daskal Posted December 25, 2007 Share Posted December 25, 2007 I've been experimenting with something lately - engagements set during the night are not yet possible in SB - same goes for lighting & "special" effects - hmm.. well what if that's not the case? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 25, 2007 Share Posted December 25, 2007 Nice clip Dask! You're going to get a lot of people interested in this one. Also, nice effects on the ending credits. 0 Quote Link to comment Share on other sites More sharing options...
JanTog Posted December 25, 2007 Share Posted December 25, 2007 Great movie again i have to say, is it a mod for SBP, or is it some smart things in the video-editor. 0 Quote Link to comment Share on other sites More sharing options...
Sockeye Posted December 26, 2007 Share Posted December 26, 2007 Another great video!The music put me in one of those 80s/early 90s documentary moods :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
the_shadow Posted December 26, 2007 Share Posted December 26, 2007 oh yeah... that´s nice... now all we need are some "commercial" videos for the CV90 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted December 27, 2007 Share Posted December 27, 2007 Very good job Daskal!The FXs are deadly awesome! 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted December 27, 2007 Share Posted December 27, 2007 Well impressed! Is this a sky mod? - Something I have never been able to master! 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 27, 2007 Share Posted December 27, 2007 Yes Virginia, night is possible in SB Pro PE, but... In order to get the stars to be single points the Sky file is 4680 x 1024. (Yes, the moon is drawn to scale at 0.5 deg, or just 6.5 pixels.) Most of the terrain, and texture files need to be changed. Also, each scenario's view distance needs to be reduced to 50m. All-in-all this Mod is huge. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 27, 2007 Share Posted December 27, 2007 The most time consuming part of developing this was getting the Sky file right, and finding the proper view distance to provide the local effect of night adapted eyesight. I used the enhanced skydome with the sky pure black, the stars pure white, and the mist color along the bottom set to just 2% brightness. With the view distance at 50m you can see just enough of your surroundings to be able to maneuver, but the night closes in pretty quickly to block your view without night vision. At 50m the Sky_Fog file is the one being used for woodland scenarios, and Sky_SandStorm for the desert ones. The 2% mist gives just enough contrast with the black sky to provide a sense of depth.As far as changing the terrain, and textures, I just wrote a couple of PhotoShop Actions to automate the conversion process. One drops the saturation, and lightness, by 50, and the other (For the High Res Terrain files only) drops them by 15. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 30, 2007 Share Posted December 30, 2007 I've tested this with the view range set from 50m out to 2km, and they all give a reasonable rendition of night operations with various leves of moonlight. It's too bad that this requires so many texture files to be changed, or I would post this for everyone's enjoyment.Hopefuly I've provided enough information on the process to let anyone else that's interested to make theire own night conversion files. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted April 12, 2009 Share Posted April 12, 2009 Bump for info on stars in night sky. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 12, 2009 Members Share Posted April 12, 2009 We'll handle things differently in the future. Ultra-high resolution textures can't be the answer, they are a waste of precious texture space. We will have a mere dark sky and then project the star patterns (or moon/sun) on top of it, followed eventually by a cloud layer or two.I'm saying this so you don't waste too much energy on it. 0 Quote Link to comment Share on other sites More sharing options...
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