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trouble killing warrior ods


jppsx

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19 minutes ago, jppsx said:

i like to know is there a bug whit the warrior armor or it supper thick ? i did shoot multiple apsfsds the one whit 500mm of penetration , heat and he round from a t-55 into the front of a warrior and it would just not die . 

These round can on occasion just pass trough the vehicle.

You need to hit something important inside (crew, engine, ammunition...)

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Hitting a target doesn't necessary mean automatic instant catastrophic kill, especially  in case of IFVs and APCs,  which usually  have much less vulnerable ammo inside, and are quite survivable in general- it is like a shooting BBs in to empty cans, if your ammo selection for engagement is wrong. But if you were able to hit a target, but didn't killed it, does not mean that target is intact- very likely, some systems got damaged,  crew and carried troops suffered some losses,  fuel is leaking etc. So if target is not yet dead doesn't imply that it is still able to fight back or move under own power(and if is still able, then probably with degraded performance).

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Sorry, but those AARs do not show any bugs. 

1) Note that all KE or HEAT impacts inflicted certain damage(AAR does not show detailed list of damage and some 'Light damage' entries could be actually not so light).

2) Note that most vehicles impacted by KE or HEAT died after receiving 2 or 3 shots

3) Engine on path of threat munition may greatly reduce damage received(by the price of mobility kill)

4) Add-on armor(which is  essentially bulging plates/chobham) in case of Warrior  reduces damage inflicted by HEAT(especially if projectile has very moderate rated RHA penetration of 380mm- like very average  RPG). And then there is a limitation- we are not simulating  degradation of add-on armor performance after multiple hits. So in other words pumping  one BK-5 after another in to add-on armor in front of the driver is a kind of waste of ammo and time

5) Use of 100mm HE is case of wrong selection of ammo for engagement, plus there are certain general terminal effects modelling limitations(for example effects  of shock loads on armor plates and weld lines are not accounted)

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And then there is a limitation- we are not simulating  degradation of add-on armor performance after multiple hits.

True. But degradation of armor occurs only in the immediate vicinity of a previous projectile's impact location (like, two projectile calibers, about 5cm or less). Given the natural dispersion of shots in the order of magnitude of .2 ... .4 mil, at 500m distance 95% of all rounds are dispersed in a circular area of 40...80cm diameter (2 sigma), add to that aiming error. So, all in all it's a simplification that is irrelevant in most cases.

 

I thought this was worth mentioning.

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