Grenny Posted January 22 Author Share Posted January 22 6 minutes ago, BlackDeath said: I suspect it too; i don't see the use of range ammo for AI I can't install it now though to check it out good,thats 1 out of 5 😉 (AFAIK) Quote Link to post Share on other sites
Apocalypse 31 Posted January 22 Share Posted January 22 (edited) Playable Recoiless Rifles. Cool How to manually reload it? WOW. HAHAHAHA. I dig that Press F3 (reload position) Open the breach Remove the shell Press V to load new shell Close the breach Kill Edited January 22 by Apocalypse 31 Quote Link to post Share on other sites
DarkAngel Posted January 22 Share Posted January 22 21 minutes ago, Apocalypse 31 said: Playable Recoiless Rifles. Cool How to manually reload it? WOW. HAHAHAHA. I dig that Press F3 (reload position) Open the breach Remove the shell Press V to load new shell Close the breach Kill Between the Remove shell and press V to load shell you can select ammo with INS and DEL (if you have more than one type of ammo present). In the mission editor it can be given HEAT or HEP or a mix of the 2. Quote Link to post Share on other sites
BlackDeath Posted January 22 Share Posted January 22 yeahh! Tech RCL was on my wish list Are next ones BRDM2-AT, Wiesel Tow and 3.5T truck G - ZU-23-2 from said wish list? Quote Link to post Share on other sites
Rotareneg Posted January 22 Share Posted January 22 (edited) Something about the BRDM-2 seems different: The terrain bumpiness appears to need to be at 90% to get them to drop down. Edited January 22 by Rotareneg Quote Link to post Share on other sites
Splash Posted January 23 Share Posted January 23 What's the "Motion Platform Setting" supposed to do? I couldn't find anything in the RN. I don't seem to have access to it in the Options ... (can't tick the Enable checkbox). Quote Link to post Share on other sites
Rotareneg Posted January 23 Share Posted January 23 https://en.wikipedia.org/wiki/Motion_simulator Quote Link to post Share on other sites
Splash Posted January 23 Share Posted January 23 That was a suspicion ... though it didn't seem to be a likely feature for the PE edition. Maybe there are some deep-pocketed players with elaborate simpits, I guess. <shrug> Quote Link to post Share on other sites
Ssnake Posted January 23 Share Posted January 23 There's the motion seats from Next Level Racing. Would I recommend buying one just for Steel Beasts? No. But if you already happen to have one, their software has a profile for Steel Beasts as well and you can set it up for motion feedback when driving cross-country. Quote Link to post Share on other sites
Brakefan Posted January 24 Share Posted January 24 Not sure if this has been mentioned before, but I would like to see the ability to divide/attach units during the planning phase. I see that allowing troops to mount/dismount made it in to V4.250 ( thanks guys). Would it be possible to have the Attach/Divide option as well? Quote Link to post Share on other sites
Jartsev Posted January 24 Share Posted January 24 43 minutes ago, Brakefan said: Not sure if this has been mentioned before, but I would like to see the ability to divide/attach units during the planning phase. I see that allowing troops to mount/dismount made it in to V4.250 ( thanks guys). Would it be possible to have the Attach/Divide option as well? Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. Quote Link to post Share on other sites
Ssnake Posted January 24 Share Posted January 24 Actually, it is pretty high up in the priority hierarchy. Quote Link to post Share on other sites
Brakefan Posted January 25 Share Posted January 25 9 hours ago, Jartsev said: Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. 5 hours ago, Ssnake said: Actually, it is pretty high up in the priority hierarchy. Thanks guys. V4.25 is great and thanks for the good work. Quote Link to post Share on other sites
munckmb Posted January 25 Share Posted January 25 Quick question: What's the difference between the CV90 35-DK and the (vehicle specific option) 2019 version? I couldn't find it in the release notes. Thanks! Quote Link to post Share on other sites
Retro Posted January 25 Share Posted January 25 2019 has the commander's direct optics removed Quote Link to post Share on other sites
munckmb Posted January 25 Share Posted January 25 42 minutes ago, Retro said: 2019 has the commander's direct optics removed Thanks! Quote Link to post Share on other sites
ChrisWerb Posted January 25 Share Posted January 25 M40A1 = great for period Swiss and Austrian scenarios! Is it going to be only vehicle mounted or will you have the M79 monowheel and/or Austrian pneumatic tyred towed versions too? Quote Link to post Share on other sites
Hedgehog Posted January 25 Share Posted January 25 3 minutes ago, ChrisWerb said: M40A1 = great for period Swiss and Austrian scenarios! Is it going to be only vehicle mounted or will you have the M79 monowheel and/or Austrian pneumatic tyred towed versions too? Only the Technical and the M113 have the RCL option so far Quote Link to post Share on other sites
Volcano Posted January 25 Share Posted January 25 On 1/20/2021 at 6:58 PM, Apocalypse 31 said: Curious: I thought I saw an MG4E in a video. Did it not make final release? Nothing in the release notes Its there... LMG Team -> Options -> Optional weapon -> MG4E Quote Link to post Share on other sites
Apocalypse 31 Posted January 25 Share Posted January 25 3 minutes ago, Volcano said: Its there... LMG Team -> Options -> Optional weapon -> MG4E It's a nice addition. The backup iron site on the ACOG is a bit off though. I'll post the bug report Quote Link to post Share on other sites
Volcano Posted January 25 Share Posted January 25 36 minutes ago, Apocalypse 31 said: It's a nice addition. The backup iron site on the ACOG is a bit off though. I'll post the bug report Correct, this is a known issue. The issue is that it cannot currently be set in an exact way, its simply the position of the POV. Internally this can be raised and lowered slightly, but its at a point where if you adjust it then it off in another (opposite) direction, so its as good as it can be at the moment (its really only included to be used in close quarters though.) A similar issue exists on another of the other fixed type gun sights (its actually the same issue that always existed before we could have range-adjustable gun sights). Quote Link to post Share on other sites
Bond_Villian Posted January 25 Share Posted January 25 On 1/25/2021 at 12:11 AM, Jartsev said: Ability to divide and and attach units in planning phase is needed and desirable feature, but, unfortunately, not so easy to implement. At some point, hopefully, we would resolve this problem, but it is not possible to promise, if this is going to happen soon. If this is ever implemented i hope you take care to make sure it doesnt break scenarios that have spawn conditions, surrender conditions, events etc that reference the unit strength/count. I mention this as ive inadvertantly broken my own scenarios on occasion in a similar way Quote Link to post Share on other sites
Ssnake Posted January 26 Share Posted January 26 That's why it's bug 1640 or so, while we're THIS short of bug 9500 now. Implementing these changes is delicate. Quote Link to post Share on other sites
Splash Posted January 26 Share Posted January 26 Question about the wide array of new panels available for placement at runtime: For the non-military among us, is there some available documentation that details the meanings/uses of the various types, colors and shapes? I took a skim through STANAG2019 in the docs folder to see if it might be there, but didn't find anything. Quote Link to post Share on other sites
Volcano Posted January 26 Share Posted January 26 10 minutes ago, Splash said: Question about the wide array of new panels available for placement at runtime: For the non-military among us, is there some available documentation that details the meanings/uses of the various types, colors and shapes? I took a skim through STANAG2019 in the docs folder to see if it might be there, but didn't find anything. Not yet that I know of -- one more thing for the SBwiki at some point. 😯 (...but a separate discussion thread might be able to provide some answers in the mean time) Quote Link to post Share on other sites
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