podex Posted January 16, 2021 Share Posted January 16, 2021 I'm creating a village of civilian/rebel mix and am looking to make the civilians run for cover once action starts. Is there a way to pull someone off a route once an event is triggered to have them head toward a different waypoint? 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 16, 2021 Share Posted January 16, 2021 Yes. Just assign them a route with an 'embark if' If the Embark If condition is met then that unit will embark on that route. 0 Quote Link to comment Share on other sites More sharing options...
podex Posted January 16, 2021 Author Share Posted January 16, 2021 I have a few set as "embark if", but others I want to have walking down roads before the event is triggered. Those are the ones that I'm having issue with. I've tried placing them on a route, and creating another route with "embark if", but they ignore the second route altogether 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 16, 2021 Share Posted January 16, 2021 17 minutes ago, podex said: I have a few set as "embark if", but others I want to have walking down roads before the event is triggered. Those are the ones that I'm having issue with. I've tried placing them on a route, and creating another route with "embark if", but they ignore the second route altogether Double check the conditions for their 'embark if' retreat route. I use this technique frequently for when I want small patrols to retreat/break contact. 0 Quote Link to comment Share on other sites More sharing options...
podex Posted January 16, 2021 Author Share Posted January 16, 2021 1 hour ago, Apocalypse 31 said: Double check the conditions for their 'embark if' retreat route. I use this technique frequently for when I want small patrols to retreat/break contact. Thanks for the help. I think I got it. It's just really ugly 😄 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 16, 2021 Share Posted January 16, 2021 (edited) 41 minutes ago, podex said: Thanks for the help. I think I got it. It's just really ugly 😄 Maybe I'm wrong, but I've noticed that the"embark if" feature is not conditional...once it fires then it's complete. So if you're using 2 embark if routes then they may be competing with each other. In your case I would recommend that you put your desired units on a regular waypoint with no condition and use the "duck for cover" route with an embark if Edited January 16, 2021 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
podex Posted January 16, 2021 Author Share Posted January 16, 2021 6 minutes ago, Apocalypse 31 said: Maybe I'm wrong, but I've noticed that the"embark if" feature is not conditional...once it fires then it's complete. So if you're using 2 embark if routes then they may be competing with each other. In your case I would recommend that you put your desired units on a regular waypoint with no condition and use the "duck for cover" route with an embark if That's pretty much how I got it working. The downside is now there's a million different waypoints to test if the event is true. It works, but it's getting hard to distinguish who is doing what. Now I have to figure out why they're not running anymore. 🤷♂️ 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, podex said: That's pretty much how I got it working. The downside is now there's a million different waypoints to test if the event is true. It works, but it's getting hard to distinguish who is doing what. Now I have to figure out why they're not running anymore. 🤷♂️ If you turn off routes and click on a unit you will see the route for ONLY that unit 0 Quote Link to comment Share on other sites More sharing options...
podex Posted January 18, 2021 Author Share Posted January 18, 2021 On 1/16/2021 at 1:47 PM, Apocalypse 31 said: If you turn off routes and click on a unit you will see the route for ONLY that unit You saved my sanity. Much appreciated! 0 Quote Link to comment Share on other sites More sharing options...
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