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4.167 Mission Debugger running amok?


Gibsonm

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This started as a Content Wish list request:

 

And has gone downhill from there.

 

The brand new units I created to replace the ones I deleted are now somehow in the duplicate list?

 

I had duplicates IDs

 

I deleted everything

 

The duplicates went away

 

I created brand new units

 

All of those units are now in the "duplicate list" - I didn't rename anything just created them and put them on the map.

 

Edited by Gibsonm
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  • Gibsonm changed the title to 4.167 Mission Debugger running amok?

OK here we go.

 

Green is the side we are looking at.

 

Blue and Red are password protected and whilst I know there are "Duplicate IDs" reported for them too, I have no real interest in trying to fix them until I trust the tool that is reporting said duplicates.

 

1. Baseline Scenario file: "BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-04_1431.sce"

 

2. Known Green position:

 

SS_14_55_39.thumb.jpg.02527aa8ac108208b1fd6c41f50377f5.jpg

 

Only known dismounts: A-1/3/A and B-1/3/A associated with the 3A Truck and A-1/4/A and B-1/4/A associated with the 4A Minibus. These units are all destroyed to reflect previous engagements.

 

3. Reported duplicates on Green (note the mission is being tested):

 

SS_14_57_25.thumb.jpg.24a556b77a664283521cf2e81dc7c298.jpg

 

4. Green dismounts (the four units mentioned above) deleted. File saved as "BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1506.sce"

 

SS_15_06_37.thumb.jpg.c5070a07e199e53aed7a417cd75d2dd1.jpg

 

5. Test run again. Mission Debugger reports no Duplicate IDs:

 

SS_15_34_40.thumb.jpg.97cf198f150aa4378eb4860861d417ca.jpg

 

Note: Deleting 4 Infantry units removed some 18 duplicates.

 

6. Brand new Infantry Platoon created "1 Platoon N Company". No other N Company units on the Green side. File saved as "BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1512.sce"

 

SS_15_12_33.thumb.jpg.e1164e79c4e737edd3e1b2eef7863990.jpg

 

7. File tested with 1 Platoon N Company alive, no Duplicate IDs:

 

SS_15_16_45.thumb.jpg.0976117459491eaa9211064bc275c145.jpg

 

8. 1 Platoon N Company "destroyed" in the Mission Editor. File saved as "BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1518.sce"

 

SS_15_18_43.thumb.jpg.a9e659cd12348e37136c78f0838d3f07.jpg

 

9. The return of lots of Duplicate IDs courtesy of 1 Platoon N Company:

 

SS_15_20_25.thumb.jpg.fbbbc457c745c482c2ebbc1fd14afcff.jpg

 

SS_15_20_32.thumb.jpg.52964a027d9039b183b3b861bd98b428.jpg

 

Should I just assume that destroyed units create Duplicate IDs and forget about them?

 

BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-04_1431.sce BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1518.sce BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1512.sce BG ANZAC SQN Recce Expanded 4_167 - Ver1_4_autosave_2020-07-05_1506.sce

Edited by Gibsonm
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OK, does that mean if there are dead units on Blue or Red that I can ignore the Duplicate IDs?

 

I'm just wary of spending a whole bunch of time trying to find potentially non existent units that are listed.

 

For example, none of the duplicates listed below are linked to the four units on the map initially A-1/3/A, B-1/3/A, A-1/4/A, B-1/4/A (there are no "I" or "J" units) so I have no idea where to find those to correct them:

 

SS_14_57_25.thumb.jpg.64c5ff6804d55d7de252cacad6c9a098.jpg

 

They only went away when I deleted all the Green Infantry.

 

I'm not really keen to delete all the Red and Blue Infantry, re-create it and redo all the pathing, esp. as the mission hasn't to date (fingers crossed) caused a crash to desktop.

 

Hence the request for a show button. If you could click on one of the duplicates and be shown the "corrupted" unit you could just delete that one.

 

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At this point, I simply don't know. I suspect that what happes is that every soldier who dies retains the ID of his squad/team. If that is the case, then we need an option to filter dead units from the Duplicate ID list to that they don't confuse. After all, it's entirely possible that there might be "true duplicate IDs" mixed with "dead duplicate IDs" and it's intolerable to expect from a mission designer to find out which of them is which.

 

If they are all (or all but one) dead, then at least no bad stuff (TM) is to be expected, but in order to verify that we need this filter function for the list.

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