Colebrook Posted November 17, 2019 Share Posted November 17, 2019 Seems they are not working when you copy-paste them in a unit. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 17, 2019 Share Posted November 17, 2019 Perhaps the "condition" that did work for the first unit, doesn't apply to the new unit? 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 17, 2019 Author Share Posted November 17, 2019 (edited) Im using the generic "this" option,im not using a specific callsing. And the condition is a trigger, that should apply to all units. Shouldn't it work with that?. The weird thing is that I'm almost sure it was working when I tested the mission few days ago. Edited November 17, 2019 by Colebrook 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 17, 2019 Share Posted November 17, 2019 Any chance of say a screenshot? I was more worried about things like the condition could be "this unit is an AFV" which works fine for the first unit, but maybe the second unit is a truck or infantry, that sort of thing, but its hard to guess. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 17, 2019 Author Share Posted November 17, 2019 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 17, 2019 Author Share Posted November 17, 2019 (edited) This example is with trigger 1 condition, but i also tried with unit under fire and unit see x units. I also tried with copy and copy all route chain with no results. Edited November 17, 2019 by Colebrook 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 18, 2019 Members Share Posted November 18, 2019 This is now bug #8098. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 21, 2019 Members Share Posted November 21, 2019 We seem to be unable to reproduce this behavior. Can you create a reference scenario with a conditioned route which, when opened in the Mission Editor, is guaranteed to fail when pasted to multiple other units? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted November 21, 2019 Share Posted November 21, 2019 Ok... I was able to reproduce the problem, but there is one important catch. This happens only if user attempts to copy-paste route or a route chain during execution phase, e.g. a phase where creation of conditioned routes is not possible- this is why copied conditioned routes doesn't work in such case. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 21, 2019 Author Share Posted November 21, 2019 You are right, I was trying to copy-paste during execution phase. So are you going to fix that to work also during game execution phase?,or is supposed to be disabled? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 21, 2019 Share Posted November 21, 2019 4 hours ago, Colebrook said: You are right, I was trying to copy-paste during execution phase. So are you going to fix that to work also during game execution phase?,or is supposed to be disabled? I'm not sure if its a case of "fixing it". I don't think its meant to work that way. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted November 21, 2019 Share Posted November 21, 2019 5 hours ago, Colebrook said: So are you going to fix that to work also during game execution phase?,or is supposed to be disabled? This is how it supposed to work; creation of conditioned routes(this includes copy-pasting of existing conditioned routes) is allowed only in the mission editor or during planning phase. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 21, 2019 Members Share Posted November 21, 2019 Yes, it was never meant to work during the execution phase. Thie first screenshot from the Mission Editor set me on the wrong track, I then overlooked the red buttons to "Quit" in the subsequent screenshots. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 22, 2019 Author Share Posted November 22, 2019 (edited) The copy-paste thing works during the game phase if you do it on a waypoint or another route. That is why I reported, because makes no sense that one works and not the other. I think that the conditional routes working during the game phase could be useful especially in big missions. I will ask in the wishlist thread, maybe I'm lucky 😁 Edited November 22, 2019 by Colebrook 0 Quote Link to comment Share on other sites More sharing options...
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