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Silver Star nomination


RedWardancer

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One of the features i enjoyed in M1 tank platoon was awarding medals and promoting my platoon at the conclusion of a mission.

I remember getting really pissed off if a crew i had promoted were killed.

this post should really go in the wish list.

But how about giving this feature consideration for next big update.

Personally i think it would make players a little less reckless( IE. me  LoL) sacrificing crews especially if you have put the grind in to promote them.

I can see it having training value as well.

Fighting well trained troops with high morale is a lot more of a challenge then raw half trained consticps. 

Yes we can set crew conditions via the editor.

But with this feature you could mix experienced crews with new recruits. 

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1 minute ago, Marko said:

One of the features i enjoyed in M1 tank platoon was awarding medals and promoting my platoon at the conclusion of a mission.

I remember getting really pissed off if a crew i had promoted were killed.

this post should really go in the wish list.

But how about giving this feature consideration for next big update.

Personally i think it would make players a little less reckless( IE. me  LoL) sacrificing crews especially if you have put the grind in to promote them.

I can see it having training value as well.

Fighting well trained troops with high morale is a lot more of a challenge then raw half trained consticps. 

Yes we can set crew conditions via the editor.

But with this feature you could mix experienced crews with new recruits. 

The problem is, where would this be used? Steel Beasts currently has one operation (Chinese Farm,) with most scenarios not having continuity. 

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I liked it too. But there are other problems we identified early on:

  • In early stages, your pixeltruppen are truly inept, especially the drivers
  • In late stages, everybody is a Colonel
  • Not all armies have the wide range of medals that the US Army does
  • Not all medals are to be awarded for excellent combat results
  • The causality is ass backwards - being promoted or awarded a medal adds competence, rather than rewarding it (and luck)

For these reasons (and the lack of operations, back then) we decided to cut it from our design goals.

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