hoggydog Posted November 28, 2019 Share Posted November 28, 2019 Palm switch is working as advertised in all vehicles since patch except M60. The palm switch does not need to be be depressed to traverse the turret and elevate the gun but IS required to lase or fire. unless this is as designed (never been in an M60 let alone fluffed around with it turret. ) this may be a little bug. Ben 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted November 28, 2019 Share Posted November 28, 2019 1 hour ago, hoggydog said: The palm switch does not need to be be depressed to traverse the turret and elevate the gun but IS required to lase or fire. With 'Control handle' option enabled? M60A3 is tricky vehicle, when it comes to controls, and in fact here we are dealing 3 separate issues: 1st issue. Palm switches not needed to be depressed to aim the gun. On real vehicle released palm switches are inhibiting traverse and elevation only in POWER mode, but in STAB mode gunner can traverse the turret and elevate gun without depressing them. So in this aspect current behavior is correct. 2nd issue. Palm switches are required to be depressed to fire the main gun/coax. Here I'm not so sure because I don't see anything reminding palm switches on main gun and machine gun control electrical schematics diagram. E.g. current behavior looks incorrect, unless something is omitted from the diagram. 3rd issue. Palm switches are required to be depressed in order to lase. The trick is, that IRL releasing palm switches at gunner's station will also reset LRF(admittedly not everything is quite right in this area) . Sadly I don't have any relevant schematics diagrams for LRF, but in theory yes, released palm switches may inhibit lasing, so likely current implementation is more or less OK. 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted November 28, 2019 Author Share Posted November 28, 2019 4 hours ago, Jartsev said: With 'Control handle' option enabled? M60A3 is tricky vehicle, when it comes to controls, and in fact here we are dealing 3 separate issues: 1st issue. Palm switches not needed to be depressed to aim the gun. On real vehicle released palm switches are inhibiting traverse and elevation only in POWER mode, but in STAB mode gunner can traverse the turret and elevate gun without depressing them. So in this aspect current behavior is correct. 2nd issue. Palm switches are required to be depressed to fire the main gun/coax. Here I'm not so sure because I don't see anything reminding palm switches on main gun and machine gun control electrical schematics diagram. E.g. current behavior looks incorrect, unless something is omitted from the diagram. 3rd issue. Palm switches are required to be depressed in order to lase. The trick is, that IRL releasing palm switches at gunner's station will also reset LRF(admittedly not everything is quite right in this area) . Sadly I don't have any relevant schematics diagrams for LRF, but in theory yes, released palm switches may inhibit lasing, so likely current implementation is more or less OK. Thanks for the reply, Yes this is with control handle listed. So I guess it is working as designed (or as close as the current model allows,) 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted November 28, 2019 Share Posted November 28, 2019 15 minutes ago, hoggydog said: So I guess it is working as designed (or as close as the current model allows,) Yes, that's right 0 Quote Link to comment Share on other sites More sharing options...
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