Jump to content

Recommended Posts

based on the iran-iraq persian gulf war, nearing the end of completion of reconstructing an 8 x 8 km map map and testing, which has been a part time project over the span of three years (with the upgrade to the newer terrain engine, much of the original map detail was lost (particularly the man made structures). this setback however

afforded the opportunity to experiment further and  re-imagine the reconstituted map and finally, find a better balance between detail vs. framerates.

 

. the purpose was to a create a scenario where although generally opposing forces are organized and coordinated, the context of the scenario retains the character of a conflict where opposing forces were ultimately disposable fodder. units will dither when encountering energetic resistance, they may be demoralized or shift to covering fresher, healthier units when their own strength is depleted rather than all units simply push forward, obvious to losses.

 

the next goal as much as practical play my own scenario and still i couldn't necessarily predict the timing and movements as the scenario proceeds; even with using all of the available variables and then some, by and large this is still impossible, since i constructed the scenario and tested it- i still have a general sense of what will occur and when.

but this is somewhat mitigated by extensive use of variables and the general messy nature of the battle itself.

 

third,  the historical subject matter has educational value, and is fascinating from the point of view of simulating it. i'd always hoped to see more treatment of this war in western media,  entertainment or what have you.  otherwise information about it is rather sparse.

 

these goals were meant to to play off each other while insinuating themselves into a scenario for players who like less of the technological gizmos and the added thrill of instant death from single gun and RPG hits

 

 

SS_13_18_04.jpg

SS_15_16_39.jpg

SS_15_31_48.jpg

SS_15_41_03.jpg

SS_15_48_03.jpg

SS_17_57_58.jpg

SS_18_57_07.jpg

SS_20_04_01.jpg

SS_20_24_51.jpg

SS_20_25_43.jpg

SS_21_14_35.jpg

SS_21_14_41.jpg

SS_21_19_09.jpg

SS_21_31_37.jpg

SS_21_33_22.jpg

SS_22_17_25.jpg

Link to post
Share on other sites
  • 1 month later...

thanks for the feedback. i will upload something as early as this weekend, next weekend at the latest. with the 4.1xx changes with the map downloader, i'm not sure i fully understand what that entails. if it is easier to upload the map, map theme, and scenario files as one package i'll likely go that route.

SS_20_46_52.jpg

SS_20_52_23.jpg

SS_21_42_14.jpg

SS_21_42_31.jpg

SS_22_14_58.jpg

SS_22_44_13.jpg

SS_23_18_52.jpg

Link to post
Share on other sites

We'll have version 4.2 ready next week. It's probably easier to wait for it, since it'll come with a unified web installer, so you have to run just that single installer program and the rest will be done automatically.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...