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How-to: Using multiple controllers with Steel Beasts Pro PE


DanTDBV

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This is how I am using multiple controllers with Steel Beasts. It works with version 3.028 to 4.162

 

Update 19/1-2020 for version SB Pro PE 4.162 and UCR 0.9.0

 

My first SB Pro PE “How To”

 

I am posting this to illustrate a suggestion for a Forum section only for tutorials, guides and “how to,s” I will post shortly in the “Steel Beasts Complexity” thread.

 

Why?

Because I am a lefthander and the basic Keyboard/Mouse layout can be very painful to use for a lefty. Also because I want as many functions on my controllers as possible. When set up for SB Pro PE I have 8 controllers, with the possibility to assign at least 148 button or keypress functions.

Not to mention, that the vehicles that I am using in SB do not come with a keyboard.

It is also training for setting up a couple of buttenboxes, that I intend to create.

 

Mesa no liken da keyboard! Mesa no needen da keyboard! At least not for SB.

 

I will get into installation and basic setup of the software used later.

 

Software used:

JoyToKey (Shareware 7$) Joystick to Keyboard mappings

https://joytokey.net/en/

Downloads

https://joytokey.net/en/download

 

UCR (Free) Universal Controller Remapper (Alpha)

https://github.com/Snoothy/UCR

 

Download Version 0.9.0

If you wish to use the UCR-Plugins download version 0.8.0 

https://github.com/snoothy/ucr/releases

 

Important UCR information on how to install providers.

https://github.com/Snoothy/UCR/wiki/Core-Providers

 

UCR Plugins (Has yet to be updated for 0.9.0)
https://github.com/HidWizards/UCR-Plugins

Download:

https://github.com/HidWizards/UCR-Plugins/releases

 

Other Downloads for use with UCR:

 

vJoy (Free) Virtual Joystick Emulator. Must be installed for UCR to work.

http://vjoystick.sourceforge.net/site/

Downloads:

http://vjoystick.sourceforge.net/site/index.php/download-a-install/download

 

1234925627_vJoydownloadWin788.1.thumb.png.7c7eba0915d019e7540352880e285bdc.png

 

233205687_vJoydownloadWin10.thumb.png.9ea1993f0709c850cef877bceee2a051.png

 

Interception (Free for personal use) Mouse and Keyboard Emulator. Only needed if UCR is used for Mouse and Keyboard Emulation! I am not using it here, as it does not support combined keypresses like CRTL+ALT+SHIFT+H.

https://github.com/oblitum/Interception

Download:

https://github.com/oblitum/interception/releases/tag/v1.0.1

 

Note that I write out all steps so this will be useful even if the pictures disappear.

 

Installing files and adding shortcuts:

Adding Windows Game devices shortcut to desktop.

 

Open File Explorer and navigate to:

 

C:\Windows\System32\joy.cpl

1244748166_Gamedevicesjoy.cplSystem32.png.6dd62051a5e9d1977252b6133cae6be8.png

Or

C:\Windows\SysWOW64\joy.cpl

1230713293_Gamedevicesjoy.cplSysWOW64.png.7df33fa042adc6ebb3389ba886a44da1.png

 

Rightclick joy.cpl, hold, drag to desktop, release, click ”Create shortcuts here” Change name as you feel like.

2055630914_joy.cplshortcut.png.a197055c0cca2021203a482b2985ab7f.png

To change the icon:

Rightclick, click ”Properties”, click ”Change icon...”, click ”Browse...” click file with icon you wish to use, click ”Open”, doubleclick your preferred icon, click ”Apply”, click ”Ok”

797356425_GamedevicesChangeicon1.png.973924712a44e7419a098e58f81f983a.png

 

1257017323_GamedevicesChangeicon2.png.41645897cfcfba48c0babd8c39f4c6c2.png

 

1657633706_GamedevicesChangeicon3.png.49c7513259e0b7d7165c83e5796e583b.png

 

You can find Windows 10 Game Controller icon files:

In System32 DDORes.dll, setupapi.dll or SysWOW64 DDORes.dll, setupapi.dll

 

Install vJoy.

