Hedgehog Posted February 15, 2020 Share Posted February 15, 2020 Hello, Are there any known issues with getting the RED AI to call for fire? Because I have on map arty howitzers with ammo, any AI unit can call for fire but they aren't even where there are blue map icons showing. They call one fire mission, that's it for the entire scenario. There are scripted calls for fire on the Red Side. Am I missing something here? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 15, 2020 Share Posted February 15, 2020 (edited) 30 minutes ago, Hedgehog said: Because I have on map arty howitzers with ammo, ... From memory there are issues with Mortars and BM-21s. To be honest I use off map artillery for actual fires and anything on map is more there for widow dressing / targets, etc. This avoids all the issues of ensuring supply trucks are nearby for reloading, etc. (e.g. the Red guns displace but the trucks don’t). Edited February 15, 2020 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2020 Author Share Posted February 16, 2020 Huh, Ok. Further investigation has occurred. I will need to test this theory first Looks like it maybe a specific vehicle the RED AI doesn't like to engage with indirect. The Sho't Kal. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted February 16, 2020 Share Posted February 16, 2020 AI is the same for all parties, and arty obeys very same rules disregarding of the party it belongs, be it blue, red, green etc. So first of all- are you sure that target was not engaged by arty? Fire missions requested by AI and executed by on-map arty are not shown on the map, but this doesn't mean that target was not engaged... Then the next question- can target be engaged at all? Is it within arty's reach? Is it outside of minimal range of fire(because currently in-game arty cannot engage targets in direct fire mode)? What about terrain, may be there are some hills, which are preventing target from being engaged? And most trivial thing- is AI allowed to call for fire, and if 'yes', then what units can call for fire? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 16, 2020 Share Posted February 16, 2020 1 hour ago, Hedgehog said: Huh, Ok. Further investigation has occurred. I will need to test this theory first Looks like it maybe a specific vehicle the RED AI doesn't like to engage with indirect. The Sho't Kal. I doubt very much that the AI would fire at one vehicle type and not another? If in the Mission Editor can you run the mission once with Sho’t Kal, then change the unit type and re-run (same path, settings, etc.) and see what happens? If the AI doesn’t fire at the Sho’t Kal, then it shouldn’t fire and the new unit type either. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted February 16, 2020 Share Posted February 16, 2020 As far as I know, the AI won't call artillery on single contacts, it has to be at least a section. Perhaps that was what was happening? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted February 17, 2020 Author Share Posted February 17, 2020 6 hours ago, Rotareneg said: As far as I know, the AI won't call artillery on single contacts, it has to be at least a section. Perhaps that was what was happening? Think this was the Issue. On 2/16/2020 at 1:01 AM, Jartsev said: AI is the same for all parties, and arty obeys very same rules disregarding of the party it belongs, be it blue, red, green etc. So first of all- are you sure that target was not engaged by arty? Fire missions requested by AI and executed by on-map arty are not shown on the map, but this doesn't mean that target was not engaged... Then the next question- can target be engaged at all? Is it within arty's reach? Is it outside of minimal range of fire(because currently in-game arty cannot engage targets in direct fire mode)? What about terrain, may be there are some hills, which are preventing target from being engaged? And most trivial thing- is AI allowed to call for fire, and if 'yes', then what units can call for fire? Targets can be engaged by a human FO, On map Arty can bombard the Targets OK. All units can call for fire, and AI Call for Fire are on. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 17, 2020 Share Posted February 17, 2020 13 minutes ago, Hedgehog said: Think this was the Issue. Why waste a fire mission on a single vehicle? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted February 18, 2020 Author Share Posted February 18, 2020 On 2/17/2020 at 2:29 AM, Gibsonm said: Why waste a fire mission on a single vehicle? In short, It was an experiment. 3 to 4 "platoons" of a single vehicle each, intended for each vehicle to have a player controlling it. So 1st platoon = T11 vehicle 2nd platoon = T11A vehicle 3rd Platoon = T11B vehicle etc The idea being that you couldn't link them together, as you could in a normal platoon and rely on the SB AI formation control. It is intended to focus attention to troop level manouvers, command & control. And I wanted the artillery to bombard them so you'd get the hint of "don't stay in one place too long." 0 Quote Link to comment Share on other sites More sharing options...
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