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Apocalypse 31

How to fix this?

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I accidentally checked the "Same Height" option when I was working on leveling buildings in a town, and the output was not what I intended. 

 

I deleted the buildings, but I'm left with an odd height map. 

 

I tried leveling the roads but its not working. 

 

What can I do to get my map flat again?

 

weird.png

Edited by Apocalypse 31

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I suppose it's too late for the undo?

4.2 will fix a number of issues with all this. Also, there'll be a height cloning tool that would allow you to press those humps back in.

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11 minutes ago, Ssnake said:

I suppose it's too late for the undo?

Unfortunately not. 

 

Quote

4.2 will fix a number of issues with all this

Great. I have noticed many issues with using the flatten roads feature (they don't actually flatten)

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Hi Apocalypse 31,

 I think it's not too late!

My suggestion would be as follows:

1. put a new short road ( it even could be a highway! ) over the old one and select it;

2. raise the new road with a very large shoulder width and low angle of approach;

3. look at the result without saving;

4. if you don't like it, undo and change the height(s) or/and the shoulder width/angle;

5. look at the result and if you agree save it otherwise repeat;

6. repeat this procedure with a next new short road!

7, when you're finish level all new road elements and if you agree save the result!

8. delete all new roads!

Never forget, if you agree with a result save it!

I hope, that I could help you.

Best regards

Abraxas

 

road.JPG

Edited by Abraxas

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1 hour ago, Abraxas said:

Hi Apocalypse 31,

 I think it's not too late!

My suggestion would be as follows:

1. put a new short road ( it even could be a highway! ) over the old one and select it;

2. raise the new road with a very large shoulder width and low angle of approach;

3. look at the result without saving;

4. if you don't like it, undo and change the height(s) or/and the shoulder width/angle;

5. look at the result and if you agree save it otherwise repeat;

6. repeat this procedure with a next new short road!

7, when you're finish level all new road elements and if you agree save the result!

8. delete all new roads!

Never forget, if you agree with a result save it!

I hope, that I could help you.

Best regards

Abraxas

 

road.JPG

I did exactly this same trick but it wasn't flattening anything

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OK!

Be sure that you can revise the map!

I'll give you an example by step-by-step screenshots.

I will flatten a road and a small hill:

 

SS_19_41_58.jpg

SS_19_51_58.jpg

SS_19_53_05.jpg

SS_19_54_22.jpg

SS_19_54_54.jpg

SS_19_55_29.jpg

SS_19_56_21.jpg

SS_19_57_14.jpg

SS_19_57_45.jpg

SS_19_58_28.jpg

SS_19_59_07.jpg

SS_19_59_42.jpg

SS_20_01_15.jpg

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3 hours ago, Abraxas said:

OK!

Be sure that you can revise the map!

I'll give you an example by step-by-step screenshots.

I will flatten a road and a small hill:

 

 

 

 

SS_19_54_22.jpg

 

 

SS_19_57_14.jpg

 

I will take a video of me when I get home.

Edited by Apocalypse 31

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Another trick is:

- put a former (or bigger) building on the hump. Check the position in 3D.

- lower/raise this building and use the additional border / smoothing you wish.

- Check in 3D and if you agree, save it than delete the building otherwise undo.

and so on ...

 

You can contact me by PM!

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42 minutes ago, Abraxas said:

Another trick is:

- put a former (or bigger) building on the hump. Check the position in 3D.

- lower/raise this building and use the additional border / smoothing you wish.

- Check in 3D and if you agree, save it than delete the building otherwise undo.

and so on ...

 

You can contact me by PM!

That has been my method. Still a bit shoddy though. It looks very odd...but works.

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Great! And than cut the road within the critical area and level the part incl. shoulder width and embankment angle. Afterwards connect the parts of the road again.

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I think Ssnake already covered it, but 4.2 will have a new feature to allow you to "restore" the original height data in an area. You would select Restore, and then paint with a brush over an area, and it will get reverted (can think of it like an eraser). I know in the meantime that doesn't help, but just mark the area and you should able to fix it soon.

 

(I wouldn't normally talk about a new feature, but I don't want anyone to feel like their map is ruined).

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9 hours ago, Volcano said:

I think Ssnake already covered it, but 4.2 will have a new feature to allow you to "restore" the original height data in an area. You would select Restore, and then paint with a brush over an area, and it will get reverted (can think of it like an eraser). I know in the meantime that doesn't help, but just mark the area and you should able to fix it soon.

 

(I wouldn't normally talk about a new feature, but I don't want anyone to feel like their map is ruined).

Sounds good, looking forward to it.

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