Double click the downloaded vJoySetup.exe file.

To setup a virtual joystick navigate to your vJoy install folder, find and doubleclick vJoyConf.exe

Typically in: C:\Program Files\vJoy\x64.

I would recommend that you add a shortcut to the desktop.

 

357610180_vJoyAddDevice.png.bdc22cd282b3f632081059782ce8a5ce.png

 

Chose what Axes, Buttons, POV’s and FFB features you want your vJoy Device to have.

 

Max is 8 Axes, 128 Buttons and 4 POV’s.

Note that joy.cpl will only see 7 Axes, 32 Buttons and 2 POV’s.

Some games and software like DCS World, UCR and JoyToKey will see all Buttons and Axes.

 

For Steel Beasts Pro PE you can only use 4 Axes, 32 buttons and 1 POV.

 

Mark “Enable vJoy” and click “Apply” You can now close vJoyConf.

 

26138424_vJoyConfApply.png.2cde43b60df7bc644ecb7fb918d79e21.png

 

You can add up to 15 vJoy Devices and they will be present, even when restarting the PC, until you open vJoyConf again and make changes or disable vJoy.

 

Your added vJoy Devices should now be visible in joy.cpl.

 

In joy.cpl Click Advanced, Highlight your newly created vJoy Device, Click OK. You have now told Windows to use the vJoy Device for games that only support 1 controller.

 

2773868_Gamedevices1.png.a2196ee839266f09161438b0f2e04929.png

 

558497992_Gamedevices2.png.f385bd8ca80534f33da5b28ce78baec9.png

 

1307005377_Gamedevices3.png.ba03a5bf20fb87b597f600562243118b.png

 

Click Properties. You can now see the 7 Axes, 32 Buttons and 2 POV’s joy.cpl can see. When the window is active and UCR is providing input to the vJoy Device, you can see it here.
Click OK.

 

70266280_Gamedevices4.png.763eaf10ef00031e3835fc5c29b4f83d.png

 

808097958_Gamedevices5.png.910581098d1d0c007dd4bdc7f0f4a146.png

 

Install JoyToKey.

Doubleclick the downloaded JoyToKeySetup_en.exe file.

We will go into setting this up later.

 

Install UCR. (Current version 0.9.0)

 

Version 0.9.0 with UCR-Plugins

Unzip the UCR_v0.9.0.zip I use 7-Zip a freeware program from www.7-zip.org.

You can move the UCR_v0.9.0 folder to wherever you like.

Create a shortcut for UCR.exe.

 

Version 0.8.0 with UCR-Plugins

Unzip the UCR_v0.8.0.zip and UCR-Plugins.zip files. I use 7-Zip a freeware program from www.7-zip.org.

 

Move/copy the UCR.Plugins folder to the UCR_v0.8.0\Plugins folder.

Now you can move the UCR_v0.8.0 folder to wherever you like.

Create a shortcut for UCR.exe.

If you have problems with any of the plugins being blocked, try to run UCR_unblocker.exe.

 

We are now almost ready to setup the controls.

 

But first!

Get up! Get something to drink. Get a snack. Take a toilet break. Make yourself ready for the next installment!

Are you ready?

 

Well, we are not quite. This is optional, but I do recommend it. Open up Steel Beasts, click “Controls”, click “Save to HTML”, Type an appropriate name, chose folder and drive with the down arrow in the upper right corner, click Save.

 

You can now copy this to your favorite spreadsheet or writer program. I have created a file with a table in LibreOffice Writer (A freeware program) with all of the default mappings.

 

I am also creating a file for each vehicle that I use in SB.

 

This is a snip from my Leopard 1A5-DK file                    

Toggle GAS retic: KE/HEAT

R

 

G27 S PV ►

Change MG Mount

O

 

G27 S 18

 

Palm switch (default)

P

JOY 3

FLSP 1

MM

Increase GAS range

SHFT+▲

 

G27 S PV ▲

 

Decrease GAS range

SHFT+▼

 

G27 S PV ▼

 

Toggle turret speed

O

 

G27 S 18

 

TC controls

Keyboard

UCR

JTK

Mouse

Fire

SPACE

Joy 1

T16 1

 

Lase

CTRL

Joy 2

T16 12

RM

TC palm switch (Leo1)

 

Joy 3

 

MM

Toggle mag. / zoom in

N

Joy 4

FLSP Hat ►

 

Zoom out

SHFT+N

 

G27 S PV ◄

 

 

Eventually I will create controller mapping pictures for each vehicle setup.

