Lumituisku Posted August 19, 2020 Share Posted August 19, 2020 (edited) Soo, after some testing yesterday, I am baffled. What is supposed to happen with radio damage currently? In test. It seems that on receiving end single player radio damage works as I would expect it to. Unit with broken radio doesn't seem to get radio messages or map uptades of enemy contacts. (Or atleast that's how I think it is... didn't test it in SP too thoroughly to be absolutely sure.) multiplayer and Lan session. Having radio damage only prevent's player from receiving radio "Text" and "AI voice messages" It does not effect at any way on map uptades. Enemy map uptades are still pop up on map even if one has broken radio. So I wonder... is this intentional? I suppose it could be, given how much trouble this potentionally can cause in multiplayer games where users control multipble units. But somehow I would expect unit with broken radio affecting map updates of enemy movements too. Well actually that was what I was going to try to do in my mission to enforce verbal communication training in mission, where one or some see and know, and have to convey information to tanks that execute mission based on that. But I didn't want to make it too hard for owner of scout units by disabling all enemy map uptades. As that would enforce and likely cause him getting overly fustraded with having need to jump from unit to unit all the time. Especially when he isn't that confortable reading text but is more visual person. Edited August 19, 2020 by Lumituisku 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 19, 2020 Share Posted August 19, 2020 Pretty sure your position doesn't update. You need to go from the map to F7 / F8, etc. and then come back to the map to see your updated position. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 19, 2020 Members Share Posted August 19, 2020 Own position updates should be dependent on GPS Receiver damage (or, it's absence). Other units' position updates should freeze, however, as you can no longer receive their position reports. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted August 19, 2020 Share Posted August 19, 2020 Ok... Thanks for reporting; as far as I can see, issue is indeed present. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted August 19, 2020 Author Share Posted August 19, 2020 Thank you all Sowith radio damage... Own units location is no longer conveyd to other players. As Gibson mentioned I understood from Ssnake that other units positions shouldn't update. But currently seems to do so. How about newly drawn graphics plans and reference points from other players? Is unit with radio damage supposed to receive those? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 19, 2020 Members Share Posted August 19, 2020 IMO it shouldn't, although it's a bit of a grey area since we don't interrupt your voice over IP chat in multiplayer either (well, with some solutions other than TeamSpeak we do, actually). 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 21, 2020 Moderators Share Posted August 21, 2020 On 8/19/2020 at 7:52 AM, Lumituisku said: How about newly drawn graphics plans and reference points from other players? Is unit with radio damage supposed to receive those? No, we don't need to disrupt that, because the user could easily jump to another unit that has a radio in order to be sent the graphics again, and this would create an unnecessary mess of needless frustration. 0 Quote Link to comment Share on other sites More sharing options...
JUST Posted November 30, 2020 Share Posted November 30, 2020 On 8/19/2020 at 5:16 PM, Ssnake said: IMO it shouldn't, although it's a bit of a grey area since we don't interrupt your voice over IP chat in multiplayer either (well, with some solutions other than TeamSpeak we do, actually). I know we use Teamspeak for multiplayer. Have the use of SRS been thought off. Like in DCS it can be integrated with Unit's radio system. It also gives you control of volume on different channels and you can also decide to listen to channel 1 in left ear and 2 in right. Would be cool to have the radio working. Perhaps this should had been posted under wishlist. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted November 30, 2020 Author Share Posted November 30, 2020 6 hours ago, JUST said: I know we use Teamspeak for multiplayer. Have the use of SRS been thought off. Like in DCS it can be integrated with Unit's radio system. It also gives you control of volume on different channels and you can also decide to listen to channel 1 in left ear and 2 in right. Would be cool to have the radio working. Perhaps this should had been posted under wishlist. I have tested SRS in my small group and we approved and took it into use. It is very good and easy way to get good and proper feeling radio system to games. Especially if some players are doing multicrew, or in different missions / areas / teams of operation. I hightly recommend it. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 30, 2020 Share Posted November 30, 2020 (edited) CNR sim works well too. https://www.calytrix.com/products/cnr/ Edited November 30, 2020 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 1, 2020 Share Posted December 1, 2020 On 8/19/2020 at 7:13 AM, Ssnake said: Own position updates should be dependent on GPS Receiver damage (or, it's absence). Ah! Have to remember that one.... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.