Apocalypse 31 Posted August 24, 2020 Share Posted August 24, 2020 For those scenario designers that forget which baddies to use. Also, of note - Rebel General and Black Mask are not coded as 'fighters' (civilians) and will not equip a weapon unless the scenario designer scripts them to. This may also be an issue with the latest patch adjustment - AI will not engage civilians. Have not tested. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 27, 2020 Moderators Share Posted August 27, 2020 Good idea! Hard to remember what each one is. We will look into why the fighter and leader isn't considered a combatant by default... 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 27, 2020 Moderators Share Posted August 27, 2020 5 minutes ago, Volcano said: We will look into why the fighter and leader isn't considered a combatant by default... ...should be fixed now in next update. In the mean time of course, use "Arm if..." mission time > 0 on them. 0 Quote Link to comment Share on other sites More sharing options...
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