Gibsonm Posted December 23, 2019 Share Posted December 23, 2019 Originally posted here: About This File This expands on Toyguy's original Javelin tutorial but adds the following systems: M47 Dragon TOW 2A (Direct attack) TOW 2B (Top attack) Javelin RBS 56 BILL RBS 70 Spike LR MILAN AT-3 Sagger AT-4 Spigot 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 18, 2021 Author Share Posted May 18, 2021 (edited) Now updated to version 1.2 Changes: 1. Updated to 4.259. 2. Added: AT-5 Spandrel AT-7 Saxhorn AT-13 Saxhorn-2 AT-14 Spriggan * Note: AT-7 meant adding closer range targets: 3 x BMP-B11 Kurganets-25 (two with AFGANIT and one without). Recommend you look at the map (F5) often when engaging these as you may need to use that to confirm if the target is dead or not. Be prepared to use 3+ missiles on the AFGANIT equipped ones as you'll need to exhaust the supply of APS rounds before achieving a hit (which may or may not actually generate a kill - these are tough nuts to crack with smaller / older systems). A closer in T-62 which only appears if you select AT-7. In addition the movers come a little closer if you select the AT-7. The static T-90 will not appear if you select AT-7 as it is too far away. 2. If you pick any system other than the AT-7, the T-90 will appear 40sec after mission start. 3. Some general cleaning up. Feedback welcome. Edited May 18, 2021 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 18, 2021 Members Share Posted May 18, 2021 Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 18, 2021 Author Share Posted May 18, 2021 50 minutes ago, Ssnake said: Thank you! Least I could do after your email the other day. But I did run out of "Events" while writing this. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23, 2021 Author Share Posted May 23, 2021 Further updated to Ver 1.21 Clarified that for the Javelin, the Triggers Shift 1 and Shift 2 are only there to progress the engagement sequence in the Tutorial. They are "Tutorial specific" and not part of the Javelin's usual operation. You do not need to use any Triggers when using the Javelin in a mission (unless the scenario designer has added a "scenario specific trigger"). My thanks for the Feedback. 0 Quote Link to comment Share on other sites More sharing options...
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