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Apocalypse 31

[CRASH] Multiplayer Scenario

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Multiplayer scenario is crashing with the following log:

 

[12:44:00,792] CGame WARN : -------------------------------
[12:44:00,792] CGame WARN : Steel Beasts Log File v4.162
[12:44:00,792] CGame WARN : Sun Jan 12 12:44:00 202 / 1652
[12:44:00,792] CGame WARN : -------------------------------
[12:44:00,792] CGame INFO : +--+ MEMORY USAGE INFO (SteelBeasts START):
[12:44:00,792] CGame INFO : |  | Process: 241 MB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/139 MB max
[12:44:00,792] CGame INFO : |  | Physical: 4.1 GB (26 % of 15.9 GB total, 11.9 GB free) 4.0 GB min/4.1 GB max
[12:44:00,792] CGame INFO : +--+ Pagefile: 5.3 GB (17 % of 31.9 GB total, 26.6 GB free) 5.2 GB min/5.3 GB max
[12:44:48,766] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:44:48,767] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:44:48,768] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:44:48,769] CActorListArray ERROR: Scenario has duplicate unit IDs!

[12:50:54,136] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileToPlay start):
[12:50:54,136] CGame INFO : |  | Process: 1.2 GB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/1.2 GB max
[12:50:54,136] CGame INFO : |  | Physical: 4.8 GB (30 % of 15.9 GB total, 11.1 GB free) 4.0 GB min/4.9 GB max
[12:50:54,136] CGame INFO : +--+ Pagefile: 6.1 GB (19 % of 31.9 GB total, 25.8 GB free) 5.2 GB min/6.2 GB max
[12:51:30,099] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:51:30,100] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:51:30,102] CActorListArray ERROR: Scenario has duplicate unit IDs!
[12:51:30,102] CActorListArray ERROR: Scenario has duplicate unit IDs!

[12:51:30,178] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileToPlay end):
[12:51:30,178] CGame INFO : |  | Process: 4.4 GB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/4.4 GB max
[12:51:30,178] CGame INFO : |  | Physical: 7.4 GB (46 % of 15.9 GB total, 8.6 GB free) 4.0 GB min/7.4 GB max
[12:51:30,178] CGame INFO : +--+ Pagefile: 9.5 GB (30 % of 31.9 GB total, 22.3 GB free) 5.2 GB min/9.5 GB max

 

 

When I debug the scenario in the mission editor I get no returned issues. 

 

image.thumb.png.40eea481efee6d4378be34de358d29e8.png

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So it crashed on two different boxes?

 

Based on:

1 hour ago, Assassin 7 said:

Here are the Files from our secondary server

 

 

I.e. it fell over on someone's machine and then also crashed on Assassins?

 

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48 minutes ago, Gibsonm said:

So it crashed on two different boxes?

 

Based on:

 

I.e. it fell over on someone's machine and then also crashed on Assassins?

 

yeah it crashed everyone at the same time

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Nike started with the primary server when the crash first started. He saved the scenario "Restart" and when everyone is loaded into the map, the session started again and then the second crash about 10 seconds after start. We then tried on my Server (Kanium's back-up server) and the same exact crash happened which would be the third try.

Edited by Assassin 7

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Also, some duplicate IDs may only become apparent when unloading all troops.

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Just now, DarkAngel said:

Did you check each side for duplicate IDs?

I did. Used the debugger within the ME. No errors were returned. 

 

The only thing I can think of, in relation to this error:

  1. I combined fireteams into squads for this scenario. 
  2. When you do that, the callsign of the squad becomes the same as the vehicles. IE - C-11 (inf) and C-11 vehicle.

 

 

 

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33 minutes ago, TankHunter said:

It might be wise to divide the teams for safety's sake and see what happens.

Also worth mentioning that we played 1.5hrs of the scenario before we experienced the crash. The squads were fine for 1.5hrs but suddenly there was an issue with callsigns?

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On 1/12/2020 at 5:52 PM, Apocalypse 31 said:

I did. Used the debugger within the ME. No errors were returned. 

 

The only thing I can think of, in relation to this error:

  1. I combined fireteams into squads for this scenario. 
  2. When you do that, the callsign of the squad becomes the same as the vehicles. IE - C-11 (inf) and C-11 vehicle.

 

 

 

That should not be a problem.

 

However I do notice that the "restart.sce" file does indeed have duplicate IDs (24x on Red, 1x on Blue), likely from infantry units taking losses during a scenario,  which I think can be normal behavior, but this is being investigated.

 

 

 

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Interesting, judging from the log file, your 'secondary' server is actually on 4.161?

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Interesting, I will check tonight, but we didn’t have any mismatch versions come up in the Assembly Area. And last time I checked the server version was 4.162. 

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OK My details are:

Server version is 4.162

Debugger version 4.161

Normal SB mode 4.162

 

I do have 4.161 and 4.162 installed, but they are installed in two different directories with 2 different names on the same Hard Drive. Would I need to uninstall both and then reinstall 4.162? or would I just need to uninstall 4.161?

 

Here are the screenshots:

 

 

SS_20_20_59.jpg

SS_20_21_59.jpg

SS_20_22_46.jpg

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Uninstalling 4.161 will also remove a few common files (such as scenarios). You don't have to UNINSTALL 4.162, but you'll have to install it AGAIN.

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1 hour ago, Ssnake said:

Uninstalling 4.161 will also remove a few common files (such as scenarios). You don't have to UNINSTALL 4.162, but you'll have to install it AGAIN.

Ok thanks 

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