difference. Simply try to have your vehicle travel west, and enjoy perfect view stability with no bounces affecting how your view is jerking up and down.. and you can even scan smoothly with binoculars. Versus if your vehicle is traveling east where your point of view becomes impossible to observe anything from first person out of hatch view, basically forcing you to use F8 view instead. When traveling east, there is no way of scanning around or using binoculars. Please do something about this. Put it to bug list atleast. And of above post about this affecting to other sights or stabilisation. I have little or no current concerns about, just the unbuttoned first person views stability on the move issue regarding direction of travel. Because I love doing multicrew, and playing from commanders position. And I want usable first person out of hatch view that doesn't bounce around making everything either horribly stabile or blurry to point of no use. But something where terrain, not direction of travel affects if youre using binoculars or not. Please fix the first person, unbuttoned view stability issue regarding direction of travel. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 7, 2021 Members Share Posted February 7, 2021 This is (still) bug 8040. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted February 7, 2021 Author Share Posted February 7, 2021 (edited) 51 minutes ago, Ssnake said: This is (still) bug 8040. Thank you very much for letting us know that it is actually listed. Edited February 7, 2021 by Lumituisku 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 18, 2021 Members Share Posted February 18, 2021 On 2/7/2021 at 12:19 PM, Ssnake said: This is (still) bug 8040. ...and it has been fixed last night. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted February 18, 2021 Author Share Posted February 18, 2021 Yay!!!! 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.