 

Okay! Now we are ready!

 

Open UCR, Click “Add profile”, Type in Profile name, Mark Input Devices you wish to use, Mark Output Devices you wish to use (In our case vJoy Stick 1), Click CREATE.

 

1428843538_UCRAddProfile.png.f521b13102637219c0e20249d9294928.png

 

1863465679_UCRCreateProfile.png.4c6955341c06cb7ccbbdae2acde8ec4d.png

 

Version 0.8.0

I very much recommend to save (Press the diskette in the top left corner) after each finished step as marked with a period sign.

I experience multiple freezes and shutdowns in the setup phase and even a fast scroll can shut down UCR. Do not use “Click to bind” for Axes, UCR will lock up.

 

Version 0.9.0

The above issues seems to be fixed, but I admit that I have not done much testing.

 

1452868614_UCRSaveActivateStopProfilebuttons.png.7ef3df9028f3a706f81ba1900866c125.png

 

If UCR locks up, CRTL/ALT/DELETE, open Task Manager, mark UCR, Click “End task”, Open UCR and Doubleclick the profile and continue.

Therefore! Save often!

 

You can check if you have the right Axis or Button, by activating the profile, by clicking the Play button in the upper left corner. The “Click to bind” button changes with axis movement and button presses. To continue to edit profile axes and buttons, stop it by clicking the stop Button.

Note that you can edit settings like Invert, Mode, Dead zone, Linear, Percentage and so forth while the profile is running.

 

Now we set up the Axes.

Double click the new profile.

469652328_UCRdoubleclickProfile.png.fac8977ada4ce1ec26c38188ac14d31b.png

 

First the X and Y Axes (Turret rotation and Gun elevation)

Click the + next to Axes to Axes Map from joystick to joystick, Name it, Click ACCEPT.

 

117301564_UCRadd2axis.thumb.png.daf022ab6ae74cc753911067e54f4c44.png

 

Chose X Axis input device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired input Axis. Save. In my case T.16000M and Axes, X

Chose Y Axis input device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired input Axis. Save. In my case T.16000M and Axes, Y

 

1308340993_UCRChosecontrollerinputDevice.thumb.png.372f65ff85cfcb0ea41d590434e5a93f.png

 

417508383_UCRClickdevice.thumb.png.a14dea53733e5c89c30113294d1d5162.png

 

737683313_UCRClicktochoseaxispoworbutton.thumb.png.7858bf5b58a548fc8591184c5896eb91.png

 

1572363964_UCRClicktochose.thumb.png.6c30af353d56523e3e43ac3854f3981d.png

 

Chose X Axis output device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired output Axis. Save. In my case vJoy Stick 1 and Axes, X

Chose Y Axis output device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired output Axis. Save. In my case vJoy Stick 1 and Axes, Y

 

You can experiment with the different settings on your own.

 

Note that I do not use the Steering, Speeder and Brake Axes in SB, as they only work in the Driver view. But I include them here for completeness. I instead use JoyToKey for this.

 

Next up is the Z axis (Steering)

Click the + next to Axes to Axes Map from one axis to another, Name it, Click ACCEPT.

 

Chose Axis input device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired input Axis. Save. In my case G27 and Axes, X

Chose Axis output device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired output Axis. Save. In my case vJoy Stick 1 and Axes, Z

 

Then we have the Speeder and Brake.

Note that in SB it is a single Axis. If You use something like the rudder axis on rudderpedals, You just use the same plugin as above, with the appropriate name, and the relevant input and output Axes.

