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T-14 overpowered against sabots?


Raven434th

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35 minutes ago, Assassin 7 said:

And another thing taking inconsideration of how light the Turret is. When the ammunition is ignited would the Turret pop off? If not why?

Why? Well, I guess since we are on trial here...

 

First of all, whether the turret pops off is purely cosmetic. The explosion kills the vehicle. Rivet counting.

 

Secondly, we put thought into these things. We didn't think it was likely to pop off, because in most cases, in our experience, the heavier the turret is, then the more resistance to overpressure, and the turret is launched into the air rather than the turret being ruptured, or the explosion coming out the turret ring. In the case of the T-14, it would likely be too light, kind of like self propelled howitzers, to the point that the turret would just likely be ruptured (and there is a large maintenance hatch on top that would vent the explosion too). But I think some of this was explained previously.

 

But I guess one day if we see a photo of a T-14 with the turret blown off, then we will change it.

 

As for the M829A4, look: did I not say that it bypasses ERA (at least based on claims)? And in regards to the M829A3, this is not the same thing. The M829A4 is apparently tandem-like effects, to apparently make the ERA irrelevant, but the exact details about this are unknown, while the M829A3 is more traditional. There are details here on how it works, then there are specifics about the type of ERA (K1, K5, Relikt, etc), so please - the broad statements are not helpful.

 

Anything else we want to bash on this rampage?  🤨

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8 minutes ago, Raven434th said:

well turrets pop of in sb because turrets pop off in real life due to ammo cook off...thats why you put it there

Whether the turret actually pops off or not is purely cosmetic, for coolness factor. We don't know the probability, and in most cases we are using our best judgement whether it even should or not. Subjective.

 

In any case, I refer to to this, since you obviously didn't read it:

 

14 minutes ago, Volcano said:

Secondly, we put thought into these things. We didn't think it was likely to pop off, because in most cases, in our experience, the heavier the turret is, then the more resistance to overpressure, and the turret is launched into the air rather than the turret being ruptured, or the explosion coming out the turret ring. In the case of the T-14, it would likely be too light, kind of like self propelled howitzers, to the point that the turret would just likely be ruptured (and there is a large maintenance hatch on top that would vent the explosion too). But I think some of this was explained previously.

 

That's about all I can do here.  Anyone else that follows can feel free to post my previous replies to answer future questions. ;)

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My take on the M829A3 vs  M829A4 is that the new features that make the A4 model interesting are going to require some programmer involvement. For the cases discussed here - M829A3 in a flank shot situation, the A3 has so much power overmatch that you'd never notice a difference outside of a quantitative statistical analysis with a large sample size.

I'd rather hold off with the introduction of the A4 because, right now, you wouldn't see much of a performance difference. It'd feel like fixing imagined bugs with placebos.

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It seems to me that eSim has said they would look into this and in return they have been badgered. I think some on both sides are are getting rather worked up about this.

 

I have every confidence that eSim will do what they can to achieve a realistic outcome, within the bounds of their modelling. Meanwhile they are not attending to other business, because of the amount of their time this thread is using.

 

Just my opinion

 

Edited by ssidiver
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Badgered is not a strong enough word for this topic.  If this is how you treat devs who go to the effort of putting in a a good piece of content, I hate to imagine how you treat devs of games you don't like.  And I don't want to hear, "we're tough because we love".  There are much more useful ways to provide feedback.  This whole topic disgusts me. 

 

And I'll come back to my original comment.  If I were the devs, I'd just pull the Armata out until they decide what to do with it.  I would be fairly disillusioned.

Edited by thewood
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16 minutes ago, dejawolf said:

critical component in Armata turret and their coverage in SB:

It should be clarified to everyone that the image is from the new T-14 after some tweaks and adjustments to the breach and autoloader have been made today to better match the diagrams we have. B|

 

This improvement should be in the next update (BTW, along with better K5 ERA behavior which causes it to be removed more often against high power KE impacts - which was an unrelated change we previously made).

 

Besides those tweaks, that is it for the valid issues - according to the info we gathered.

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Just now, Volcano said:

It should be clarified that the image is from the new T-14 after some tweaks and adjustments to the breach and autoloader have been made today to better match the diagrams we have. B|

 

This improvement should be in the next update (BTW, along with better K5 ERA behavior which causes it to be removed more often against high power KE impacts - which was an unrelated change we previously made).

Thank you Sir and all the DEV team for listening to our input. Glad to hear this and sometimes it take some bumping heads and new information for better things to come

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Just curious here but how often is the T-14 being rendered "Combat Useless" by taking hits to the turret that cause no obvious external signs of blazing flaming death, yet still stop the vehicle from firing it's main gun?

 

Perhaps in the future the AI is going to have to learn to deal with the T-14 by concluding "I've nailed it solidly in the turret three times and it is not engaging me...Next target!" ?

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well if a proper gunner and here i talk "HUMAN" Gunner.. he would shoot 1 time at 1 target then go to the next target.. and then continue till he has hit each target once, then after that he starts going back again. to hit them again... so basicly u open and close the book like this continuesly.

Edited by DK-DDAM
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12 minutes ago, Maj.Hans said:

Just curious here but how often is the T-14 being rendered "Combat Useless" by taking hits to the turret that cause no obvious external signs of blazing flaming death, yet still stop the vehicle from firing it's main gun?

 

Perhaps in the future the AI is going to have to learn to deal with the T-14 by concluding "I've nailed it solidly in the turret three times and it is not engaging me...Next target!" ?

Agreed, this would be interesting though

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4 hours ago, DK-DDAM said:

well if a proper gunner and here i talk "HUMAN" Gunner.. he would shoot 1 time at 1 target then go to the next target.. and then continue till he has hit each target once, then after that he starts going back again. to hit them again... so basicly u open and close the book like this continuesly.

Yes, basic drills, but they seem hard to implement in SB. After all, it is "simple" scripted behaviour and not "AI"....

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It's a bit more than simple scripting (air quotes or not). Steel Beasts is about as complex as a state machine can get before becoming unserviceable.

Downside: Limited creativity.

Upside: Predictable behavior.

 

Often enough in training, you don't want the computer-controlled units to be too creative and rather err on the side of predictability.

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