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2021, new steelbeasts version features


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Sadly, someone has been naughty, so no version 4.2 for you ... well, not until mid January, that is.

Too many bug fixes are still awaiting their verification, and we don't rush out something just because it's Christmas in two weeks. At the same time, the beta testers need to wind down a little as well, so we feel better to take the extra time over the holidays to polish a few more parts a little more.

 

Sorry, but sometimes that's just the way it goes. :o

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5 minutes ago, Ssnake said:

Sadly, someone has been naughty, so no version 4.2 for you ... well, not until mid January, that is.

Too many bug fixes are still awaiting their verification, and we don't rush out something just because it's Christmas in two weeks. At the same time, the beta testers need to wind down a little as well, so we feel better to take the extra time over the holidays to polish a few more parts a little more.

 

Sorry, but sometimes that's just the way it goes. :o

All good.

 

I wouldn't have been able to use it until then anyway.

 

Hope the team gets a reasonable break.

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20 minutes ago, Ssnake said:

Sadly, someone has been naughty, so no version 4.2 for you ... well, not until mid January, that is.

Too many bug fixes are still awaiting their verification, and we don't rush out something just because it's Christmas in two weeks. At the same time, the beta testers need to wind down a little as well, so we feel better to take the extra time over the holidays to polish a few more parts a little more.

 

Sorry, but sometimes that's just the way it goes. :o

Time to change the thread title then...

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19 minutes ago, Ssnake said:

Sadly, someone has been naughty, so no version 4.2 for you ... well, not until mid January, that is.

Too many bug fixes are still awaiting their verification, and we don't rush out something just because it's Christmas in two weeks. At the same time, the beta testers need to wind down a little as well, so we feel better to take the extra time over the holidays to polish a few more parts a little more.

 

Sorry, but sometimes that's just the way it goes. :o

 

Yarp.

Know that feeling.

Working on the Golan map.

*headdesk*

Why do I inflict this upon myself?

Oh yeah.

Lockdown.

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1 hour ago, Ssnake said:

Sadly, someone has been naughty, so no version 4.2 for you ... well, not until mid January, that is.

Too many bug fixes are still awaiting their verification, and we don't rush out something just because it's Christmas in two weeks. At the same time, the beta testers need to wind down a little as well, so we feel better to take the extra time over the holidays to polish a few more parts a little more.

 

Sorry, but sometimes that's just the way it goes. :o

Honestly I'm glad this won't be out until after the holidays. No need to rush, despite what the unwashed masses might suggest. 

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  • 4 weeks later...

We're on the last legs, there were some last minute snags (as usual), e.g. the witch-king of Angmar apparently cursed some of our trees to glow at night, but it seems like a case that's simple to correct. On the upside, you'll get better scene lighting especially when the sun is close to the horizon, and vehicles with dozer shields have become more important now, as they are the only ones capable of removing Steel Beams and Concertina Wire obstacles.

 

You'll get a unified web installer, which should make installation easier for most.

 

This year we'll also adopt CodeMeter Cloud as an option for those of you with time-based licenses. This will make them robust against Windows reinstallations and computer loss. Finally.

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2 hours ago, Ssnake said:

e.g. the witch-king of Angmar apparently cursed some of our trees to glow at night, but it seems like a case that's simple to correct.

 

Well that would have made them easier for Hedge to hit.

 

2 hours ago, Ssnake said:

On the upside, you'll get better scene lighting especially when the sun is close to the horizon, and vehicles with dozer shields have become more important now, as they are the only ones capable of removing Steel Beams and Concertina Wire obstacles.

 

Does that mean that mine ploughs can no longer do it?

 

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