 

1128435301_UCRaddsingleaxisSpeederBrake.thumb.png.d0ed5be9df5aa479605662ed067f4d53.png

 

If you want to use separate Axes, like a Speeder pedal and Brake pedal or the Toe Brakes on a rudder pedal, then you need to:

Click the + next to Axis Merger Merge two axes into one output axis, Name it, Click ACCEPT.

 

1216395468_UCRaddmergedaxisSpeederBrake2.thumb.png.f5382182dfbe05114f83c1735f856b5f.png

 

Chose Axis high input device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired input Axis. Save. In my case G27 and Axes, Y

Chose Axis low input device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired input Axis. Save. In my case G27 and Axes, Sliders1

 

Chose Axis output device with the down arrow next to the “Click to bind”, Click the 3 dots, Click the desired output Axis. Save. In my case vJoy Stick 1 and Axes, Rz

Mode Average

Fiddle around with Invert high and Invert low until you get the desired output result.

Save.

 

Then there are buttons. Where would we all be without buttons? We would probably use zippers! Ohh, sorry sidetrack.

 

You can among other things, use UCR to remap your controller buttons. Say that you want to use your button 5 as button 2 and button 12 as button 4 you can do this. You can also use buttons from any of the controllers connected to your system, that UCR recognizes button presses from.

 

Click the + next to Button to Button Map from one button to another, Name it, Click ACCEPT.

 

1258154702_UCRaddbutton1.thumb.png.aebdf3e74ed365013690de7a9fac8c0b.png

 

Chose the Button input device, Click the 3 dots, Click the desired input button, Save.

Chose the Button output device, Click the 3 dots, Click the desired output button, Save.

 

1645452377_UCRaddbutton2.thumb.png.701c4e47350f68433f3adb810baf550e.png

 

You can rename a mapping by clicking the pen and you can delete a mapping by clicking the wastebasket. I have not delved into the “Add plugin to mapping” part yet.

 

In its current form UCR does have some limitations. It does see my TM Cougar MFD’s, but does not recognize button presses from them. Interception that does the keyboard emulation for UCR, do not support combined keypresses like CRTL+ALT+SHIFT+H.

 

This concludes the UCR part.

 

JoyToKey

 

For SB I prefer to use JoyToKey for mapping of key and button presses. I find it easier, it sees the button presses on my TM Cougar MFD’s and it supports combined keypresses.

You can use Joystick Axes and button presses as input with JoyToKey.

I use JTK for Driver commands as it works in all view positions.

 

Setting up JTK:

Doubleclick your JTK shortcut.

To create a profile, either click File(F) on top and chose New, or Click Create at the bottom.

Name it and Click Ok. Save it by clicking File(F) and chose save.

 

1972681287_JTKCreateNewProfile1.png.62fece1aa8a3ce451bb97effcb8ed66d.png

 

1509856179_JTKCreateNewProfile2.thumb.png.c2fc38eca03d5a97e1af968698dd8f4d.png

 

1190580107_JTKCreateNewProfile3.png.afe9d97eed795d68dd4afd5d168cfa37.png

 

Click your new profile to chose it.

Click Options on top.

 

19083082_JTKOptions1.png.11c583d828e9e5a877f65ccc87e2a5fb.png

 

In “Number of joysticks to configure (Max 50)” enter the number of controllers you have connected including the vJoy’s. Hit enter. Change Stick/POV to “Show all axes (8 way + POV x 4)” Save.

 

2068987241_JTKOptions2.thumb.png.af0461b3ddd751628aba89b3d463cbfb.png

 

Click Configure. If you click “Configure Game Controller Property” You open joy.cpl.

If you click “Advanced setting for each device” You can see how JTK sees each Axis and change how much input is needed for JTK to send output. Click OK. Save.

 

I have not been able to figure out how to get JTK to see Slider Axes as Sliders.

 

Now we need to identify what controller is Joystick 1 to however many you have.

Click Settings(S), Click Preferences...(P), Mark Highlight pressed buttons” Click OK.

Now when JTK is the active window, the tab of any Joystick where JTK sees as an input, will be highlighted.

