Apocalypse 31 Posted November 18, 2020 Share Posted November 18, 2020 (edited) I accidentally checked the "Same Height" option when I was working on leveling buildings in a town, and the output was not what I intended. I deleted the buildings, but I'm left with an odd height map. I tried leveling the roads but its not working. What can I do to get my map flat again? Edited November 18, 2020 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 18, 2020 Members Share Posted November 18, 2020 I suppose it's too late for the undo? 4.2 will fix a number of issues with all this. Also, there'll be a height cloning tool that would allow you to press those humps back in. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 18, 2020 Author Share Posted November 18, 2020 11 minutes ago, Ssnake said: I suppose it's too late for the undo? Unfortunately not. Quote 4.2 will fix a number of issues with all this Great. I have noticed many issues with using the flatten roads feature (they don't actually flatten) 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted November 18, 2020 Share Posted November 18, 2020 (edited) Hi Apocalypse 31, I think it's not too late! My suggestion would be as follows: 1. put a new short road ( it even could be a highway! ) over the old one and select it; 2. raise the new road with a very large shoulder width and low angle of approach; 3. look at the result without saving; 4. if you don't like it, undo and change the height(s) or/and the shoulder width/angle; 5. look at the result and if you agree save it otherwise repeat; 6. repeat this procedure with a next new short road! 7, when you're finish level all new road elements and if you agree save the result! 8. delete all new roads! Never forget, if you agree with a result save it! I hope, that I could help you. Best regards Abraxas Edited November 18, 2020 by Abraxas 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 18, 2020 Author Share Posted November 18, 2020 1 hour ago, Abraxas said: Hi Apocalypse 31, I think it's not too late! My suggestion would be as follows: 1. put a new short road ( it even could be a highway! ) over the old one and select it; 2. raise the new road with a very large shoulder width and low angle of approach; 3. look at the result without saving; 4. if you don't like it, undo and change the height(s) or/and the shoulder width/angle; 5. look at the result and if you agree save it otherwise repeat; 6. repeat this procedure with a next new short road! 7, when you're finish level all new road elements and if you agree save the result! 8. delete all new roads! Never forget, if you agree with a result save it! I hope, that I could help you. Best regards Abraxas I did exactly this same trick but it wasn't flattening anything 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted November 18, 2020 Share Posted November 18, 2020 OK! Be sure that you can revise the map! I'll give you an example by step-by-step screenshots. I will flatten a road and a small hill: 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 18, 2020 Author Share Posted November 18, 2020 (edited) 3 hours ago, Abraxas said: OK! Be sure that you can revise the map! I'll give you an example by step-by-step screenshots. I will flatten a road and a small hill: I will take a video of me when I get home. Edited November 18, 2020 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted November 19, 2020 Share Posted November 19, 2020 Another trick is: - put a former (or bigger) building on the hump. Check the position in 3D. - lower/raise this building and use the additional border / smoothing you wish. - Check in 3D and if you agree, save it than delete the building otherwise undo. and so on ... You can contact me by PM! 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 19, 2020 Author Share Posted November 19, 2020 42 minutes ago, Abraxas said: Another trick is: - put a former (or bigger) building on the hump. Check the position in 3D. - lower/raise this building and use the additional border / smoothing you wish. - Check in 3D and if you agree, save it than delete the building otherwise undo. and so on ... You can contact me by PM! That has been my method. Still a bit shoddy though. It looks very odd...but works. 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted November 19, 2020 Share Posted November 19, 2020 Great! And than cut the road within the critical area and level the part incl. shoulder width and embankment angle. Afterwards connect the parts of the road again. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted November 24, 2020 Moderators Share Posted November 24, 2020 I think Ssnake already covered it, but 4.2 will have a new feature to allow you to "restore" the original height data in an area. You would select Restore, and then paint with a brush over an area, and it will get reverted (can think of it like an eraser). I know in the meantime that doesn't help, but just mark the area and you should able to fix it soon. (I wouldn't normally talk about a new feature, but I don't want anyone to feel like their map is ruined). 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 24, 2020 Author Share Posted November 24, 2020 9 hours ago, Volcano said: I think Ssnake already covered it, but 4.2 will have a new feature to allow you to "restore" the original height data in an area. You would select Restore, and then paint with a brush over an area, and it will get reverted (can think of it like an eraser). I know in the meantime that doesn't help, but just mark the area and you should able to fix it soon. (I wouldn't normally talk about a new feature, but I don't want anyone to feel like their map is ruined). Sounds good, looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
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