Grenny Posted January 22, 2021 Author Share Posted January 22, 2021 6 minutes ago, BlackDeath said: I suspect it too; i don't see the use of range ammo for AI I can't install it now though to check it out good,thats 1 out of 5 😉 (AFAIK) 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 22, 2021 Share Posted January 22, 2021 (edited) Playable Recoiless Rifles. Cool How to manually reload it? WOW. HAHAHAHA. I dig that Press F3 (reload position) Open the breach Remove the shell Press V to load new shell Close the breach Kill Edited January 22, 2021 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 22, 2021 Share Posted January 22, 2021 21 minutes ago, Apocalypse 31 said: Playable Recoiless Rifles. Cool How to manually reload it? WOW. HAHAHAHA. I dig that Press F3 (reload position) Open the breach Remove the shell Press V to load new shell Close the breach Kill Between the Remove shell and press V to load shell you can select ammo with INS and DEL (if you have more than one type of ammo present). In the mission editor it can be given HEAT or HEP or a mix of the 2. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted January 22, 2021 Share Posted January 22, 2021 yeahh! Tech RCL was on my wish list Are next ones BRDM2-AT, Wiesel Tow and 3.5T truck G - ZU-23-2 from said wish list? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 22, 2021 Share Posted January 22, 2021 (edited) Something about the BRDM-2 seems different: The terrain bumpiness appears to need to be at 90% to get them to drop down. Edited January 22, 2021 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted January 23, 2021 Share Posted January 23, 2021 What's the "Motion Platform Setting" supposed to do? I couldn't find anything in the RN. I don't seem to have access to it in the Options ... (can't tick the Enable checkbox). 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 23, 2021 Share Posted January 23, 2021 https://en.wikipedia.org/wiki/Motion_simulator 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted January 23, 2021 Share Posted January 23, 2021 That was a suspicion ... though it didn't seem to be a likely feature for the PE edition. Maybe there are some deep-pocketed players with elaborate simpits, I guess. <shrug> 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 23, 2021 Members Share Posted January 23, 2021 There's the motion seats from Next Level Racing. Would I recommend buying one just for Steel Beasts? No. But if you already happen to have one, their software has a profile for Steel Beasts as well and you can set it up for motion feedback when driving cross-country. 0 Quote Link to comment Share on other sites More sharing options...
Brakefan Posted January 24, 2021 Share Posted January 24, 2021 Not sure if this has been mentioned before, but I would like to see the ability to divide/attach units during the planning phase. I see that allowing troops to mount/dismount made it in to V4.250 ( thanks guys). Would it be possible to have the Attach/Divide option as well? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted January 24, 2021 Share Posted January 24, 2021 43 minutes ago, Brakefan said: Not sure if this has been mentioned before, but I would like to see the ability to divide/attach units during the planning phase. I see that allowing troops to mount/dismount made it in to V4.250 ( thanks guys). Would it be possible to have the Attach/Divide option as well? Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 24, 2021 Members Share Posted January 24, 2021 Actually, it is pretty high up in the priority hierarchy. 0 Quote Link to comment Share on other sites More sharing options...
Brakefan Posted January 25, 2021 Share Posted January 25, 2021 9 hours ago, Jartsev said: Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. 5 hours ago, Ssnake said: Actually, it is pretty high up in the priority hierarchy. Thanks guys. V4.25 is great and thanks for the good work. 0 Quote Link to comment Share on other sites More sharing options...
munckmb Posted January 25, 2021 Share Posted January 25, 2021 Quick question: What's the difference between the CV90 35-DK and the (vehicle specific option) 2019 version? I couldn't find it in the release notes. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted January 25, 2021 Members Share Posted January 25, 2021 2019 has the commander's direct optics removed 0 Quote Link to comment Share on other sites More sharing options...
munckmb Posted January 25, 2021 Share Posted January 25, 2021 42 minutes ago, Retro said: 2019 has the commander's direct optics removed Thanks! 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted January 25, 2021 Share Posted January 25, 2021 M40A1 = great for period Swiss and Austrian scenarios! Is it going to be only vehicle mounted or will you have the M79 monowheel and/or Austrian pneumatic tyred towed versions too? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 25, 2021 Share Posted January 25, 2021 3 minutes ago, ChrisWerb said: M40A1 = great for period Swiss and Austrian scenarios! Is it going to be only vehicle mounted or will you have the M79 monowheel and/or Austrian pneumatic tyred towed versions too? Only the Technical and the M113 have the RCL option so far 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 25, 2021 Moderators Share Posted January 25, 2021 On 1/20/2021 at 6:58 PM, Apocalypse 31 said: Curious: I thought I saw an MG4E in a video. Did it not make final release? Nothing in the release notes Its there... LMG Team -> Options -> Optional weapon -> MG4E 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 25, 2021 Share Posted January 25, 2021 3 minutes ago, Volcano said: Its there... LMG Team -> Options -> Optional weapon -> MG4E It's a nice addition. The backup iron site on the ACOG is a bit off though. I'll post the bug report 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 25, 2021 Moderators Share Posted January 25, 2021 36 minutes ago, Apocalypse 31 said: It's a nice addition. The backup iron site on the ACOG is a bit off though. I'll post the bug report Correct, this is a known issue. The issue is that it cannot currently be set in an exact way, its simply the position of the POV. Internally this can be raised and lowered slightly, but its at a point where if you adjust it then it off in another (opposite) direction, so its as good as it can be at the moment (its really only included to be used in close quarters though.) A similar issue exists on another of the other fixed type gun sights (its actually the same issue that always existed before we could have range-adjustable gun sights). 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted January 25, 2021 Share Posted January 25, 2021 On 1/25/2021 at 12:11 AM, Jartsev said: Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. If this is ever implemented i hope you take care to make sure it doesnt break scenarios that have spawn conditions, surrender conditions, events etc that reference the unit strength/count. I mention this as ive inadvertantly broken my own scenarios on occasion in a similar way 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 26, 2021 Members Share Posted January 26, 2021 That's why it's bug 1640 or so, while we're THIS short of bug 9500 now. Implementing these changes is delicate. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted January 26, 2021 Share Posted January 26, 2021 Question about the wide array of new panels available for placement at runtime: For the non-military among us, is there some available documentation that details the meanings/uses of the various types, colors and shapes? I took a skim through STANAG2019 in the docs folder to see if it might be there, but didn't find anything. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 26, 2021 Moderators Share Posted January 26, 2021 10 minutes ago, Splash said: Question about the wide array of new panels available for placement at runtime: For the non-military among us, is there some available documentation that details the meanings/uses of the various types, colors and shapes? I took a skim through STANAG2019 in the docs folder to see if it might be there, but didn't find anything. Not yet that I know of -- one more thing for the SBwiki at some point. 😯 (...but a separate discussion thread might be able to provide some answers in the mean time) 0 Quote Link to comment Share on other sites More sharing options...
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