 

166966268_JTKActiveaxisandbuttons.thumb.png.766b61d0a5b976e42a4ac0b2aae83615.png

 

To help me remember I created this list:

 

Windows 10 JoyToKey controllers

Joy 1 T16000

Joy 2 TM RP

Joy 3 MFD Right

Joy 4 MFD left

Joy 5 vJoy Device 1

Joy 6 CH TQ

Joy 7 Saitek TQ

Joy 8 Logitech TQ

Joy 9 CH FLP

Joy 10 G27

 

As far as I have been able to determine, it is not possible to copy a profile to another PC or OS install. Therefore I recommend that you grab screenshots of each controller setup, for easy recreation.

 

Remember, when JTK is the active window, any button press and active Axis, will be highlighted.

 

Setting up controllers in JTK:

We start with the drive controls on a Logitech G27 Racing wheel and pedals.

Chose the Tab for the controller you wish to add functions to.

Move all Axes to identify.

 

Edit assignment by either Highlighting the axis/button and clicking on the “Edit button assignment“ button below or Right clicking the axis/button and chose “Edit this button assignment”. Right clicking and choosing “Clear this button assignment” is the fastest way to clear an assignment.

 

Simple assignment: (Send 1 keyboard press)

Press the wished for key and hit “Enter”

 

1593664109_JTKBasicassignment.png.661ddf919fcf248af0325d02f92db371.png

 

Advanced assignment: (Send key combinations, up to 4 simultaneous keys)

 

Press the first key in the combination, Click the next field and press the second key. Field 3 and 4 are automatically highlighted when you press a key. When done, hit Enter.

 

If you Right Click the field you can differentiate between left and right presses like L-Shift or R-Shift and a slew of other options.

 

806052859_JTKKeycombinations1.thumb.png.61499b5b4e91213dfaade4e299e405f7.png

 

1358256072_JTKKeycombinations2.png.7fc747ed764115d0df974cbcb16e7c64.png

 

When you have added the wished for assignments, Click File(F) and chose save.

 

Important! Be Careful! Your Profile is now active! It will send out keypresses if you move your controller or click the assigned buttons. I messed up my Spell Checking settings because of this.

It is possible to associate JTK profiles with specific Applications, but I have not delved into that as it works for me as is.

 

A fairly safe place to test is opening up Notepad and see what comes out there.

 

My G27 Drive assignments:

Wheel left A

Wheel right D

Speeder W

Clutch X

 

With this you don’t need to assign anything to Stop. If you run at low speed, an opposite direction command will make you stop.

I will probably be assigning the most needed headtracking controls to the G27 shifter together with other functions.

 

For my modified Thrustmaster T16000M I currently have Lase, Fire and formation commands assigned, but that will probably change as I figure out what functions I need the most.

 

For my CH Products Flightstick Pro, that is in my right hand, I have assigned the arrow keys to the X and Y movements, TIS controls to the Point Of View hat and P, T, Backspace and M to the buttons.

 

Here are the assignments for my Right MFD.
 

417909118_JTKRightMFD.thumb.png.cd87d837d6036225f8defe2f4e7f6622.png

 

The list goes on with the rest of my controllers, but it is very much still a WIP to decide what to put where, so I will stop here.

 

This concludes the JoyToKey part.

 

The end.

 

I hope that you will find this useful and if you have any questions, fell free to ask them.

 

Happy Simming

Edited by DanTDBV
Updated for SB Pro PE 4.162 and UCR 0.9.0
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Update 19/1-2020 for version SB Pro PE 4.162 and UCR 0.9.0

 

Major differences:

So far UCR 0.9.0 haven't crashed and it is possible to edit settings like Invert, Mode, Dead zone, Linear, Percentage and so forth while the profile is running.

 

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  • 3 weeks later...

Freaking amazing!

I've been looking into this mouse 2 joystick business for a few days now and managed to do most of the steps here before I found these.

But man does this make it simpler!

 

However I think I'm not getting the inputs from the mouse for some reason, when setting up the profile. Maybe I'm just noob. Any suggestions?

One thing I find odd are the many entries for the mouse I'm using (naga trinity), not sure if that's suppose to happen.

