CalAB Posted October 26, 2019 Share Posted October 26, 2019 When inserting media files into events or conditions is it possible to have the audio tied to a region so that as you approach the region the audio intensifies and as you move away from the region the audio diminishes? 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted October 26, 2019 Share Posted October 26, 2019 i've requested this before as a wish list item, for the time being it doesn't work like that, in other words, suppose you are inside your vehicle buttoned up, you will hear the media file play crystal clear as if it were being pumped into the comm system rather than being an external event relative to the distance of your unit. this could be a powerful tool if it were one day implemented like a sound effect which is located or triggered somewhere on the map subject to what you are asking like other sound effects 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 26, 2019 Members Share Posted October 26, 2019 It's somewhere in Bugzilla as an enhancement request. One day... 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted October 26, 2019 Author Share Posted October 26, 2019 Alright. Time for some creative thinking. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 26, 2019 Share Posted October 26, 2019 (edited) 16 minutes ago, CalAB said: Alright. Time for some creative thinking. I think the only work around at present is several media files of varying quality (if I understand what you are trying to achieve). Further out say "Zone 1" low quality files are played, then transitioning closer (Zone 2) you get the better quality and finally closer still (Zone 3) you get the "best" quality. Of course apart from creating the files (adding various amounts static or whatever) you'd need to edit the various conditions / events that play the files so that you get something like: If condition 1 (whatever the thing is) is true and the player is in Zone 1 play sound 1 (low quality). If condition 1 (whatever the thing is) is true and the player is in Zone 2 play sound 2 (mdm quality). If condition 1 (whatever the thing is) is true and the player is in Zone 3 play sound 3 (high quality). Of course now with digital radios you'd either get the signal or you don't, but for older scenarios (or players with older radio equipment) the above would be valid. Another option which we have used for "jamming" / EW is to player a sound throughout whenever jamming has been triggered, but I'm pretty sure you can't play two sounds concurrently (e.g. here say your "sound 3" plus jamming to give you an unclear overall sound. Edited October 26, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted October 27, 2019 Author Share Posted October 27, 2019 Thanks for those possibilities/ ideas Gibsonm. I'm looking at a lot of region development multiplied out by player count. I think I need audio editing software too. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted October 27, 2019 Share Posted October 27, 2019 Audacity is a good, free audio editing program. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted October 27, 2019 Author Share Posted October 27, 2019 Yep 😉 Thanks Lt DeFault 0 Quote Link to comment Share on other sites More sharing options...
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