Apocalypse 31 Posted January 23, 2021 Share Posted January 23, 2021 (edited) I understand the game-design decision that attempts to add a realistic depiction of hand-crank turrets. Feedback: The current in-game solution, of making me repeatedly smash up/down/left/right isn't fun or realistic. 1. It's not fun, and I don't enjoy using these vehicles. 2. Smashing up/down/left/right' repeatedly isn't the same as smoothly manipulating the manual traverse/elevate mechanism in some of these vehicles. 2A. Up/Down/Left/Right doesn't give you the same precision as real life hand-crank turrets, so we're actually being imposed with an unrealistic penalty. 3. Nobody makes scenarios with these vehicles (because they're not fun) and I avoid using these vehicles as much as possible. It seems like a giant waste of developer time to even add them. 4. I was really looking forward to the Fennek. That feeling departed me very quickly. The Fennek will continue to sit idle with the Scimitar and Warrior. I wonder what other vehicles/features could've been implemented instead of the Fennek. 5. BTR and BRDM are exempt from this rule? Both vehicles absolutely have hand-crank turrets. Recommendation Moving a mouse with your wrist is a similar motion as manipulating a hand crank turret: allow players to use the mouse, reduce the in-game traverse/elevate speed to match the players mouse movement. Edited January 23, 2021 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
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