I've tried each of the entries one by one, then saved then activated profile and checked the vJoy monitor and game controllers testing for feedback with no result.

 

Thanks in advance!

 

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Trying to get this set up for DCS World (to use mouse yoke instead of keys -- both blasphemy i know). Cheers

 

Carlos

 

 

 

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  • 10 months later...

Have you downloaded and installed the plugins found here?

https://github.com/HidWizards/UCR-Plugins

 

To me it looks like the Delta to Button plugin is the one to use.

 

I have not installed interception as I find it easier to use JoyToKey for my Joystick to Key press needs, so I cannot test.

 

You could try to ask for help here:

https://github.com/Snoothy/UCR/issues

 

I hope that you get it to work.

 

Good luck.

 

Happy Simming.

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  • Ssnake pinned this topic
  • 7 months later...

Thanks for this.  As someone who only got the monthly version a while back to try it out, I was disappointed by this limitation.  My setup has the keyboard only to start up and the rest is controllers so I had to use my laptop to play it.  The only controller that worked was basically useless so I'll give this a go and see.

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  • 8 months later...

Has there been any improvement with the controller situation over the last 3 years?   Thanks for the solution posted by the original poster, but that is a really convoluted and time-consuming way to go about it.

 

Not being able to use multiple joysticks is a really big limitation of this game in my opinion.  I am a new player, and have had the game for a week, but this issue almost made me uninstall the game.   Also, the Control mapping screen is really clunky and difficult to use.  This whole keyboard/joystick mapping interface needs to be completely redesigned.  This is just another of many frustrating things I have found in the game over the last week.

 

Some suggestions:

1.   Setup columns for keyboard, mouse, and joysticks. Implement the ability to clear one column at a time.  As it works now mappings are cleared by row, which wipes out the keyboard, mouse and joystick commands.  Not good.  Implement the ability to clear just one mapping at a time such as a joystick button or key command.

2.  When pressing a key, mouse button, or joystick button the corresponding mapping should be highlighted.  The search function as it is now, is a bad design.

3.  If you accidentally click on a row you get a "Press Hot Key" message.  This is really a pain in the neck.  Please change this.

4.  Implement right click and left click functionality in the mapping process to just change one field.  For example, to change the Fire button, right click on the field under the joystick column that intersects with the Fire row, and then click on a button on the joystick to get an option to instantly map it to that field.

 

 

 

SBPro Controls 1.png

SBPro Controls 2.png

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I would like to map controls to a throttle and joystick (HOTAS) and be able to use them both at the same time.  This would be a much better way to control vehicles in the game rather than using the keyboard and mouse.  In the control interface it appears to me that only one joystick can be used at a time.

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I am able to use my Saitek X52 joystick and throttle with SB. That's because the throttle plugs into the joystick and they are both recognized as one controller. And the programming software for the joystick ensures that SB has no problem dealing with the fact that this controller effectively has something like 170 buttons.

 

So, maybe it isn't just an issue with the design of SB. Maybe the controller designers share some of that responsibility.

Edited by Lt DeFault
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  • 9 months later...

i tried the joy to key programming software a long time ago, its a plus for some but not for me i just need an explanation on the control interface. in DCS, or il2 it does not matter what kind of aircraft i am flying most aircraft controls are universal such as throttle, flaps, landing gear etc.etc and never change from a p-51 or a mig you only need more buttons for more modern options. so as my disability get worse i can reprogram keybinds like moving my trigger on the stick to a button on my virpil cm2 and using modifiers in dcs really expands the functionality of switches.

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i know this has nothing to do with tank sims per say but between a good mouse for aiming the buttons on the mouse for whatever you need the vkb gladiator that is a ww2 german warplane replica with enough programmable buttons and the keyboard i am ready to lock and load! works nicely in GHPC.

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The problem is, with airplanes universal controls make a lot of sense because all airplanes need defined control surfaces for the same set of controlled maneuvers. Tanks on the other hand more often than not have bespoke user interface concepts. Should we preserve them for authenticity, or should we make them as universal as possible for uniformity in the UI?

There's good reasons for both.

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