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TGIF: scenario list, discussion, and house rules


Volcano
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9 DEC 2022:

 

Firefight 79-S10-4363a

(scenario is in the SB Lobby in TS)

 

Points are compared week to week (Blue is positive points and Red is negative points). By the end of Mission  10, if Blue has +500 points or more, or if Red has -500 points or less, then that side wins, otherwise it’s a Draw. 

 

On the other hand, if the non-awards modified total scenario points are either > +1500 or < -1500 for two weeks in a row then the campaign ends early.

 

Also, like in the recent MBT 87 campaign, that system of Awards will be used for extra points that might influence the final outcome.

 

Current Score: +1353

https://www.steelbeasts.com/sbwiki/index.php?title=Firefight_79

 

SPECIAL CONSIDERATIONS:

  • Draft? No. Any new players will balance out the sides as necessary.
  • Random CO selection? No.
  • Minimum # players: 8

NOTES:

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BTW, I noticed that the US side's M113s all say "Overhead weapon station" as being damaged. I could probably fix that, but it doesn't seem to do anything (the HMG still functions) so its probably best to just ignore it, since either side might have developed a saved plan by now.

 

In other words, it shouldn't hurt anything.

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Thanks for playing the 10th Firefight 79 scenario.  It was a well fought battle, looks like Blue was about 2 or 3% away from too many losses, so it was pretty close. Red did make up a lot of the awards points in the final battle, but Blue got a breakthrough.

 

That ends the campaign in a Blue Victory, at +1432 points.

 

Blue demonstrating that the campaign be won by Blue. Nice job! 

https://www.steelbeasts.com/sbwiki/index.php?title=Firefight_79

(Left-click on the image to enlarge it)

 

The participation "ribbon" for your signature, if you are inclined for memories. 

image.png.49461df38fd779071a2c4d2780239795.png

 

Thanks for playing! 😎

 

FF79-22F.jpg

 

FF79-22-10.jpg

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As a campaign coordinator you do want to see things end close (a draw being best to me) but it's also good to see a BLUE victory here too to know it is possible.  The previous several times we played there was a theory (held by some) that it wasn't really possible for BLUE to win, but that myth has now been busted. I think also the awards have shown to be a nice potential influence on the outcome, especially in narrow situations, without being too much of a factor nor too little, and is certainly also something that both sides can "catch up" in (like RED managed to do in the last scenario with all the awards gained). 

 

Still, to put things in perspective, the margin for victory was < 1000 points (it was 906 over +500 without awards factored in) which isn't bad at all and could have been made up in two missions. Certainly plenty of mistakes were made by RED, and I have the distinction of CO'ing the mission with the biggest loss in points (yay!), so the situation could have very easily been better. And best of all, RED didn't get an early loss halfway through the campaign  when it seemed grim; we stuck with it and pulled through to the end. Good job. 👍

 

Now if Red wins "next time" then we know its pretty balanced.  Also, each time it is played many refinements and improvements are made each time to dial it in. Anyway, we'll see how it goes again in 2024 or so... 😎

 

 

 

 

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Now back to the regularly scheduled program...

 

16 DEC 2022:

 

MBT-S07A-27-Op Garden (BAOR)-4357

(We played this once before but it had lots of issues that were discovered that have now been fixed)

 

SPECIAL CONSIDERATIONS:

  • Draft? No, unless teams are not balanced.
  • Random CO selection? No, unless no volunteers.
  • Minimum # players: 8

NOTES:

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20 JAN 2023:

 

Mechanized Gladiators 100-2023-1

And now for something totally different. Let's see how it goes, its a 6v6 royal rumble, but it requires a bit of pre-game effort as each CO has to "build" their force. Also, we need at least 6 COs and ideally 12 players (2 per side, although myself and probably a few others could play alone if need be).

 

SPECIAL CONSIDERATIONS:

  • Draft? Yes.
  • Random CO selection? No.
  • Minimum # players: 6, ideally 12

NOTES:

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