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  • Apocalypse 31 changed the title to Scoring: Strength Points

Penalizing people for not getting their stuff killed means rewarding them for 100% survival (=baseline points) less the points for losing men and materiel (the percentage penalty).

 

That's the most succinct way I can phrase it. Does it help?

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Yeah, the "Strength points" section is obtuse, but the "Setting up a score" section explains the concept about as clearly as possible. I'll take a stab at clarifying the relevant text this weekend. 

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