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Michael Ramsey

Slow M60,s ?

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To be fair, that is an M60T.  It's got new tracks, new transmission, and an engine with 250 more horsepower than the M60A3 TTS modeled in ProPE.

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44 minutes ago, Michael Ramsey said:

After having played the M60A3 in the sim, I have to honest, its about right

 

Mostly, yes.  I've been complaining to @Ssnake for a while, however, that the loader should *NOT* be switching the stabilization off at any point while reloading on the move.  It may be something that's in the manual, but I previously got in touch with some M60 crewman and all of them basically said it was something never done in training or in combat.  One, IIRC, commented that if his loader hit that switch he'd smack him.  Curious to hear your input on that.

 

I also keep hoping some day we'll get the M60A3 Passive so we can have a pre-TIS/TTS tank for Blue.

Edited by Maj.Hans

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When the Magach 7 was accepted into service, in the winter of 1989/1990, there were many complaints about its mobility in the Lebanese mud with all that extra armor, especially when attached with a mine roller. The Merkava's 900 hp engine was then quickly adopted instead of the original 750 hp. It helped, but the Magach 7 was still less agile than the lighter armored (ERA) Magach 6 versions.

Looks like they did a much better job with the Sabra.

 

 

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On 2/17/2020 at 1:35 PM, Maj.Hans said:

Mostly, yes.  I've been complaining to @Ssnake for a while, however, that the loader should *NOT* be switching the stabilization off at any point while reloading on the move.  It may be something that's in the manual, but I previously got in touch with some M60 crewman and all of them basically said it was something never done in training or in combat.  One, IIRC, commented that if his loader hit that switch he'd smack him.  Curious to hear your input on that.

 

I also keep hoping some day we'll get the M60A3 Passive so we can have a pre-TIS/TTS tank for Blue.

Never ever did let my loader mess with the stab, no way no how.  That 10 hp turret motor always had a hard time maintaining hydraulic pressure.  I do not remember if it was in any manual to disengage stab.  I have noticed that the smoke generators are always on.  Smoke generators in real life suck.  They will give away positions and maneuver.  I had my platoon disconnect them.  Never really needed them.

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4 hours ago, Michael Ramsey said:

Never ever did let my loader mess with the stab, no way no how.

@Ssnake I'll request again if we can get the loader to stop playing with the stab, pretty please!

 

Also while you're at it I would like a way to look look through the cupola and the .50 cal sights without causing the gunner to stop scanning.  Its almost impossible to see out when you're buttoned up without interrupting the gunner right now.

 

4 hours ago, Michael Ramsey said:

I have noticed that the smoke generators are always on. 

That shouldn't happen unless your units are on a route that has them assigned to be on, or if you press SHIFT+TAB to turn them on.

 

They might be turned on by default on "Retreat" routes.

 

It could also be that you were on a map set to have very dusty conditions which creates a trail in the sim that can resemble smoke.

Edited by Maj.Hans

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