Jump to content

KANIUM Sunday 5th of January - Operation Charger 1 by Apocalypse


Major duck

Recommended Posts

Image result for leopard 2a6 tank

KANIUM Sunday 5th of January - Operation Charger 1 by Apocalypse

 

 

 

Where: Kanium TS : teamspeak3.i3d.net:10077 
World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) 

 

World clock 1900 GMT

 

IMPORTANT NOTICE:

This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

 

IMPORTANT NOTICE II:

I suggest to all who play with us download and install Chris mappack - and needed for this scenario:

 

https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0

 

For the next three months at least we will be working with this mappack and the official one when making scenarios.

 

Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance :D 

 

PPS. We will be playing on the new version 4.162

image.thumb.png.af1c3b46b71afb5258155de658524360.png

 

1. SITUATION   
  
    a. Enemy. Motorized Rifle Battalion from the III Regiment are attacking into our area of operations.  
  
    Elements of the 2nd Battalion (~70%) are advancing towards bridges in vicinity of Domen and Bashtove, with the goal of seizing Sopez as a means to continuing their attack. They are composed of T-72B1 tanks and BMP-2s with support from Brigade enablers.  
  
    b. Friendly.  To our north, the 2nd Battalion is defending along the river, but have attached C Co (MECH) to our task force to support a hasty defense. 

    To our front, Brigade Recon is established in observation posts to provide early warning against advancing enemy forces. Our task force has also been augmented with Reservists from Delta Company (Leopard 1), plus a Mobile Gun System Platoon.  

    Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal)
 
  
2. MISSION   
 
Attack to clear enemy forces from Sayra in order to allow freedom of movement for follow-on operations against Grabien 
  
3. EXECUTION   
  
    a. Purpose. The purpose of this operation to clear enemy forces from our AO in order to continue offensive operations to the East. 
   
    b. Key Tasks 
        1. Stop the enemy CATK 
        2. Retain Sopez 
        3. Clear enemy forces from Sayra 
 
    c. End State. 
        1. Enemy is defeated/destroyed; unable to continue offensive operations 
        2. Friendly forces postured for attack on Grabien 
        3. Sayra is seized, river crossing sites retained 
        4. Minimal collateral damage or disruption to civilian way of life 
  
    d. Fires   
        1. 4x 120mm Tubes (organic) 
        2. Fire Support Team (A9) 
 
4. Service & Support 
    a. Recovery. Organic ARV (A5) 
    b. Repair. Battalion UMCP will repair/revive all vehicles 
    c. Medical. Organic medical support 
    d. Supply. Organic (2x trucks)

5. Command & Signal
    a. Succession of Command: A6, A5, A9

Operation Charger I
by Apocalypse

Mission Orders
Seize river crossing sites at Domen and Boshtove then seize the town of Sopez.

1. Establish a blocking position at Domen
2. Continue the attack in the south, to Sopez
3. Retain Sayra at all costs, do not let our southern flank fall.
4. Additional support available, on call - 1x MECH Company (BMP-2)

 

Alpha Coy

Command SEC

A66 (Leo2):

A65 (Leo2):

A9 (CV90):

 

A1 TANK (LEO2) PLT

A11:

A12:

A13:

A14:

 

A2 TANK (LEO2) PLT

A21:

A22:

A23:

A24:

 

A3 TANK (LEO2) PLT

A31:

A32:

A33:

A34:

 

A4 TANK (LEO1)PLT

A41:

A42:

A43:

A44:

 

C1 MECH (CV9040) PLT

C31:

C32:

C33:

C34:

 

D1 Tank (Centauro) PLT

D11:

D12:

D13:

D14:

 

 

E1 Bridge (Biber) SEC 

E11:

E14:

 

A5 Supply & Maintenance PLT

 

A8 Mortar PLT (4 Mortars)

 

Charlie Coy

Command SEC

C66 (Cv9040):

 

C1 MECH (CV9040) PLT

C11:

C12:

C13:

C14:

 

C2 MECH (CV9040) PLT

C21:

C22:

C23:

C24:

 

 

Edited by Major duck
Link to comment
Share on other sites

Manning list:

 

Alpha Coy

Command SEC

A66 (Leo2):

A65 (Leo2):

A9 (CV90):

 

A1 TANK (LEO2) PLT

A11: Assassin 7 (Kanium,US)

A12: Cavgunner (Kanium,US)

A13: Tankenator (?,US)

A14: Badger (Kanium,CAN)

 

 

A2 TANK (LEO2) PLT

A21: Major Duck (Kanium,DK)

A22:

A23: Connaugh (Kanium,US)

A24:

 

A3 TANK (LEO2) PLT

A31: Colebrok (Kanium,ESP)

A32:

A33: Max (UO,US)

A34: Blackhawk (UO,US)

 

A4 TANK (LEO1)PLT

A41:

A42:

A43:

A44:

 

C3 MECH (CV9040) PLT

C31:

C32:

C33:

C34:

 

D1 Tank (Centauro) PLT

D11:

D12:

D13:

D14:

 

 

E1 Bridge (Biber) SEC 

E11: Gibsonm (Anzac,AUS)

E14:

 

A5 Supply & Maintenance PLT

Gibsonm (Anzac,AUS)

 

A8 Mortar PLT (4 Mortars)

 

Charlie Coy

Command SEC

C66 (Cv9040): Apocalypse 31 (Kanium,US)

 

C1 MECH (CV9040) PLT

C11: Kingtiger (Kanium,SE)

C12: O. Schmidt (Kanium,DE)

C13: sNs/Short & Sweet (Kanium,UK)

C14: Wiglif (Kanium,US)

 

C2 MECH (CV9040) PLT

C21: DBoy/Dlad (Kanium,UK)

C22:

C23:

C24:

 

Opfor:

Swordsmandk (Kanium,DK)

 

Cant make it:

Nike Ajax (Kanium,DK)

Edited by Major duck
Link to comment
Share on other sites

Just now, Major duck said:

Hi Mark

Happy New Year and i hope you avoid the fires/smoke.

I have given you Supply and the Bridges so we don't get you recorded.

Hope that fits you otherwise get back to me please

 

MD

 

So far so good re the fires - doing some behind the scenes support work but no need to man a hose - yet. ;)

 

Looking after the bridging, etc. is fine.

Link to comment
Share on other sites

On 1/2/2020 at 8:28 AM, Apocalypse 31 said:

Also, authors note -

The BN UMCP (annotated on the map) will automatically repair & heal units. I get it, it's gamey, but I wanted to stress the importance of recovery and ensure we are getting vehicles back into the fight.

 

Ack.

 

Does the briefing detail this information (time required to effect repairs, does a recovery vehicle need to stay with the crock, how close can the enemy be before this stops working, by "heal" does that mean destroyed vehicles can be towed back repaired and resurrected, ... )?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...