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Apocalypse 31

Request: VIZMOD

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Problem

We do not have a playable T-series tank with a thermal optics package that will support Head to Head or Head to Red scenarios with a Warsaw pact OPFOR.

 

Request

Is there a way to develop a VIZMOD (visual modification) texture package that makes a Western MBT look like a T-series tank?

 

I know we can't change a model, but I also know that alpha channel manipulation can potentially be an option.

 

I also know that this may affect hit boxes.

 

Is this possible?

 

https://en.m.wikipedia.org/wiki/File:M551_Sheridan_vismod_T-80.jpg

 

Edited by Apocalypse 31

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i do not think it would be worth the erffort. the early playable  leopard 1 tanks have dimensions closest to the smaller russian tanks, but not the armor model, nor the ammo options, which of course you cannot change. with a little imagination, the df-30/df-90 and centauro piranha based vehicles look similar to some chinese wheeled ifvs and mobile assault guns;  the non heavy armor versions of the m1/m1a1 probably look closest and may arguably perform closest to a chinese type 96 with some cosmetic changes, i do not think however anyone will have the skill to mold a playable nato tank to look like a russian t-90 or armata tank by messing with alpha channels- it works better for minor changes, extremely difficult to make a box turret look pan shaped with reactive kontakt armor attachments, say

Edited by Captain_Colossus

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The classroom version has a "tank masking" option that does what you're asking for; I see no other way to achieve it. Simple texture manipulation alone can't change the differences in shape.

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2 hours ago, Ssnake said:

The classroom version has a "tank masking" option that does what you're asking for; I see no other way to achieve it. Simple texture manipulation alone can't change the differences in shape.

Is there any chance that option could be made available in the home edition? I can understand you may have commercial reasons to maintain the differences between the two versions.

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6 hours ago, Ssnake said:

The classroom version has a "tank masking" option

It would be amazing to have that available in the PE version.

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On 1/15/2020 at 6:16 PM, Ssnake said:

The classroom version has a "tank masking" option that does what you're asking for; I see no other way to achieve it. Simple texture manipulation alone can't change the differences in shape.

Would I be correct in assuming the everyone would be needing to run the Classroom variant for this to work?

 

That is it would not be possible to edit the scenario on the Classroom version to achieve what @Apocalypse 31 is after and then give it out to people running only Commercial host and clients?

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1 hour ago, Gibsonm said:

Would I be correct in assuming the everyone would be needing to run the Classroom variant for this to work?

 

That is it would not be possible to edit the scenario on the Classroom version to achieve what @Apocalypse 31 is after and then give it out to people running only Commercial host and clients?

Yes, and Yes.

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On 1/15/2020 at 7:16 AM, Ssnake said:

The classroom version has a "tank masking" option that does what you're asking for; I see no other way to achieve it. Simple texture manipulation alone can't change the differences in shape.

So this is, for example, an M1A0 using the T80 3D model in game?

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Yes. You can pick a different model (within the same vehicle class) to make your vehicle appear like it to other parties (except when you're very, very close). So you couldn't mask a Biber bridgelayer as a BMD-1 or an M1 as a BTR.

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How about taking the existing playable T-72B1V, slapping the T-80U armor model and external 3D onto it, and adding the option to toggle the current daysight views for the TC and gunner into a modern IR sight view?

 

You don't even need to change the way the fire control system works, that upgrade alone will make it far more deadly as a player vehicle.  Slap a title on it like "OPFOR-MBT" and be done.

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On 1/19/2020 at 10:22 PM, Maj.Hans said:

How about taking the existing playable T-72B1V, slapping the T-80U armor model and external 3D onto it, and adding the option to toggle the current daysight views for the TC and gunner into a modern IR sight view?

 

You don't even need to change the way the fire control system works, that upgrade alone will make it far more deadly as a player vehicle.  Slap a title on it like "OPFOR-MBT" and be done.

 

Brilliant !

I concur fully

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