peter winship Posted April 19, 2020 Share Posted April 19, 2020 (edited) I'm sure I'm being dim, but I can't get certain conditional orders to work. Could anyone take a look at the picture and tell me what I'm doing wrong? The picture shows a GUARD BP for a unit (1/5/A) with 2 attached numbered routes (besides the ingress route). The route numbered 14 is an unconditioned simple retreat route. The route labelled 7 is a conditioned retreat route and the condition is shown. Basically, I want the unit to retreat the moment it spots enemy forces. Yet what happens is the unit never uses route 7 but instead stays put when it spots an enemy, and then once the enemy engages it the implicit Guard retreat condition seems to kick in and it takes route 14. What am I doing wrong? If I don't add route 14 then the unit still doesn't take route 7 when it detects the enemy and just stays put until killed.... Thanks! Edited April 19, 2020 by peter winship 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 19, 2020 Share Posted April 19, 2020 (edited) Peter, Well ... You have an "OR" statement but there doesn't appear to be a second choice. "OR" means it will try to evaluate the alternatives and you haven't provided any. Try leaving it as "AND". The implied "OR" (which I presume is move to waypoint 11) will be achieved if the condition to go to waypoint 7 is not satisfied. Edited April 19, 2020 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
peter winship Posted April 19, 2020 Author Share Posted April 19, 2020 Thanks, Gibsonm. But I only tried the 'or' when 'and' didn't work. Could it be I should be using an embark condition for route 7, not a retreat back condition? Retreat back says, 'retreat back to starting waypoint if' but the unit is sort of already at the starting waypoint, since its never yet been down that route. Could that be it? Can I set an attached retreat route with an embark condition? And generally, is there any video tutorial about branching routes etc that anyone could point me to? I've read the wiki. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 19, 2020 Share Posted April 19, 2020 (edited) If you are using "OR" you need a second condition. I suspect what you should be doing is giving it an "embark if ..." route (but using a "retreat" tactic) in order to get the vehicle to move to "7" as opposed to back to where you started. In the starter pack wiki page (referenced here): Direct link: https://www.steelbeasts.com/sbwiki/index.php?title=Starter_Pack There are links to 11(?) videos by Toyguy on mission design and they include some coverage to "embark if" type routes. Feel free to come back if that doesn't work (I don't have access to the application for the next 5 hours or so though so I'm working from memory). Edited April 19, 2020 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 20, 2020 Members Share Posted April 20, 2020 If the other conditionals are empty, it doesn't matter what boolean operator is set. Since the unit IS taking the route to BP14 it's safe to assume that it DOES arrive at BP3 (with an "engage" route, that is never guaranteed, as they could freeze enroute when spotting an enemy earlier than anticipated by the mission designer). Having one conditioned route and one unconditioned route is also recommended practice. BUT! The condition reads "Retreat back to starting waypoint if", and that's the problem. You want a "Retreat" route with an "embark, if..." condition. Even if the unit were to take the route, effectively its orders are to return to BP3 after spotting an enemy rather than to proceed to BP7. 0 Quote Link to comment Share on other sites More sharing options...
peter winship Posted April 20, 2020 Author Share Posted April 20, 2020 Thanks! Thanks Ssnake and Gibsonm. It's clear now, I think. I've changed it and I it's true that I can get it to work by setting a retreat route with an 'embark if...' condition, yes. Thanks for the help. Peter 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 20, 2020 Share Posted April 20, 2020 Great! If you need a hand with anything else just let me know - I think we are in similar time zones. 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 22, 2020 Share Posted April 22, 2020 With the advent of the Covid 19 I have returned to scenario writing in Steel Beasts. When testing my scenarios I have noticed that units often and sometimes do not move beyond way points at all. The proceed order appears when you highlight the unit in Map view ( F5) , which when pressed moves the unit past the way point and the scenario progresses until the next way point is reached where the same thing happens. I have tried to solve this myself and returned to an old sand box minefield breach that was quite complex and based on the excellent guide of Col Gibsonm. Initially although reasonably complex ie. at least 7 sequences and 7 waypoints all worked perfectly. As I loaded up some more complexity .i.e some delay for some sequences, units started to stop and not proceed beyond way points. It did not happen for all units or all way points and looked somewhat random. I am I now doing something wrong as the rust of my brain forgets procedures or is there a known issue here ?? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2020 Share Posted April 22, 2020 Um not sure (thanks for the plug BTW). Maybe something for a Thursday night? 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 22, 2020 Share Posted April 22, 2020 Mark .... yes !!!! but no guarantee as daughter No 2 is expecting child on Friday 24 April ... not quite an ANZAC baby . 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2020 Share Posted April 22, 2020 Ack. Maybe able to help earlier this afternoon. I'll post here when available. 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 22, 2020 Share Posted April 22, 2020 OK I ll keep a look out for you ...... what is the preferred means of voice comms ?? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2020 Share Posted April 22, 2020 I guess Teamspeak? 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 22, 2020 Share Posted April 22, 2020 Ack .. I'll dust off.... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 22, 2020 Share Posted April 22, 2020 2 hours ago, G241 said: Ack .. I'll dust off.... Loitering. 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 24, 2020 Share Posted April 24, 2020 In case anyone has a similar problem as I outlined a few posts ago, that is units do not move beyond a way point, when it is intended that the way point only be for a change of speed or formation etc and wait until a proceed command is pressed in F5 view. I identified the problem and the solution. The problem was that you can set a Default Route Way point Tactic for a way point in Options .ie. Defend, Suppress, Guard . I had inadvertently set a default Waypoint tactic for the way points I created , when the intention was for only changing speed or formation tactic to be be actioned until I over rode it with the command, " To proceed". The solution is to set a universal command of "none" in options for "Default Route Way point Tactics and manually set each way point, or conversely manually change the way point to none if you want a vehicle to proceed without stopping and adopt the action of the next route. I hope that helps if your searching for a solution as I was. SB is set up logically so it was definitively operator error. Thanks to Gibsonm ( Mark) for his assistance. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 24, 2020 Share Posted April 24, 2020 Glad you sorted it out, and hope the addition to the family is on schedule. 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 24, 2020 Share Posted April 24, 2020 The parcel arrived at 1410 !! a Grand daughter weighing in at 2.245 Kg.... petite but complete... 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted April 24, 2020 Share Posted April 24, 2020 Congratulations! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 24, 2020 Share Posted April 24, 2020 2 hours ago, G241 said: The parcel arrived at 1410 !! a Grand daughter weighing in at 2.245 Kg.... petite but complete... Well done to the lady who did all the work and congratulations on your new career as Duty Babysitter! 0 Quote Link to comment Share on other sites More sharing options...
G241 Posted April 25, 2020 Share Posted April 25, 2020 Yes well this is Secondus ..... so I'm aware of duties as Babysitter ..... 0 Quote Link to comment Share on other sites More sharing options...
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