IamKirk Posted December 12, 2020 Share Posted December 12, 2020 In version 4.167 when I am in the Mission Editor testing a scenario and my vehicle gets destroyed is there a way to "un-destroy" it? I know how to do repair all, but that option seems to only be available on vehicles that are not destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 12, 2020 Members Share Posted December 12, 2020 That may be the one case where it doesn't work. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted December 12, 2020 Share Posted December 12, 2020 You could use a region and a trigger 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 12, 2020 Share Posted December 12, 2020 22 minutes ago, Bond_Villian said: You could use a region and a trigger I don't think he's talking about scripting but rather trying to rejuvenate a vehicle if its destroyed while using the Editor to test a scenario. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted December 12, 2020 Share Posted December 12, 2020 (edited) 4 hours ago, Gibsonm said: I don't think he's talking about scripting but rather trying to rejuvenate a vehicle if its destroyed while using the Editor to test a scenario. Yeah, i should be more clear; the only way to 'revive' destroyed units while running/testing a scenario in the mission editor is to set 'revive' conditions. Referencing a region is a very simple way of doing it. Also referencing a trigger gives you a sort of ON/OFF switch for the revive zone. I find this useful for ammunition/ lethality/ matchup testing where you want to test repeatedly without needing to exit and reload the scenario a hundred times. Ill attach a video showing how to setup a triggered revive zone, this may or may not be relevant to the OP's particular (and unspecified) needs. Edited December 12, 2020 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
IamKirk Posted December 12, 2020 Author Share Posted December 12, 2020 Gotcha, Zero. That makes sense. I'll do that. Thanks to all commenters. 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted December 15, 2020 Share Posted December 15, 2020 I don't use zones, when im testing, I make all vehicles repair all if this unit is this unit once im done testing and sce is complee, I take off therepair all if condition, altho that does have its disadvantages 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted December 15, 2020 Share Posted December 15, 2020 I dont know what you would be 'testing' by making things invincible. There would be no observable effects of combat... 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted December 28, 2020 Share Posted December 28, 2020 (edited) On 12/14/2020 at 10:46 PM, Bond_Villian said: I dont know what you would be 'testing' by making things invincible. There would be no observable effects of combat... I do that when I am testing the engage distance for each vehicle that are in positions. Instead of having to re-start the sce each time a vehicle is destroyed, I circumvent that by creating a unit that spawns outside of the engagement distance of the first vehicle. that vehicle is used to test where I want the vehicle to be when a unit first engages it. and I do that for multiple vehicles at a time to cut down my creation time. I don't use vehicles for scenario to test I create a sole vehicle to do just that. Edited December 28, 2020 by RENEGADE-623 0 Quote Link to comment Share on other sites More sharing options...
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