oscar Posted December 17, 2020 Share Posted December 17, 2020 (edited) How do you add destroyed vehicles that are burning and produce smoke? I’ve tried adding destroyed vehicles but they are not burning Edited December 17, 2020 by oscar 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted December 17, 2020 Share Posted December 17, 2020 Try adding in non-destroyed vehicles, and place a small IED under each one that detonates upon the start of the scenario. 0 Quote Link to comment Share on other sites More sharing options...
oscar Posted December 17, 2020 Author Share Posted December 17, 2020 There must be some more simple way, I’ve seen it in scenarios before... 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 17, 2020 Share Posted December 17, 2020 You need to script a "Pre Battle" Action Place "Scenery" vehicles that are hostile to each other and let them fight it out. Then script in a kill condition if you don't want them influencing the main event. That is the best way to get "Randomised damaged/destroyed" vehicles You cannot use the save in progress feature as then default to the standard dead vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted December 17, 2020 Share Posted December 17, 2020 6 hours ago, oscar said: There must be some more simple way, I’ve seen it in scenarios before... There is not 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 18, 2020 Share Posted December 18, 2020 9 hours ago, oscar said: There must be some more simple way, I’ve seen it in scenarios before... I think the "IED option" generates a % of burners - so some will and some wont. I guess the other option would be to adjust the briefing to say the action happened X days ago - so that any resulting fires had gone out? 0 Quote Link to comment Share on other sites More sharing options...
oscar Posted December 18, 2020 Author Share Posted December 18, 2020 16 hours ago, Hedgehog said: You need to script a "Pre Battle" Action Place "Scenery" vehicles that are hostile to each other and let them fight it out. Then script in a kill condition if you don't want them influencing the main event. That is the best way to get "Randomised damaged/destroyed" vehicles You cannot use the save in progress feature as then default to the standard dead vehicle. Thanks for the heads up. Could you explain in more detail how this is done exactly? I just place vehicles which are enemy,s on the map at mission start and they duke it out before i reach the area or something? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 18, 2020 Share Posted December 18, 2020 4 minutes ago, oscar said: I just place vehicles which are enemy,s on the map at mission start and they duke it out before i reach the area or something? Yes. It is as simple or as complicated as you want it to be. 0 Quote Link to comment Share on other sites More sharing options...
oscar Posted December 18, 2020 Author Share Posted December 18, 2020 (edited) 28 minutes ago, Hedgehog said: Yes. It is as simple or as complicated as you want it to be. But that would mean there would be a total slugfest at my mission start? That would be kind of an immersion breaker. Anyway this can be done before i commence my actual mission start? Because I’m doing a mission based loosely on actual events during OIF. I want to simulate air strikes that occurred prior to the mission itself by having burned vehicles. I was inspired by IOF The Drive To Baghdad which covers the operations in Detail allong with actual footage showing all these smoke stacks caused by combat. Here is is actual documentary btw Edited December 18, 2020 by oscar 0 Quote Link to comment Share on other sites More sharing options...
oscar Posted December 18, 2020 Author Share Posted December 18, 2020 Ok I fixed the problem by adding a green faction and making it enemy to red so red destroys the vehicles at mission start. Only problem is not all Vehicles produce smoke when hit. 0 Quote Link to comment Share on other sites More sharing options...
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